Kovachut's Avatar

Kovachut

HearthStationeer
Joined 03/31/2019 Achieve Points 675 Posts 756

Kovachut's Comments

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago
    Quote From sinti
    Quote From Kovachut

    I have a serious question - would there be a difference, if the Murmy had a Deathrattle: Summon a different 1/1 murloc? What's the benefit of giving this minion reborn in comparison to the aforementioned example?

    [edit] I think I got my answer - reborn synergy cards. Sooo nvm. Cool and strong card, shame that Possessed Villager gets power creeped with every single expansion.

    Obviously the flavor of the set and synergy. They made a new keyword, why create an extra token and do "boring" deathrattle, when they can make a Reborn minion :) And if you meant summon a 1/1 copy of a random murloc, that would be OP as hell for a 1-drop.

    Also, about power creep over Possessed Villager, yes and no. Obviously Reborn is not deathrattle, those keywords have different synergy and saying one is better than other might not be true in every situation. On average, they are the same, in reality, they are different enough.

    1) Yeah, I meant a plain 1/1 token (not a 1/1 copy of a random murloc or something like that).

    2) I see what you mean, but where would deathrattle synergies matter for Possessed Villager? He is too weak to be included in greedy N'Zoth, the Corruptor or Da Undatakah lists. Mid-range lists don't run Tomb Lurker, Spiritsinger Umbra or Baron Rivendare, but even if they did (at least Baron), they would have aimed to trigger stronger deathrattles like Mechanical Whelp's than Possessed Villager's wee token summoning one. The last neutral minion I can think of, that synergises with deathrattles, is the Undertaker, which I doubt has seen competitive play after its nerf in Naxx. And let's not talk about Defias Cleaner.

    So normally I would agree with you, that Murmy and Possessed Villager have different effects, but for now they would function the same way, if they were included in zoo decks. Now we just need to see what Reborn minions and synergies SOU would bring to the table, in order to spot the pros and cons of those two keywords.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    Phew, I just had a very close game against a pogo rogue:

    https://hsreplay.net/replay/3injjibWn3cgNeWYZqnjde 

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago
    Quote From Watermelon86

    Sneed's Old Shredder because 8 > 4

    The giant costs 4 in your hand and this is what really matters. Same thing when copying an Arcane Giant with Simulacrum in wild after having cast a lot of spells beforehand.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago
    Quote From Watermelon86
    Quote From Kovachut

    shame that Possessed Villager gets power creeped with every single expansion.

    What are you talking about?  Possessed Villager's Voicelines are too good to be powercreeped!

    Plus he doesn't die to E.M.P. Operative or Hungry Crab!

    Ahm, are you serious about the first tech? I have never seen anyone run it and hsreplay supports my statement. Hungry Crab sees play from time to time, so it might gain popularity next expansion, but the fact still remains that Mecharoo and Murmy benefit from various tribe synergies - magnetize, murloc buffs - while there is no need to run Possessed Villager in wild zoo decks anymore, since he doesn't offer anything exciting. You are better off making a mech zoo deck with SN1P-SN4P. And since the new cards are neutral, those can enhance decks from other classes, which is yet another sign of power creep.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago
    Quote From DoubleSummon

    Why is paladin a necromancy class all out of a sudden? that's the priest theme.. also isn't sir findley one of the good guys? why is he making mummies?

    Ikr? In the trailer

    he smacked a mummy. Really confusing.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    I don't think that anyone would pay 6 mana for 12 health. Greater Healing Potion costs 4 mana and has the same effect. This is more flexible than the priest spell, but the health gain should have been increased to 15 due to the high cost.

    It seems that restoration druid would be obligated to run the quest. That's all I can say.

    Quote From DoubleSummon

    if you are playing the quest you probably are playing this card, if you are not playing the quest you are not playing this card.. outside of arena where this card is really good.

    it's sad if every choose one effect until next year will be bad without the quest though.. this card is abysmal without the quest.

    +1

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    I have a serious question - would there be a difference, if the Murmy had a Deathrattle: Summon a different 1/1 murloc? What's the benefit of giving this minion reborn in comparison to the aforementioned example?

    [edit] I think I got my answer - reborn synergy cards. Sooo nvm. Cool and strong card, shame that Possessed Villager gets power creeped with every single expansion.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago
    Quote From barnabsx

    for the first time, when you discard Bloodreaver Gul'dan and you are happy about it

     

    in wild, if you hold Gul'dan already, for 6 mana play Spiritsinger Umbra to Expired Merchant for 4 additional copies ;)

    Ya, good call. I forgot about Spiritsinger Umbra. Expired Merchant might end up being included in cubelock.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    Bloodreaver Gul'dan, N'Zoth, the Corruptor and you can immediately gain the effect with Mortal Coil. Its 1 Health also helps you proc Defile.

    Oh my, SOU offers many cards, that mostly impact wild.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago
    Quote From AliRadicali
     

    Because in standard building a highlander deck is a huge cost. Old Reno and kazakus had effects that could pretty much steal the game from the opponent whereas this just seems... OK? It's terribly lackluster as a proactive threat and as a reactive play it's easy to imagine situations where not even 10 damage deals with an enemy board,FE Conj. + Mountain Giant.

    ^ Basically this.

    Yesterday, while I was writing my post on this thread, I also compared Reno to Dyn-o-matic and Omega Devastator and, oh boy, words can't describe how weak he is compared to the aforementioned minions. The conditions of those mechs can be met with ease, they gain extra synergy with Dr. Boom, Mad Genius and can be discovered with things like Omega Assembly and Delivery Drone. Reno could admittedly inflict more damage to enemy minions and can be played prior to turn 10, but in the context of the highlander requirement he is terribly lackluster like you said. This concerns standard; things might be different in wild.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago
    Quote From Almaniarra

    Wild will be hilarious to play tbh. This expansion will impact wild more than standard imo. Highlanders, Quests etc. This year's throwbacks is so good for wild. Blizzard finally acts for wild too. :)

    I strongly agree with this. The new legendary cards are de facto wild specific, cuz' standard would hardly support their respective theorycrafted archtypes properly. There would be some exceptions of course and we need to see the rest of the set, in order to determine how the meta would look like, but I personally think that Highlander decks wouldn't be that popular in that format. And there is also the argument about Bomb Warrior lurking around there.

    As for Elise - yeah, I see logic in your statement. It's true, that the "value generation" aspect of her effect and the 5/5 stats resemble her second version, although the outcome of her effect isn't random anymore.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    Name
    Stats 
    Art     
    Effect X

    I can't find words to describe how disappointed I was after seing Reno the Relicologist. Like others have said, the reward is not good enough for the highlander requirement. It's also very boring for a (class specific) legendary, I would say. I guess we have to wait, until we see the rest of the SOU set, in order to determine how good highlander decks would be in standard. And I don't want to think about this being included in wild. But maybe, just maybe Reno Mage would be desperate enough to add a 6-mana Volcano that deals 10 damage to the enemy board just because the class doesn't possess priest's and warlock's amazing AoEs.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    Dunno how viable Elise would be in both formats, but I like how she offers a lot of combo potential. Imho together with Sir Finley she is one of the GOOD guys, who is going to be worth the dust. Also, the following is a minor thing to praise, but I like how her effect matches her title ("the Enlightened") quite nicely.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    If we ignore the highlander condition in all of our heroes, Sir Finley is the only card, that references his former version.

    I don't know if he would find a home in either formats - I have a feeling, that we would see a neutral legendary with a highlander effect - but he offers a lot of potential. Together with Elise he is one of the best heroes imho.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    Oh boy. I can already see some Dane videos. Also, Brann Bronzebeard into Dinotamer Brann. The combo is admittedly very slow, but it's the hunter equivalent of Brann + Jan'alai, the Dragonhawk. Imho this legendary will see a lot of play in wild some day. Reno Hunter became playable mainly due to the inclusion of Deathstalker Rexxar (and maybe N'Zoth, the Corruptor) and an 18-damage burst combo sounds nice.

    [edit] Btw I like how the GOOD guys get a highlander effect; they seem connected to each other. The issue I am seeing is that they have a very narrowed down usage, i.e. they are only useful in one specific archtype.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    http://giphygifs.s3.amazonaws.com/media/2VqNPqENVU8G4/giphy.gif

    Reno

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    Am I the only one, who thinks Rafaam is toneless in this brawl? When I started the game, I expected Rafaam to have an amazing entrance. You know, like the one in the LoE adventure: "RAFAAM! THE SUPREME ARCHAEOLOGIST!" or "RAFAAM! THE SUPREME MASTER MIND!" (since he plays a different role in RoS). But instead we got only a plain "Humpf". Humpf?! Since when does Rafaam act like a stuck-up person? He is the one, that likes to brag about his position and does it in a very noisy way.

    And I'm not complaining about his deck or HP - those suit him quite well. I just find his voice lines underwhelming and him being out of character.

    And not only that: since we have a thieving hero power, I managed to steal the first boss's weapon - it was also disappointing to see, that Rafaam didn't speak a word while swinging the maul.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    Honestly I don't think, that this would a problem. Just like other people, I also think it's not that rewarding enough in comparison to other well-known win-conditions (Mecha'thun, King Togwaggle + Hakkar, the Soulflayer/Azalina Soulthief). It might sound good on paper, but the main problem imho is drawing the aforementioned combo pieces on time. In normal Kun decks you can draw 3 cards thanks to Juicy Psychmelon, while in the aforementioned Armour Druid you only draw 1 (Linecracker). You don't have any reliable ways to fetch the Emperor, nor the other cheap spells. And let's not forget, that this combo does have a big counter - Skulking Geist.

    That said, I agree with many people on this site, that Overkill might need a small nerf. Not because of this "broken" interaction, but because of logic issues:

    Quote From dib

    I always assumed that Overkill only triggered whenever the Overkill minion made an attack, which feels much more intuitive, imo. The "during your own turn"-thing doesn't feel right. I think that they should change it to either work as my first assumption, stated earlier, or keep the current functionality of triggering even when defending but still remove the "during your turn" requirement.

    I'm not even arguing for balance's sake btw, just for a more intuitive and consistent game mechanic.

    Quote From RavenSunHS

    Btw, it is just a choice to define overkill binding it simply to "during your own turn". Tbh, it doesn't even make sense in a non-synchronic game. To me, it sounds like the classic case of a flaw/bug turned into a "feature".

    They could simply restrict it to "when the minion actively attacks", and the issue is fixed with no direct nerf necessary.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago
    Quote From kaladin
     

    It actually wasn't clear that I was able to click on my username.  I just thought it made more sense to put that link in the Decks drop down menu.  "Where do I go to view my decks?  Is it under......I don't know......the DECKS menu?"  just makes more sense to me.

    I guess it's a matter of personal preference. Just like RavenSunHS I'm also used to the Hpwn GUI and I'm also comfortable with having a link to my decks in the profile drop down menu. The logic in your post is undisputable, but let's see what Flux would say about this topic. He might decide to structure things differently than in the other site.

  • Kovachut's Avatar
    HearthStationeer 675 756 Posts Joined 03/31/2019
    Posted 4 years, 9 months ago

    Handbuffing? Is this MSoG saying hello from a different time?

    Like others, I also think the card is solid. It costs 6 mana, so it can't be included in odd decks, but it can be discovered from a Stonehill Defender, so this is worth noting. Dunno how viable this would be in standard, I have a feeling, that the warrior quest might have some synergies with Taunt minions (again).

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