This is a spin on the classic "2 mana deal 3 damage". Being limited to this turn only makes it a bit less powerful but the Twinspell gives it more value. Maybe this will make Even mage good? (Lol no)
I agree with Xarkkal that this can get a bit out of hand. One change you could make would be to make it say "Your next hero power deals 4 damage this turn" so that they can't stack.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 10 months ago
Awesome article! It is great seeing more MTG stuff here.
My personal favorite brawl commander is Golos, Tireless Pilgrim. He is the incarnation of everything I like about Magic, drawing, cheating out mana, multiple colors, mana fixing/ramping, and he also has more toughness than power which I always find very appealing.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 10 months ago
I would at least like to be able to edit the "description" box. I mentioned a card but got the name completely wrong and now everyone who reads it will be confused.
Here's my entry, I was expecting something Neutral like this in Awakening. So..
It is an interesting card, but I don't like it very much because the EVIL classes aren't supposed to have highlander stuff, so having a highlander card that can be used exclusively by the league of EVIL doesn't seem fair. Also, invoking three times is pretty nuts. Just this card by itself almost gives you a fully invoked galakrond.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 10 months ago
@Shatterstar: I really like the cards! I think plague of madness is the better of the two (mainly because plague of madness is way worse than breath of time, and so it needed the buff more). But one little nitpick, it should say "for each card you have played this turn" instead of "for each cards you played this turn". Also, to keep it in line with the other plagues, it should hit every minion, not just enemy ones. I would also reduce it to 3-4 mana to compensate for it hitting your own minions.
@H0lysatan: I don't like it. It is either a (almost) guaranteed win against half of your opponents, or just straight up horrible against the other half. It is not interactive and it is not fun. Being able to interact with the opponent's quest is an interesting idea, but it should not be as brutal as this.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 10 months ago
I think having the minion only upgrade when it is on the field does certainly make it more interesting, but it also makes it a lot worse unless you give it stealth or something. Most of the time in Hearthstone, if your opponent wants something dead it will be dead within 2 turns. Also, schemes, by their very nature, upgrade while in your hand. So having it only upgrade while on the field doesn't really make it a scheme. But if you did want to make it only upgrade on the field, an interesting thing you could do would be to give it an upside and a downside so that your opponent will be tempted to let you have it for a little while. For example, if the card said "draw 1 and remove 1 card from the top of your deck" then your opponent will have a reason to leave it on the field. But all the same, I think that it should only upgrade while in hand.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 10 months ago
@Elfensilver:
I like the idea of having a 'scheme' minion. But I don't think drawing cards is the kind of thing you want on a scheme. After 10 cards it is just plain bad, and before that it is just too powerful. I like the idea, but not this specific effect. Also, does it continue to upgrade after hitting the field?
@ShadowOfSense, I also cannot quote Elfensilver. This is definitely something you should look into.
That was actually the first thing I thought about when Reno transformed. Well played!
The first time I was fighting the final boss and I transformed I didn't even realize that reno had transformed. I just thought that Reno had been replaced by some dragon. It was only the second time through when I realized that Reno was a dragon.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 10 months ago
Well, I wouldn't mind having to pay say 2,000-3,000 gold a month, or maybe 500 gold every week. But right now it is just so ridiculously expensive! It should not cost just as much to buy a real Brawl deck as it does to simply play digital Brawl.
When I am posting a card, what is a good size to make it so that it doesn't fill up the whole screen? Or is it a good size as it is?
I prefer the size of Demon's card, which is 250x358 or something like that. 250 x (whatever) is a perfectly fine size.
As for commentary on the card, I'm not a fan of the two options being so off-kilter. Either you high-roll a well-statted Rush minion, or you pay 4 mana for a vanilla 3/3. If you're relying on randomness to rein in the card's balance, the two options should at least be equivalent in power.
Thanks for the feedback!
I was not all too confident on making it so RNG reliant. But my thought was that sense it is a twinspell you would be more likely to high roll and it would soften the blow of the randomness. But since this is a card you would want to play on curve, it would feel pretty bad to low roll on turn 4, even if you did then highroll on turn 5.
Well . . .
You have definitely piqued my curiosity.
I agree with Xarkkal that this can get a bit out of hand. One change you could make would be to make it say "Your next hero power deals 4 damage this turn" so that they can't stack.
Awesome article! It is great seeing more MTG stuff here.
My personal favorite brawl commander is Golos, Tireless Pilgrim. He is the incarnation of everything I like about Magic, drawing, cheating out mana, multiple colors, mana fixing/ramping, and he also has more toughness than power which I always find very appealing.
I look forward to these articles in the future!
I would at least like to be able to edit the "description" box. I mentioned a card but got the name completely wrong and now everyone who reads it will be confused.
It is an interesting card, but I don't like it very much because the EVIL classes aren't supposed to have highlander stuff, so having a highlander card that can be used exclusively by the league of EVIL doesn't seem fair. Also, invoking three times is pretty nuts. Just this card by itself almost gives you a fully invoked galakrond.
@Shatterstar: I really like the cards! I think plague of madness is the better of the two (mainly because plague of madness is way worse than breath of time, and so it needed the buff more). But one little nitpick, it should say "for each card you have played this turn" instead of "for each cards you played this turn". Also, to keep it in line with the other plagues, it should hit every minion, not just enemy ones. I would also reduce it to 3-4 mana to compensate for it hitting your own minions.
@H0lysatan: I don't like it. It is either a (almost) guaranteed win against half of your opponents, or just straight up horrible against the other half. It is not interactive and it is not fun. Being able to interact with the opponent's quest is an interesting idea, but it should not be as brutal as this.
I only participated in maybe 2-3 competitions back on Hearthpwn, so I am very excited to have them on this site (which is 1,000% better by the way).
I want to say Magma Rager, or some other form of Rager. Though I am pretty sure that is not it.
I think having the minion only upgrade when it is on the field does certainly make it more interesting, but it also makes it a lot worse unless you give it stealth or something. Most of the time in Hearthstone, if your opponent wants something dead it will be dead within 2 turns. Also, schemes, by their very nature, upgrade while in your hand. So having it only upgrade while on the field doesn't really make it a scheme. But if you did want to make it only upgrade on the field, an interesting thing you could do would be to give it an upside and a downside so that your opponent will be tempted to let you have it for a little while. For example, if the card said "draw 1 and remove 1 card from the top of your deck" then your opponent will have a reason to leave it on the field. But all the same, I think that it should only upgrade while in hand.
@Elfensilver:
I like the idea of having a 'scheme' minion. But I don't think drawing cards is the kind of thing you want on a scheme. After 10 cards it is just plain bad, and before that it is just too powerful. I like the idea, but not this specific effect. Also, does it continue to upgrade after hitting the field?
@ShadowOfSense, I also cannot quote Elfensilver. This is definitely something you should look into.
This is a sad truth.
I figured this out when I was trying to beat emperor thaurissan on heroic mode. I was very dissapointed.
Couldn't you simply post the token in the "description" box?
Seaforium Bomber? You could say this is a "reprint" of Iron Juggernaut
You know, your guess makes a LOT more sense than mine. I was too distracted by the "I carry my bed on my back" bit.
Ornery Tortoise?
The first time I was fighting the final boss and I transformed I didn't even realize that reno had transformed. I just thought that Reno had been replaced by some dragon. It was only the second time through when I realized that Reno was a dragon.
And your other signature about Reno was also correct.
I guess everyone should just take whatever you say in your signature as cannon.
Well, I wouldn't mind having to pay say 2,000-3,000 gold a month, or maybe 500 gold every week. But right now it is just so ridiculously expensive! It should not cost just as much to buy a real Brawl deck as it does to simply play digital Brawl.
Thanks for the feedback!
I was not all too confident on making it so RNG reliant. But my thought was that sense it is a twinspell you would be more likely to high roll and it would soften the blow of the randomness. But since this is a card you would want to play on curve, it would feel pretty bad to low roll on turn 4, even if you did then highroll on turn 5.
Does this look better?
Also, thank you for the dimensions.
If you are buying with gems, it is basically a $13.00 monthly subscription to play brawl. I really have no idea how the devs justify this.