Kovachut's Avatar

Kovachut

HearthStationeer
Joined 03/31/2019 Achieve Points 675 Posts 756

Kovachut's Comments

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    I know a path.

    Jokes aside, this is good with Gadgetzan Auctioneer.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    Huh? May I get an explanation please?

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    Nice card for zoolock. The damage isn't that big of a drawback, so this will certainly see play. The 4 mana 3/5 would be a nice follow up.

    I'm curious why the Tol'vir does only 3 damage and not 4. Normally the damage of the warlock minions, who hurt your face, is equal to their attack - Flame Imp, Kobold Librarian, Vulgar Homunculus, Unlicensed Apothecary, Pit Lord. I'm not complaining, but just curious about this design inconsistency.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    Interesting card for zoo or inner fire priest. Since this is a battlecry effect, you can make the priest legendary a 2/9 and the Sidekick will enter the board as a 1/9.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    Finally a "callback" card - we will get a card with a discovery effect. Thing is, having the ability to choose what type of lackey you want will be really useful. You might want to get the rush lackey, the kobold lackey, the taunt one. Ofc, there is still some randomness involved there, but odds will be in your favour since the current lackey pool consists of only 6 minions. I am not sure how good this will be prior to the legendary, zoolock normally prefers having bodies with some effects, but in a mid-range version of that archtype this will be really good.

    Also, I know a Lackey.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    Sick combo with Wild Pyromancer and obvious quest, Northshire Cleric synergies.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    Well, f*ck Drain Soul I guess.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    GL.

    In reply to Quest Warlock Uldum
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    Yeah, I also hate new things being spoiled before players can actually try them out. But that's why I won't watch the stream like I didn't do last time, in order to enjoy the first few hours of playing my theorycrafts.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago
    Quote From Rofellos

    Would the combo work with 6 dormant creatures and you playing a single Mogu Cultist? That would be awesome, as it enables you to play it again if the first Ra dies.

    I know and the deck initially aimed to do exactly that. But then I considered, that going for the OTK with a Faceless Manipulator on the 20/20 would be better.

    Again, let's hope that Mogu Cultist is coded exactly like Reliquary Seeker.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    Good thing, that it was buffed. It made Reno N'zoth really fun to play.

    In reply to Necromechanic
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    Fun and strong card, especially if you combine it with Mind Control Tech and Sylvanas Windrunner.

    In reply to Houndmaster Shaw
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    Man, I really wish I had the needed cards to play Gonk Druid. This combo deck reminds me of kitty feral druid, my most beloved class and specialization in Wotlk, and I like the idea of smacking people to death with my own face.

    For the wild! For the wild! For the wild! For the wild! For the wild! For the wild! For the wild! For the wild! For the wild! For the wild! For the wild!

    In reply to Gonk, the Raptor
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    I played this in handlock. This was a very strong inclusion there, but handlock got overshadowed by Conjurer's Calling mage in terms of power. I suspect this card will be played again in the nearest future.

    In reply to Faceless Rager
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    Arena neutral king.

    In reply to Burly Shovelfist
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    I knew this was powerful and was going to included in varity of decks. I didn't expect it would be that frustrating to play against.

    In reply to Omega Devastator
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    When RoS was revealed and Arch-Villain Rafaam alongside it, I got disappointed seeing such a boring copy/paste effect on the most pompous character in hs history. I mean, he was the most badass boss in the LoE expansion, he assembled a group of villains and stole freaking Dalaran. Designwise (not gameplay-wise) he was a disappointment. A few weeks later Fel Lord Betrug was revealed and showed me once again why warlock has the most interesting legendaries in the game. Even though this demon isn't as powerful as the villain mastermind, I always love to do some Plot Twist shenanigans with him.

    He is the type of card, which I strongly recommend casual players to craft.

    In reply to Fel Lord Betrug
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    It reminds me of Frostwolf Grunt - lifesteal instead of taunt, both only playable in arena. However I must admit that the prior keyword would be generally more useful there.

    In reply to Vilefiend
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    I said it in the card reveal page, I will say it here - why is Reno pillaging the sky temple? I know that raiding tombs was part of his personality back in LoE, but isn't he one of the good guys this time around, that want to protect Uldum? Finley is also doing some necromatic shenanigans, which are contrary to the paladin class's philosophy, but this is another topic.

    I guess Reno is telling others - I won't let the league of EVIL desecrate this holy place by hiding the ancient scrolls somewhere safe. In my personal safe that is. Winning.

    In reply to Raid the Sky Temple
  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 10 months ago

    Posting before the final card reveal and dump. I am not really impressed by the neutral and paladin reborn minions thus far:

    https://hearthstone.gamepedia.com/Reborn#Cards_with_Reborn

    Most of them are really weak and their inclusion in the quest deck doesn't seem logical, because, judging by its look, it only enables greedy mid-range or control decks. I would want to make a 2/2 copy of big deathrattles (Mechanical Whelp, Tirion Fordring) and that could be a good strategy, if it wasn't for the fact, that I have to run 5 mediocre reborn cards and hope I draw them relatively fast:

    Bone Wraith and Murmy are the only good ones worth playing. The others are either very expensive (Khartut Defender, Colossus of the Moon), weak (Micro Mummy, Wasteland Assassin, Khartut Defender) or just bad (Generous Mummy, Wrapped Golem). But let's assume, that SOU gives paladin more good reborn minions to choose from. The question now becomes whether their number would be big enough, in order for us to make the deck consistent and find room for the aforementioned big deathrattles. And even if we do manage to make the decklist somewhat consistent, is the pay-off that good? In wild, paladin could build a control N'zoth quest deck, but it would be overshadowed by the odd and Anyfin archtypes and it would be extremely vulnerable to Big Priest. In standard, I believe, building the well-known handbuff magnetic deck would prove to be more beneficial. 

    I will end this post with a quote from linkblade91:

    Quote From linkblade91

    I'm not a fan of the Quest being locked into this particular expansion, when the others are more open-minded like the old Quests. We have no indication that Reborn will continue beyond Saviors of Uldum - it seems quite unlikely, at any rate - so Making Mummies will be forever reliant on whatever Reborn minions we acquire in the here and now.

    Because let's face it. With few exceptions (Discover, Lifesteal, Rush), we don't see new keywords popping up again for a second time - Inspire, Adapt, Recruit, Echo (I want to believe, that SN1P-SN4P was an exception, because people were confused about Witch's Brew), Magnetic, Overkill, Twinspell.

    In reply to Making Mummies
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