Kovachut's Avatar

Kovachut

HearthStationeer
Joined 03/31/2019 Achieve Points 675 Posts 756

Kovachut's Comments

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    Injured Tol'vir + Obelisk's Eye = 4 mana 5/8 with a Taunt.

    This is an auto-include in that deck. Also, in most cases this is a powercreep over Frostwolf Grunt.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    Btw the moment I saw it, I immediately thought about how priests would try to abuse it with Shadow Visions. I know that Radiant Elemental already exists in wild, but the epic spell lets you generate an additional copy of a spell you want and you know you will get and you could play the elemental after already having reduced the cost of some spells. Just my random thoughts, but on a second thought Emperor Thaurissan and Vivid Nightmare on the 2/3 would be better.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago
    Quote From Satanley

    How does this interact with Master's Call? I know you wouldn't play them together in a deck, just wondering.

    I know that it always draws 3 unique beasts (as long as you have atleast 3 uniques of course), because discover only shows unique choices, so there is a chance for a spaghetti code interaction here.

    My guess would be it doesn't reduce the cost of anything, but who knows. ¯\_(ツ)_/¯

    Good question. Imho Chimera is right and you will get some discounts on the three cards. The discovery effect is there, but you just don't select anything, because all 3 outcomes are beasts and are automatically drawn. The real question is why run the Dwarven Archaeologist in a beast deck in the first place, because she might appear in the discovery pool and ruin the spell's second effect.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    Yeah, I'm skeptical that this would be good against combo (standard Holy Wrath paladin in particular). Normally paladins shuffle their loa and kill you with the 5-mana spell on the same turn. They don't shuffle it without playing Holy Wrath afterwards.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago
    Quote From Yusuke

    Cut Healing Rain for Antique Healbot would be my suggestions. Jade Shaman is an proactive Deck, i feel there is no place for a card like Healing Rain. :P

    For enemys Aggression I recommand the new AoE elemental and Maelstorm, the rest is not needed. Jade Shaman has his big Dudes to clear things up.

    thanks for the tips

    1) The initial version ran a copy of Antique Healbot. I cut it, because I thought it was going to be too slow. What's your opinion about this?

    2) Yesterday I also thought about including the 2-mana elemental, but I kinda want to have better chances at clearing mech hunters' and murloc shamen's boards. The 1-damage aoe could be good against some odd paladins, but I really want to counter the aforementioned decks. The jades become big only in the late-game, way after the opponent goes wide and makes a threatening board. That said, I will do some play-testing and see what cards would feel better in the deck - LS or the elemental.

    In reply to None
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    After looking at all cards with choose one effect:

    https://hearthstone.gamepedia.com/Choose_One#Cards_with_Choose_One

    I think the following would be right - this quest alongside Worthy Expedition would either enforce current miracle jade druid (feat. Arcane Giants, Gadgetzan Auctioneer obviously) or would create a slow swarm deck, that benefits from both choose one effects occurring (Cenarius, Power of the Wild, Mark of the Loa...). I am not sure whether the latter archtype would be playable in either format (especially in wild), but it's worth testing. I thought about this being included in standard heal druid, but there aren't that many good Choose one cards to benefit from.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    Btw

    Now we know what card Anduin holds at the end.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    I don't think this card will make highlander decks viable in standard. Zephrys the Great might be on par with Kazakus and since the prior minion can give you the perfect answer once you wish for it, he could be better in some situations, but the standard highlander decks don't have a win-condition nor the needed support for that matter (like Reno Jackson). You trade in consistency for what?

    If standard Reno Mage had at least some of the defensive tools, which its wild counterpart posseses (Volcanic Potion, Dragon's Fury, Meteor), I would have been more optimistic. But they don't have those, they can't protect themselves against mech hunter and the other swarm decks. They need both copies of Doomsayers and Frost Novas/Blizzard. They also can't outvalue control warrior (Omega Assembly, Dr. Boom, Mad Genius) and will be hard countered by Bomb Warrior. So tell me, what will the highlander decks aim for once then arrive in standard? I'm seeing them mostly as wild cards. Elise the Enlightened has some potential to be used in a normal duplicate combo deck - you just have to cycle a lot of cards and barely reach fatigue, in order to activate her.

    And don't get me wrong, I love wild and I would gladly play them there, since most of them are really good. But I feel like new or standard players would be really disappointed if they open those legendaries from packs and can't use them anywhere outside dead archtypes.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago
    Quote From DoubleSummon

    Why not both? reborn + magnetic stuff, the hero power goes well with mechano egg after all.

    I don't see it either though.. the mech none quest shell looks stronger.

    Oh yeah, I forgot about that.

    When I saw the quest for the first time, I considered the possibility of copying your magnetized mechs and creating more good targets for Kangor's Endless Army, but yesterday I was thinking only about consistency. Now that the whole SOU set was revealed, I'm really disappointed by the majority of reborn minions:

    https://hearthstone.gamepedia.com/Reborn#Cards_with_Reborn

    (apparently the list is not updated yet)

    Very few of them are worth adding in our decks and if their number isn't reasonable enough, drawing all 5 needed pieces and completing the quest would be so hard to do. So yeah. I would like to quote linkblade91 regarding designing cards around new keywords:

    Quote From linkblade91

    I'm not a fan of the Quest being locked into this particular expansion, when the others are more open-minded like the old Quests. We have no indication that Reborn will continue beyond Saviors of Uldum - it seems quite unlikely, at any rate - so Making Mummies will be forever reliant on whatever Reborn minions we acquire in the here and now.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago
    Quote From DoubleSummon
     

    wouldn't call discover a callback we got that mechanic every set (or almost, don't wanna check) since LOE.

    I know. That's why I said "callback" in quotation marks. Rafaam came from the LoE, where Discovery was introduced. People wondered why there weren't any callback cards in the warlock RoS set (if we ignore the fact, that Rafaam ate [Hearthstone Card (the golden monkey) Not Found]), that's why I wanted to mention it.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago
    Quote From Lambda
    Quote From sinti

    Thats insane, if they are Scavenging Hyenas.

    If those tokens are Scavenging Hyenas the card will define hunterdecks for at least the next 4 months.

    I don't think the card would summon Scavenging Hyenas. That would be extremely OP and stupid. Savannah Highmane also summons hyenas, but those are plain 2/2s.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago
    Quote From Vandaren

    Reminds me of Lion King..

    The flavour text references it:

    Everything the sun touches is ours - so long as it's already dead.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    I love the reference to the Trojan horse in the artwork.

    In reply to Blatant Decoy
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago
    Quote From Firenza

    More like a better Harvest Golem, which is sometimes good enough to see play. Paladin needs cheap Reborn minions for its quest, and I think this fits the bill better than some of the 1 and 2 drops. Bone Wraith will definitely make the cut in that kind of deck, and this might help make it viable.

    I guess you are right when comparing to Harvest Golem. But after seeing the whole set, what's the real pay-off of the quest reward? What's the real win-condition and why not play the well-known magnetic buff deck instead?

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    I love Dark Pharaoh Tekahn's flavour text "He'll get that League of Explorers and their little murloc too!"

    Khartut Defender's as well - "Gesundheit!".

    And Desert Hare's - "After they're caught, they're dessert hares".

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago
    Quote From Ganashal

    Finally, it's quite possible they started at 4 damage but in an internal balance numbers pass dropped it by 1 due to feeling too punishing or something. EDIT: I forgot to say, this is what happened to Flame Imp in the past, it used to deal 2 damage but they increased it to lower the power level of (and/or increase the risk of playing) the card

    I also thought about it and I think this was the main reason why the card deals only 3 damage. But you are also right about the previous thing - that the internal "rule" mostly applies to battlecry minions.

    Btw Wrathguard is the name of the minion you were looking for.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    Could this be a counter to Holy Wrath paladin? I know it would be a harsh commitment, but when the Loa costs 0-mana you can pull it and Execute/Shield Slam/Shadow Word: Death it. Just my random thoughts.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    This is the card I was waiting for back in K&C. Now shaman can utilize his totems in more ways than just using them as board swarm for Sea Giant or slightly buffing them with Dire Wolf Alpha/Flametongue Totem.

    And I wasn't talking about the wild synergistic cards - Thing from Below, Draenei Totemcarver, Thunder Bluff Valiant.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    Damn, there is no neutral healing except Khartut Defender. I guess I have to rely on old cards, in order to build a standard control warlock deck.

    In reply to Saviors of Uldum
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    Faceless Behemoth powercreep. Lol.

    But yes, a buff to Conjurer's Calling.

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