Comments
385 totalNot sure how I feel about this. On one hand this gives you a lot of intricate things to do on your end even if your taverns have been shit and you've had zero triples to work with. On the …
*Vomit*
Heavy breathing. Ok, now let's actually read through it.
"Together we will build a future where people can play the games they want, virtually anywhere they want."
As long as they are exclusively using the latest Microsoft operating …
Doing this stuff for Wild from memory seems impossible XD Had to resort to collection searching on the first try. That, on the other hand, makes it a bit too trivial.
Totems? Can I has totems at last?
I have no clue what to address in Standard but for Wild, there are two very different lists of changes in my head. One that I wish would happen and one that is likely to happen.
What's likely to happen …
I don't really think that's the problem. From my experience playing the deck, playing the Ancharr is a last resort. It's a tempo loss if you didn't have the 2/2 discounters, it develops very little on the board and puts …
From the perspective of Wild, I'd say things that need to get hit:
- either Celestial Alignment or Anakondra (so that she can't reduce below 1)
- Hunter quest (1-2 more spells to complete)
- Warrior quest …
Um, nope, nice try Blizzard, but my Mercenaries rating reset several hours ago in the middle of a game. Thankfully made it to 6k yesterday...not that the reward chest gave me any meaningful progression on any hero.
I do have …
Patches + Ritual of Doom. Game over by turn 3. How they haven't figured out Pogos, Patches and Jades need to be removed from these kinds of deck stacking brawls is beyond me.
Yo why did I get an add popup when I clicked to open the thread?
There's no way this isn't busted. Premium statline coupled with a full-powered spell effect at no extra cost. The only potential balancing factor is that you'll want to play this with the more powerful choose one effects, i.e. you don't …
I really wish there was a viable Secret/Spell Hunter deck in Wild, with stuff like Emerald Spellstone, Petting Zoo, Call of the Wild and Zul'jin on the top end. But given that (Odd) Questline Hunter exists, I doubt any other …
Talking about those that are eating Wild alive right now. Sure you may not care about Wild and mostly, neither does the design team. But they're gonna keep printing damaging spells for Hunter and Mage, self damage for Warlock and …
All these seem like fun effects, but I don't see how any of it is supposed to compete with the much faster infinite value from questlines.
Well, on one hand I'm kinda happy this miniset seems to be pretty ass overall. Get to save up some gold for the next actual expansion and we're not getting insane power creep and OBVIOUS brokenness like we did with …
Gotta say, this one is pretty fun. Made a Silver Hand pally deck with the questline thinking I'd screw over all non-Paladin opponents.
First game, Odd Questline Hunter. My deck was only 1 drops so both of us got his …
Yeah. They really didn't need to give Quest Warrior any buffs for it to be decent and it got two (as in, buffs on two cards the deck actually wants to play). Oof.
It's pretty damn telling that many of the game's formats are currently in various advanced stages of BROKEN but what occupies the majority of space on news sites is not "all the things we're going to do to make things …
A Warlock ban huh? Could they actually be axing Demon Seed? Or is Demon Seed getting nerfed and they're axing Mithril Rod? Hm hm hm. The buffs got me a little scared though. Mage and Hunter buffs could do terrible …
The Pirate buffs were definitely needed, though I question whether that's enough. A few stats here and there early on definitely help but Pirates are still probably the worst tribe at endgame because all they are is a pile of …