Comments
385 totalFor the Wild variant of the deck I'd honestly leave [card]Switcheroo[/card] untouched and I'd change [card]Vivid Nightmare[/card] instead. Generally, the fact that the card copies the attack has not been particularly relevant in decks that used it in the past, …
Totally not putting this into a [card]Smokescreen[/card] deck, nuh uh.
Oh my god why? We only just got rid of Flamewaker + Sorc in Wild and now we get the next best thing. This + Mechwarper + Galvanizer = a whole lot of free mechs to spam with Mecha-Shark for …
Perfectly fine in Standard only. In Wild Scabbs is the backbone of one of the fastest OTKs in the game (Pillager Rogue tends to kill around turn 5-6 with a good hand).
This seems soooo broken in theory, but in practice I'm not sure it's even that good. When will you have a big board and a large hand of stuff in an aggressive deck? Most of the time your board is …
Well argued. However, I would respond that the conditions aren't as different as you say. Sunken City, while part of a new year, also comes on the back of a string of powerful expansions just like RR did. The entire …
Probably an unpopular opinion (what am I saying probably, I'm going against the hype culture after all), but I think this expansion is going to have a Rastakhan's Rumble level of lasting impact. It may change things some for Standard …
I can already tell this is gonna be my free legendary, cause I can't imagine a world where I'm happy opening this.
If this wasn't legendary there could have been some potential for a weapon-focused strat, where you just remove …
And I was so hopeful they were actually gonna come to their senses and mass-nerf the stuff they messed up in the last two years. Which is a lot. The game needs powering down. Recently Hearthstone has had what Magic …
This is something they've been doing pretty consistently lately: creating effects that should not exist. It doesn't matter what mana cost you slap on top of it. If it's sufficiently broken, it will find a way to be relevant. To …
The Wagtoggle and Lich changes needed to happen. These heroes just automatically sailed through the game with minimal effort running Tavern Tier 1 builds till the engame. The tavern levelling system is there for a reason, you shouldn't be able …
On the buddy's tavern tier. The meter fills up slower the higher tavern tier your buddy is. Tavern 2 buddies come out lightning fast, Tavern 4 buddies are glacially slow.
If they want to make things board-based they'd need to make midrange viable. A LOT of shit needs to change to make midrange viable.
From a Wild perspective, only the two Hunter spells are worth anything, otherwise this seems like a safe skip and 2k gold saved.
Been thinking long and hard of the nostalgic feeling this miniset evokes. Felt so familiar. Then I realised: oh yeah, this smells exactly like TGT and Rastakhan. And gonna have about as much impact. This card would have been killer …
So far this expansion seems pretty out of touch with the meta it's coming into.
Dat Onyxia hero power! Whew! I don't think we've had a hero power this shit since Sylvanas quit in disgust.
I'm really sad about Hamuul. He was one of the few things making Hogger Pirates a decent lategame option and overall allowed smoothing out the process of filling your board with the tribe you want once you were decided on …
Honestly expected a bit of a bigger hit to Pirate Warrior but even this might be enough to give decks some breathing space. The hit to Odd Hunter is nice, not only do they lose a spell from their arsenal, …
It's not even great for PC players. If a platform owner is at the same time the driving force behind game development, it's pretty much always bad for the consumer because it's in the interest of the platform owner to …