Comments
385 totalWhen you've saved up like 9000 gold since the last expansion plus have some unopened packs from pre- and post-launch events, you can easily have over a hundred packs to open every set. Each pack has 5 cards. That's 600 …
Well, more like 3 more mana cause of the Overload.
There's no way people aren't gonna make an OTK with this.
Compare this to [card]Thing from Below[/card]. 4 mana more, no taunt, +3/+3 in stats. Sure it's a Totem, you can use totem-specific spells on it but still...that ain't a great comparison to a card that came out ages ago.
That is...weird. No. 1 what the hell is Paladin doing getting cards from other classes? Priest? Sure. Rogue? Absolutely. But Paladin?? No. 2 you're playing Pure Paladin yet your value wincon will be non-Paladin legendaries? Doesn't seem very Pure (also …
This might be pretty grody in Wild. It's no fuss for a Mage to splurge out 2-3 secrets early on. If even one stays up by turn 4 it's bad news when this hits the board.
I have to say, I really like the diverse support classes are getting this expansion. Rogue is getting some funky miracle/spam support plus hefty secret support to build on top of undersupported archetypes from the past, Pally is going back …
Fuck that weapon scares me. So excited to face that stupid all-1-drop Odd DH in Wild again...
I mean, I'm happy DH is being given something new to do, given how limited the class has been so far (especially in Wild). I just wish it was something that has a future. I very much doubt they're gonna …
Ey'sor is pretty damn busted. It just so happens to be by far the best card in a deck that is currently pretty much unplayable. I've won more games with Totem Shaman off of the back of Ey'sor than any …
I've been burned by Board Priest attempts far too many times to put stock in this anymore. High Priest Amet couldn't do it, Stormpike Aid Station couldn't do it, this can't do it either. Sure, you can make it a …
I'm a bit confused. Out of all these minions, the only one that really has anything going for it in the game as it is currently is Sparring Partner, as he will be considerably easier to find than Defender of …
Disagreed. If you start with the Mini-Myrmidon you can have persistent, free scaling from turn 3, which no other tribe has. With that line of play, you're also mostly safe from damage on turns 1 and 2 as the Mini-Myrmidon …
Wat? They left Lava Lurker on 2? Are they mental? That needs to be at least a tier 3, possibly a 4.
Also the butchering of Murlocs and Quilboar didn't seem warranted, the Tier 6's seemed to just about make …
Props on the article but...you're out of your mind if you think Lightbomb at 5 is reasonable. Even in Wild that's be offensive (I run it in Wild Questline Priest, a meme deck, and it destroys). It's a more predictable …
Holy crap I must have blocked this brawl out of my mind. It's so MINDNUMBINGLY BORING! Seriously, who came up with this, played a game of it and said: "Yeah! That's exactly what I was going for!". I'd rather play …
I don't think it is, 3/4/3 sounds much better. If the Questline was an infinite value option for a midrange deck, it would be fine. The issue is it fits into aggro and comes out at around the time the …
I...don't understand how that preserves the combo whatsoever. You pay 3 mana (!!!) to draw no cards and create a 4 mana 1/1 boar and a 1 20/20 darkness, assuming you already have them in hand. Where's the combo? I …
I wouldn't mind if they blanket applied this to everything, period. Nothing should summon an identical copy, just copy of the base minion. They could bundle that with the Vivid Nightmare change I suggested. Getting kinda sick of infinite Shudderwocks …