KANSAS
Lv.16Old God Fanatic
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This is not at all relevant to the game, but I was looking at [card]saronite chain gang[/card]s art and I noticed that he has hoofs, blue skin, weird scale things on the top of his head, some little tentacles coming out of his face, and a tail. What on earth is this guy?
I agree, I am getting pretty anxious to see what is being reverted.
I don't understand how giving your opponent renos hero power is better than having it yourself. A random spell cast on random targets is still a random spell regardless of where it came from.
Taunt is my favorite keyword.

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[cardimg]Galakrond, the unspeakable[/cardimg]
Millhouse is so different from all the other heroes. His hero power doesn't just modify the way the tavern works a little bit, it doesn't give you some small buffs for playing a certain strategy, he changes the fundamental aspects of how you play battlegrounds. I am not surprised players are having a hard time understanding how to play him.
A very good article with a lot of good advice for anyone who is making a custom class.
CheeseEtc, you are a very good card creator and you have a very good understanding of what a core set should be.
Quote From ArngrimUndying Quote From KANSAS Thank you everyone for your feedback, this is now what the card looks like:
Show Spoiler
I also had another idea for a similar card:
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This card has …
I personally was hoping that copycat would win. But I am not too surprised that this card won, it is very interesting and creative.
Thank you everyone for your feedback, this is now what the card looks like:
I also had another idea for a similar card:
This card has a bit more flavor to it. He is a strong warrior who will protect your minions, but first they have to pay him.
what do you think?
Quote From ArngrimUndying @KANSAS – I like the idea but I do worry about power level in classes that thrive on single big minions (like Priest) where there might not be adjacent minions to hit. I might suggest making it a Warrior (or other class-specific) card rather than Neutral? Also sorry to be a pedant, but you should …
My thoughts on current cards:
@Linkblade91, I think the second one is better, just targeting a single minion makes the card way more tame and down-to-earth.
@economicaooc, I definitely think Chain Lightning is the better card, though it is way too OP, I would either reduce the damage, or increase the overload.
@DecentOfDragonsOP, I think Blast Shield …
Here is my card

He has a lot of stats, but he will also hurt your own minions. What do you guys think? Is the power level okay? Is the wording okay? And is it good enough to submit now?
[cardimg]Shielded Minibot[/cardimg]
Next card:
[cardimg]Sludge Slurper[/cardimg]
You know, people are always complaining about how prominent RNG is, and how influential it is to the outcome of a game, and how skills barley matter as long as you get lucky, and how dumb this game is because the whole thing is just one big RNG fiesta. But honestly, how much RNG is actually in all of the …
That would mean he gets minions for only 2 gold with virtually NO downside.
I think you mixed up Underworld Breach and Once Upon a Time.
[card]Defender of Argus[/card] was a bit of a surprise, but I guess it makes sense to have a neutral (meaning, a non-tribe card) as the most popular pick.
I think a good change might to be to make the effect be a buff that you place on a minion, not a passive effect. So, instead of saying "all minions have +3 attack" it would say "at the start of combat, give all minions +3 attack". This change might be a bit complicated, but it would fix the interactions …
Honestly, I think it would be okay if the reverted [card]undertaker[/card]. Most things that were broken 5 years ago would be fairly tame today. As more cards get printed, the bar gets higher. Being an 11 isn't so impressive when the standard changes from 10 to 100, if you get what I mean.