KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 10 months ago
This is how it is supposed to work.
There are two things affecting braum, one gives him -1 attack, and the other gives +1 attack. Therefore, he has 0 attack. I don't see what the problem is.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 10 months ago
I think that instead of increasing the amount of gold you earn from a daily quest, it would be better to change the amount of gold you earn from daily wins. This would give you more incentive to play after you have completed your quest, and it would also reward you more for playing every day instead of every third day. Right now you only earn 10 gold every three wins, and if you have a 60% winrate (and that is being very generous) and an average game takes you 10 minutes, then you would have to grind for 8 hours just to get a single pack, which probably has 40 dust inside. This system is terrible.
You can earn a maximum of 100 gold from winning each day, but it is spread out so thinly that almost 0% of Hearthstone players will ever earn that. I think the reward structure should be way more front heavy so that instead of having to win 30 games a day to earn maximum rewards, you only have to win 15. And no, I do not think we should simply change it to 20 gold every third win, I don't think that system would be satisfactory either.
I think you should earn something every time you win a game. This gives you incentive to start another game after each game. Right now you can't really feel the rewards, you don't get a feeling of accomplishment, the rewards are almost imperceptible. So I think that the gold rewards should look like this:
1st Win: 20 gold. This way, after completing your quest you will have almost enough gold to buy a pack. This gives you a lot of incentive to keep on playing without just giving you maximum rewards after the first game.
2nd Win: 15 gold. I know people hate 5 gold for some reason, so I think that you should earn 5 gold more often so that the number is constantly fluctuating and you don't sit with 5 gold for 2 years straight.
3rd - 4th Win: 15 gold.
5th - 10th Win: 10 gold.
11th - 15th Win: 5
This system will earn you a total of 140 gold for 15 wins. I don't want to give players too much stuff too easily, so in addition to these changes to the daily wins I also suggest that we change all daily quests to give you 20 less gold. Now players have more incentive to play, but you don't have to play as much to earn a significant number of rewards.
Also, as DoubleSummon mentioned, the lowest quality of pack should not be nearly as common as it is now. The worst case scenario should be expected.
And the third change I would like to make to the economy in Hearthstone is a slight increase to the Common dust value from 5 to 10.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 10 months ago
I would normally say don't disenchant it, but since it is golden I would say it is worth it to disenchant it. Disenchanting cards is such bad value, but since golden cards give you 100% of the dust back, you can trade one legendary for another. So, as long as Luna is better than Chenvaala then it is worth it.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 10 months ago
Oh yeah, I didn't think about that.
I would still like to see some other cards that got nerfed years ago reverted back. It would be fun to play with un-nerfed Knife Juggler, Novice Engineer, or Abusive Sergeant or other such cards.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 10 months ago
I got pretty excited thinking about all of the old cards that got nerfed in the early days of hearthstone that I would like to see un-nerfed. It would be interesting seeing if a 2/1 Leper Gnome would still be as good now as it was back then. But then I saw that it will probably only be cards from this year that got nerfed and I was a little disappointed.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 10 months ago
I really like this change for one big reason. All of the good demons are on tier 1, 3, and 5. There is one demon on tier 2, and there is one demon on tier 4, and none on tier 6. I hope in the future we can see a more equal spread of demons across the tiers.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 10 months ago
I won my second game by playing a 15 health Ozruk on turn 4, then the following turn I gave it Windfury and swapped it's attack and health via Crazed Alchemist. It was pretty funny.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 10 months ago
I have no idea what you are talking about. After around 500-1,000 duplicate commons/uncommons you get like, 3 rare wildcards. That sounds reasonable to me.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 10 months ago
It makes me laugh every time they talk about brawl on Magic Arena. They are in complete denial about how preposterous the entire thing is. I mean, $13.00 for a month of brawl??? That is ridiculous! But then they talk about it and are all like "we are still experimenting and such, we haven't found quite the right balance yet. But we are interested to see how this works out in the future". I mean, come on. They are handling brawl so poorly and they need to admit that.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 10 months ago
I am all for sending Malygos to the Hall of Fame. All of the direct damage spells that have been printed in the last two years or so have all been restricted to minions only because of malygos. We cannot have cheap face damage spells because malygos would turn them into an OTK. So, if we are going to stop printing cards that can be used with malygos, why is he even around?
The only "wasted" time is time you spend doing something you didn't enjoy - so if you had fun then I use my universal karma to declare this a good use of time!
I disagree. Lots of people "enjoy" doing things that are bad for them. Just because you like something doesn't mean it's good.
Yes and instead of playing online card games you could be working towards getting that medical degree and curing cancer! If you aren't working yourself to death to advance your own life and the general progress of humanity 24/7 then why are you even alive?!?!
We're all going to end up dead sooner or later and the world isn't going to stop turning. So lighten up, let people enjoy the things they enjoy (assuming they're moral and ostensibly legal), and maybe together we can all just chill the fuck out once in awhile and stop hypocritically policing others' actions.
Ok, calm down, I am sorry.
I didn't mean to sound like I was judging everybody on the planet. What I meant was, things aren't good because you like them, and it is possible to waste time doing something that is 'fun'.
Just because you are going to die "eventually" doesn't mean it has to be tomorrow, and it certainly isn't an excuse to not take care of yourself.
The only "wasted" time is time you spend doing something you didn't enjoy - so if you had fun then I use my universal karma to declare this a good use of time!
I disagree. Lots of people "enjoy" doing things that are bad for them. Just because you like something doesn't mean it's good.
So glad to see the card design competitions are back!
Here is my card, there are probably a couple of kinks to work out, but this is the first thing I thought of.
When I am posting a card, what is a good size to make it so that it doesn't fill up the whole screen? Or is it a good size as it is?
I seriously wish they would stop doing this. Or at least make it more affordable.
This is how it is supposed to work.
There are two things affecting braum, one gives him -1 attack, and the other gives +1 attack. Therefore, he has 0 attack. I don't see what the problem is.
The spell will resolve and target the minion you swapped.
None of the temur Uro decks made it to the finals, that was my favorite deck out of all of them.
Well, as long as the mono-red aggro deck doesn't win the world championship I will be okay.
I think that instead of increasing the amount of gold you earn from a daily quest, it would be better to change the amount of gold you earn from daily wins. This would give you more incentive to play after you have completed your quest, and it would also reward you more for playing every day instead of every third day. Right now you only earn 10 gold every three wins, and if you have a 60% winrate (and that is being very generous) and an average game takes you 10 minutes, then you would have to grind for 8 hours just to get a single pack, which probably has 40 dust inside. This system is terrible.
You can earn a maximum of 100 gold from winning each day, but it is spread out so thinly that almost 0% of Hearthstone players will ever earn that. I think the reward structure should be way more front heavy so that instead of having to win 30 games a day to earn maximum rewards, you only have to win 15. And no, I do not think we should simply change it to 20 gold every third win, I don't think that system would be satisfactory either.
I think you should earn something every time you win a game. This gives you incentive to start another game after each game. Right now you can't really feel the rewards, you don't get a feeling of accomplishment, the rewards are almost imperceptible. So I think that the gold rewards should look like this:
1st Win: 20 gold. This way, after completing your quest you will have almost enough gold to buy a pack. This gives you a lot of incentive to keep on playing without just giving you maximum rewards after the first game.
2nd Win: 15 gold. I know people hate 5 gold for some reason, so I think that you should earn 5 gold more often so that the number is constantly fluctuating and you don't sit with 5 gold for 2 years straight.
3rd - 4th Win: 15 gold.
5th - 10th Win: 10 gold.
11th - 15th Win: 5
This system will earn you a total of 140 gold for 15 wins. I don't want to give players too much stuff too easily, so in addition to these changes to the daily wins I also suggest that we change all daily quests to give you 20 less gold. Now players have more incentive to play, but you don't have to play as much to earn a significant number of rewards.
Also, as DoubleSummon mentioned, the lowest quality of pack should not be nearly as common as it is now. The worst case scenario should be expected.
And the third change I would like to make to the economy in Hearthstone is a slight increase to the Common dust value from 5 to 10.
I don't understand why you don't understand why this card is good.
It is a 6 mana 4/4 that destroys whatever you want.
It is a removal card. It's role in the deck is the same as the role of any other kill card in any other deck.
I would normally say don't disenchant it, but since it is golden I would say it is worth it to disenchant it. Disenchanting cards is such bad value, but since golden cards give you 100% of the dust back, you can trade one legendary for another. So, as long as Luna is better than Chenvaala then it is worth it.
Oh yeah, I didn't think about that.
I would still like to see some other cards that got nerfed years ago reverted back. It would be fun to play with un-nerfed Knife Juggler, Novice Engineer, or Abusive Sergeant or other such cards.
I got pretty excited thinking about all of the old cards that got nerfed in the early days of hearthstone that I would like to see un-nerfed. It would be interesting seeing if a 2/1 Leper Gnome would still be as good now as it was back then. But then I saw that it will probably only be cards from this year that got nerfed and I was a little disappointed.
I really like this change for one big reason. All of the good demons are on tier 1, 3, and 5. There is one demon on tier 2, and there is one demon on tier 4, and none on tier 6. I hope in the future we can see a more equal spread of demons across the tiers.
I won my second game by playing a 15 health Ozruk on turn 4, then the following turn I gave it Windfury and swapped it's attack and health via Crazed Alchemist. It was pretty funny.
I have no idea what you are talking about. After around 500-1,000 duplicate commons/uncommons you get like, 3 rare wildcards. That sounds reasonable to me.
It makes me laugh every time they talk about brawl on Magic Arena. They are in complete denial about how preposterous the entire thing is. I mean, $13.00 for a month of brawl??? That is ridiculous! But then they talk about it and are all like "we are still experimenting and such, we haven't found quite the right balance yet. But we are interested to see how this works out in the future". I mean, come on. They are handling brawl so poorly and they need to admit that.
Well, I got my username from here and here and here and here and here and here and from a couple of other places which are all just as amazing.
I am all for sending Malygos to the Hall of Fame. All of the direct damage spells that have been printed in the last two years or so have all been restricted to minions only because of malygos. We cannot have cheap face damage spells because malygos would turn them into an OTK. So, if we are going to stop printing cards that can be used with malygos, why is he even around?
yeah, the deck loses to pogo hoppers, but it beats just about anything else.
Ok, calm down, I am sorry.
I didn't mean to sound like I was judging everybody on the planet. What I meant was, things aren't good because you like them, and it is possible to waste time doing something that is 'fun'.
Just because you are going to die "eventually" doesn't mean it has to be tomorrow, and it certainly isn't an excuse to not take care of yourself.
I disagree. Lots of people "enjoy" doing things that are bad for them. Just because you like something doesn't mean it's good.
I won my first 4 games playing Parachute Brigand.