... but even this scheme does not make that much sense to me, because druids don't use magic books(I might be mistaken since I'm not a wow player, but I don't remember a single druid with a book in hs)
Elise's magic book seems to have both etheral powers and nature-related ones(mage-druid, plus she also rides an horse)
I haven't played Wotlk for a long time, but I can swear that I have seen Boomkins/Resto dudus holding books in the off-hand slot. In order for them to do this, they have to wield one-hand weapons.
Yesterday, after I logged off, I decided to check the standard sets and see HOW EXACTLY warlocks would abuse the new hero power. I couldn't come up with anything exciting in particular, but this is why imho we should always return to this card, whenever a new warlock/neutral minion is being revealed. Imho Tome of Origination holds a lot of potential and it could be used in some kind of combo decks (if we see more support that is). As a control player I would gladly play this alongside Augmented Elekk and Plot Twist and deny my fatigue counter, but I am aware, that not all users here are willing to follow this strategy. So, how would this enable combos? With minions that shuffle others like Baleful Banker. Before I continue, I want to get something out of this discussion - the wild format.
Just like RavenSunHS said, Mecha'thun warlock would be stronger there. And it would really be. With Tome of Origination you have to reach fatigue and only then you can start making the combo set-ups, while in Mecha'thun's case you just win by playing the 10-drop, Bloodbloom and Cataclysm. So since this win-condition is faster than any theoretical build, which can come from the new warlock quest, wild is not worth any discussion, since the quest won't be used there competitively (maybe only in some control decks, but that's another topic).
And now back to the main discussion. As I said, I don't really know how warlocks would abuse this spell in standard. I have come up with some win-conditions, but those look rather counterable and fair. For example:
I expect some people to mention Jepetto Joybuzz and I can't deny the fact, that he is faster than Tome of Origination and would be better in some cases, but he isn't always reliable. With the new warlock HP and Baleful Banker you can reliably reduce the cost of 6-drops to 0. So as I said earlier, keep a close eye on this card whenever a new neutral/warlock minion is being implemented. There has to be a missing link, which would combine all of the aforementioned cards into one viable deck.
Yeah, you have a point. I was only wondering, because the totem could give you some juice and I wanted to see how good this aspect could be. I admit, that Even Shaman doesn't really mind this, though I have seen some lists running Ancestral Knowledge.
Who looks more like a mage to you? Imho Reno could be paladin, Brann could be a hunter (it has a mechanical owl pet), but does that mean, that Finley would be a mage?
[edit] Btw I am aware, that this page concerns only the playable hero skin Elise, but since she is pictured as a druid, I wanted to learn which classes the remaining three heroes represent.
Casino Mage is back. I always welcome fireworks in hearthstone, Blizzard just has to ban this from tournaments (and maybe make sure people can't randomly generate it there) and everyone would be happy.
I like it. In some cases this like Swift Messenger but with a more controllable effect. You can split the mummy into two different bodies or kill one big threat. Imho this is better than Militia Commander with the only exception, where you want to develop a board and this can't stick. But if warrior's gameplan is killing minions and not that much developing a board, the mummy is strictly better.
You are kidding me right? more removal for warrior?
But wait, there is more:
Plague Cards - The five villain classes all get a special plague card that can clear the board.
We can only speculate how useful those would be, but yeah, warrior is going to get yet another clear. Hey, I am happy that control warlock is going to get some love.
I wouldn't even say they were oversexualized, given the purpose of a succubus, it's just the right amount of "sexualized". I never even noticed it on the harpy or secretkeeper, although I'll admit that their new art does fill the space better from a composition standpoint. I don't know about anyone else, but none of these ever aroused me in the slightest. It's not really any worse than a lot of people choose to wear in real life anyway.
I agree with this 100%. Tbh I am more annoyed to see the art of Bite, Headcrack and Deadly Shot being changed than the one of the "oversexualized" female characters. Hearthstone used to refer to (World of) Warcraft with its violence and epic lore moments - now we are slowly seeing a censored, child-friendly card game (Kooky Chemist). And I know there are some cards with way more inadmissible art as Sinti said (Frost Lich Jaina), but I liked Bite and Deadly Shot for their grotesque artwork. The old cards reminded me of the moments, when I used to play a lot of Wotlk when I was a teenager, and I got a sense of nostalgia, whenever I looked at their art. The new versions (or at least some of them) fill me with disappointment.
And I don't want to offend a specific country's culture, but imho it would have been better, if this artwork change only applied in the Chinese region. This would have been similar to the case, when the Forsaken's models looked less bony and the graves were removed in the WoW Chinese servers.
Plague Cards - The five villain classes all get a special plague card that can clear the board.
I just read this. Superb, this means that warlock would get an AoE (hopefully a good one), that would allow us to make a viable control deck in standard.
I'm not sure the reward is good enough. Also, I wonder if this works with the Coin.
The Coin works very weirdly.
I don't know if this still applies or not, but using The Coin on turn 9 to activate Omega cards didn't work at one point because it wasn't "the same type of Mana" or some sort of BS like that.
I am not really sure, but I think the devs fixed this.
Well, it could be useful, if priest manages to survive until turn 9. In standard, since the class lacks good AoEs (with the only exception of Mass Hysteria), this would be warmly welcome. In wild however priests are better off casting cheaper spells like Lightbomb or Psychic Scream (which can also shuffle worthless trash in the opponent's deck and ruin their next draws). Plague of Death doesn't let you do much on the same turn, so I think this shouldn't be ignored. Not to mention, deathrattle is part of priest's identity and you can hinder your own gameplan. It is balanced and fair imho, so I want to appreciate this aspect.
The moment I saw it, I immediately thought of Plot Twist. This has direct synergy with the quest the same way Possibility Seeker synergized with the Timebound Giants. As for the empty-deck issue, I would play Augmented Elekk and reduce my expensive cards to 0. There might be a person who would think of a more elegant way to abuse those two spells, so I am eager to see what the busted combo would be.
This is easy to complete against control as combo. The longer you delay, the harder it will be not to die to the opponent's late game, so you have to complete this in the first few turns. Against aggro it might be the opposite, but I don't see why anyone would keep the quest in that MU. I find this spell kinda scary against slow decks.
This is what I needed for my wild Quest deck - more card draw. I like how the developers are bringing quests again (hopefully this time they would be better balanced) and implementing cards, which would have synergy with the quests.
4k gold for now. I am counting on the Midsummer Fire Festival to help us greately. Btw I am not going to buy any packs with real-life money, but reading some of the comments here, I can't help but post this YuGiOh parody video. Enjoy:
I planned to make a win-rate section for my deck and I downloaded the deck tracker. I am still in the "lower ranks" and I won't play competitive today anymore, but here is a replay I want to share with you:
My proposal is simple: Warriors are a control class, but they don't need a passive RUSH mechanic given to every mech they play the rest of the game. An easy, simple, elegant solution is to take away the passive of Dr Boom (No more rush) which forces warriors to play more proactively.
And how would the new battlecry look like? (:D) It would have been nice to add a solution for the proposed change. Btw I have seen other people discussing this topic before and they suggested, that the first mech *you PLAY each turn* should get rush. I would like to hear out your idea for the new or alternative battlecry for the warrior hero card.
I suggest you go back and re-read my original post. There's a proposed change in there already. This lets me know that you didn't actually read the entire post. You skimmed over it, made your snap-reaction comment (with some snarkiness added in to boot) and clicked "leave comment".
This is 100% me being legit. When you are replying to people, whether it's a job posting somewhere, on a forum post, reddit, in a text message, whatever: take the time FULLY read things please.
Why are you so offensive? FYI I initially read your post thrice and now I read it once again. I didn't find any information regarding the battlecry, but only the hero power:
My proposal is simple: Warriors are a control class, but they don't need a passive RUSH mechanic given to every mech they play the rest of the game. An easy, simple, elegant solution is to take away the passive of Dr Boom (No more rush) which forces warriors to play more proactively. The hero power can stay roughly the same as it was with ONE exception.
Since my suggestion would take away the passive of ALL mechs the warrior plays no longer having rush I would suggest that the hero power Micro Squadbe given rush instead. That way warriors can still magnetize onto them and have rush in a RNG fashion, which fits in with Dr Boom's theme of being "random and crazy".
You just want to take away the passive. Fine, but that's why I wanted to hear out your idea for a new battlecry.
I haven't played Wotlk for a long time, but I can swear that I have seen Boomkins/Resto dudus holding books in the off-hand slot. In order for them to do this, they have to wield one-hand weapons.
Yesterday, after I logged off, I decided to check the standard sets and see HOW EXACTLY warlocks would abuse the new hero power. I couldn't come up with anything exciting in particular, but this is why imho we should always return to this card, whenever a new warlock/neutral minion is being revealed. Imho Tome of Origination holds a lot of potential and it could be used in some kind of combo decks (if we see more support that is). As a control player I would gladly play this alongside Augmented Elekk and Plot Twist and deny my fatigue counter, but I am aware, that not all users here are willing to follow this strategy. So, how would this enable combos? With minions that shuffle others like Baleful Banker. Before I continue, I want to get something out of this discussion - the wild format.
Just like RavenSunHS said, Mecha'thun warlock would be stronger there. And it would really be. With Tome of Origination you have to reach fatigue and only then you can start making the combo set-ups, while in Mecha'thun's case you just win by playing the 10-drop, Bloodbloom and Cataclysm. So since this win-condition is faster than any theoretical build, which can come from the new warlock quest, wild is not worth any discussion, since the quest won't be used there competitively (maybe only in some control decks, but that's another topic).
And now back to the main discussion. As I said, I don't really know how warlocks would abuse this spell in standard. I have come up with some win-conditions, but those look rather counterable and fair. For example:
Glinda Crowskin (0-cost) + Summoning Portal x2 + Leeroy Jenkins x4 = 24 damage for 10 mana, which is vulnerable to taunts and weaker than Holy Wrath Paladin.
or
Glinda Crowskin (0-cost) + Blood Troll Sapper + ??? (a warlock version of Animated Berserker, or something that immediately destroys friendly minions) + Wisp x30
I expect some people to mention Jepetto Joybuzz and I can't deny the fact, that he is faster than Tome of Origination and would be better in some cases, but he isn't always reliable. With the new warlock HP and Baleful Banker you can reliably reduce the cost of 6-drops to 0. So as I said earlier, keep a close eye on this card whenever a new neutral/warlock minion is being implemented. There has to be a missing link, which would combine all of the aforementioned cards into one viable deck.
Yeah, you have a point. I was only wondering, because the totem could give you some juice and I wanted to see how good this aspect could be. I admit, that Even Shaman doesn't really mind this, though I have seen some lists running Ancestral Knowledge.
5 villains and 4 heroes for all of the 9 classes.
Rafaam - Warlock;
Togwaggle - Rogue;
Hagatha - Shaman;
Madame Lazul - Priest;
Dr. Boom - Warrior.
Elise - Druid;
Brann - ?
Reno - ?
Finley - ?
Who looks more like a mage to you? Imho Reno could be paladin, Brann could be a hunter (it has a mechanical owl pet), but does that mean, that Finley would be a mage?
[edit] Btw I am aware, that this page concerns only the playable hero skin Elise, but since she is pictured as a druid, I wanted to learn which classes the remaining three heroes represent.
Casino Mage is back. I always welcome fireworks in hearthstone, Blizzard just has to ban this from tournaments (and maybe make sure people can't randomly generate it there) and everyone would be happy.
I like it. In some cases this like Swift Messenger but with a more controllable effect. You can split the mummy into two different bodies or kill one big threat. Imho this is better than Militia Commander with the only exception, where you want to develop a board and this can't stick. But if warrior's gameplan is killing minions and not that much developing a board, the mummy is strictly better.
You are kidding me right? more removal for warrior?
But wait, there is more:
Plague Cards - The five villain classes all get a special plague card that can clear the board.
We can only speculate how useful those would be, but yeah, warrior is going to get yet another clear. Hey, I am happy that control warlock is going to get some love.
I agree with this 100%. Tbh I am more annoyed to see the art of Bite, Headcrack and Deadly Shot being changed than the one of the "oversexualized" female characters. Hearthstone used to refer to (World of) Warcraft with its violence and epic lore moments - now we are slowly seeing a censored, child-friendly card game (Kooky Chemist). And I know there are some cards with way more inadmissible art as Sinti said (Frost Lich Jaina), but I liked Bite and Deadly Shot for their grotesque artwork. The old cards reminded me of the moments, when I used to play a lot of Wotlk when I was a teenager, and I got a sense of nostalgia, whenever I looked at their art. The new versions (or at least some of them) fill me with disappointment.
And I don't want to offend a specific country's culture, but imho it would have been better, if this artwork change only applied in the Chinese region. This would have been similar to the case, when the Forsaken's models looked less bony and the graves were removed in the WoW Chinese servers.
Plague Cards - The five villain classes all get a special plague card that can clear the board.
I just read this. Superb, this means that warlock would get an AoE (hopefully a good one), that would allow us to make a viable control deck in standard.
I am not really sure, but I think the devs fixed this.
Well, it could be useful, if priest manages to survive until turn 9. In standard, since the class lacks good AoEs (with the only exception of Mass Hysteria), this would be warmly welcome. In wild however priests are better off casting cheaper spells like Lightbomb or Psychic Scream (which can also shuffle worthless trash in the opponent's deck and ruin their next draws). Plague of Death doesn't let you do much on the same turn, so I think this shouldn't be ignored. Not to mention, deathrattle is part of priest's identity and you can hinder your own gameplan. It is balanced and fair imho, so I want to appreciate this aspect.
Quick question - what do you think of this card in wild Even Shaman? Is it good enough to be included there?
[edit] Shaman has some totem synergies like Thing from Below and Draenei Totemcarver, but I don't find this that attractive as Flametongue Totem, when it used to cost 2 mana.
The moment I saw it, I immediately thought of Plot Twist. This has direct synergy with the quest the same way Possibility Seeker synergized with the Timebound Giants. As for the empty-deck issue, I would play Augmented Elekk and reduce my expensive cards to 0. There might be a person who would think of a more elegant way to abuse those two spells, so I am eager to see what the busted combo would be.
This is easy to complete against control as combo. The longer you delay, the harder it will be not to die to the opponent's late game, so you have to complete this in the first few turns. Against aggro it might be the opposite, but I don't see why anyone would keep the quest in that MU. I find this spell kinda scary against slow decks.
This is what I needed for my wild Quest deck - more card draw. I like how the developers are bringing quests again (hopefully this time they would be better balanced) and implementing cards, which would have synergy with the quests.
I was thinking the same. Maybe there will be Augmented Elekk as well.
The song is amazing. I love how much effort people have put in making it.
I am still watching the animation, but I have only one thing to say:
KAWAII. That's a really dope video.
4k gold for now. I am counting on the Midsummer Fire Festival to help us greately. Btw I am not going to buy any packs with real-life money, but reading some of the comments here, I can't help but post this YuGiOh parody video. Enjoy:
0:41
I planned to make a win-rate section for my deck and I downloaded the deck tracker. I am still in the "lower ranks" and I won't play competitive today anymore, but here is a replay I want to share with you:
Bullying DH Warlock
https://hsreplay.net/replay/zAzryBK3fdqewF2EBRYibn
And I even tried to play Kel'Thuzad at the end for extra BM, but the opponent conceded. :C
Why are you so offensive? FYI I initially read your post thrice and now I read it once again. I didn't find any information regarding the battlecry, but only the hero power:
My proposal is simple: Warriors are a control class, but they don't need a passive RUSH mechanic given to every mech they play the rest of the game. An easy, simple, elegant solution is to take away the passive of Dr Boom (No more rush) which forces warriors to play more proactively. The hero power can stay roughly the same as it was with ONE exception.
Since my suggestion would take away the passive of ALL mechs the warrior plays no longer having rush I would suggest that the hero power Micro Squad be given rush instead. That way warriors can still magnetize onto them and have rush in a RNG fashion, which fits in with Dr Boom's theme of being "random and crazy".
You just want to take away the passive. Fine, but that's why I wanted to hear out your idea for a new battlecry.