Comments
385 totalReally hard to assess how the game will play out with the removal of poisonous, but my early feelings about individual minion types:
Beasts: no more token start with Beasts in the game, cause Alley Cat is gone. With …
DK is supposed to be balanced around the fact they have to sacrifice access to the majority of DK cards in favour of having access to more specific powerful rewards. In that way, they're supposed to be somewhat predictable and …
I was really hoping they'd do the DK change properly and make it so we can't discover cards outside of our rune combinations. I get that it would probably power boost DK in Standard for now with how few cards …
I'm more shocked (heh) that they plan to buff Lightning Storm. One-sided 3 damage for 5 total mana is perfectly reasonable. Yeah Hellfire's been buffed to 3 but it blows up your stuff as well and hits your face which …
You kinda forgot to mention all the Battlegrounds changes there.
Aaaaand Patron Warriors...EVERYWHERE!
So previously [card]The Demon Seed[/card] required 6+7+8 (21) damage taken, now it requires 30, nearly 50% more. That's a nerf so girthy even that brokenass card probably can't withstand it. Good, better it stay a meme for the enthusiasts rather …
Smells like something I'm going to double with Vargoth till I turn blue in the face. Is it overkill? Yes. Am I gonna do it anyway? You betcha.
The only good card among what's been revealed for Warrior seems to be the 1/3 armor booster. With Armorsmith (in Wild since it drops out of Standard) and any Whirlwind-like effect (like Risky Skipper) you can gain a ridiculous amount …
Oh man! Warrior top tier after this exp...no, sorry, couldn't even finish the joke. I would say what they're trying to do with Warrior this expansion is not going to work but I'm honestly not even sure what it is …
Ok now THIS is an interesting package of cards for Wild! The armor + attack gain for Druid is incredible, plus the draw on top...umpfh, can't wait to try that out in Questline Druid. I do have the inkling this …
That's exactly what I'm doing. I look at the overheal cards they've revealed so far and I can honestly say I wouldn't want to play a single one of them without having the perfect heal combo piece already prepped. In …
I'm gonna call it now, and I'd be happy the be wrong, but I think overheal will be a failure and Priest will remain a class without a keyword. Overheal only does something IF you have minons that stick around …
This is weird. Normally they try to lead with the good stuff and leave the neutral dump for last. Now they're essentially leading with it as if these are cards we're meant to be excited about. Either they're powering the …
It is somewhere around tier 2, yeah. The issue isn't really that much in its power rating but more its popularity and its play pattern. Play pattern in particular is something they've nerfed even average decks for and Res Priest …
I don't think I've ever laughed this hard at patch notes, for any game, ever. I expected disappointment as they give Parrot, Pillager and Cataclysm a mild slap on the wrist as they tend to do, and they fucking ANNIHILATED …
I didn't say it's beyond repair. I just have doubts this "internal wild summit" will bring about the changes required to bring the mode back to what it used to be, where all of combo, control, aggro and midrange were …
I don't have high hopes. Wild is the only constructed format I play but it's far from a healthy one. It's burdened by issues and cards that do too much for too little that have been stacking up and up …
The card wasn't changed with the release of the mini-set though. And I haven't found it reported on the bugs forum (checked before I posted). Seems weird coincidence.
Man they're fast, I reported that Vengeful Walloper bug yesterday and it's already fixed.