Comments
385 totalI mean, at least they're being honest and axing it (though way too late already IMO) instead of pretending like they're working on improving the mode when it's obvious the mode is dead and was pretty much dead a month …
Wow that Ghoul of the Feast, Eternal Knight and Eternal Summoner nerf is HUUUGE! Nobody will ever play those garbage cards again. /s
IMO the only decks that really NEED changing in Wild are Big Priest, Quest Mage and Miracle Rogue (which they are hitting). There are other really powerful and busted decks, but none of them cause as many non-games as Big …
They're buffing 3 pirates and they're still gonna be garbage. They seriously need to rework the tribe. When the new scaling options were introduced for most other tribes (Dazzling Lighstpawn etc.), all Pirates got was Peggy, which, like all other …
Darn it, that Stitched Giant buff hurts Even DK pretty bad :( The deck is already stretched pretty thin for good payoffs and power plays. Might be worth it to flip to non-even but then, you're essentially running a Standard …
This could have been fun if people actually cared enough to participate. But nope, every month I just remove a card from my hyper-greedy Wild Taunt Druid which isn't good in the meta anyway and lose 2-3 games, to meta …
They do, but they're so expensive that you can't eat the block and combo off for lethal on the same turn. Ergo, your opponent has the opportunity to put up another Block, which pretty much all Quest Mages run. So …
Now if only Ilgonoth OTK DH was even remotely playable (in Wild) DH might actually become a relevant class again. But...well...iceblock exists... Having an autolose matchup ain't exactly promising for any deck, let alone one as questionable in other matchups …
I mean, as fun as the idea is of brewing up ridiculous mana cheating and combos off of armor...you could just do ridiculous mana cheating and combos off of Guff/Celestial Alignment/Kun+Aviana/Floop's Glorious Gloop/Twig of the World Tree and who knows …
I wonder if the Bound Souls work the way they say they do or the way they should (the eternal question with Hearthstone, isn't it). What I mean is, it says discover a minion consumed by the scythe. It doesn't …
Hard for me to get excited about Outcast synergies when it is singularly the most narrow class mechanic in Hearthstone, dedicated solely to aggro. They really should have thought DH's design through a lot more cause it feels like it's …
Coins are more desirable as a Quest completion tool (partly because of Sivarra) and come bundled with better statted minions to boot. If you play the 1/2 and then the spell it generates, you've spent 2 mana to progress your …
I mean, nerfing Quest Mage is all fine and dandy but how does it relate to this? Not a single one of these cards would see play in Quest Mage.
It doesn't but I wouldn't say that makes Ghostly Strike just straight better. The 1 damage is only really valuable if it gets to kill a minion, which is a fairly narrow circumstance. If the card draw aspect is what …
Not quite. Gone Fishin' lets you choose what you draw.
Quote From doingtheobvious The apparent excuse is Team 5 does not give a single toss about constructed since it doesn't make dosh like Battlegrounds does.
Congratulations, you just won the award for the wrongest statement …
I can't speak for Standard but for Wild he's pretty necessary. Yes it's annoying to have your wincon gobbled up and dismantled like this with such reliability but given Hearthstone's limited level of player interaction combos can just run rampant …
Not when you're Branning Primalfins. Si:Sefin was an investment in time. After the nerf to avenge 4 it became so insanely unreliable without slotting in tokens that after 4 fights you might still not have a poison. Toxfin does it …
Sigh, here come the poisonous murlocs again... Like, on one hand they introduce some more power to demons, who are all just big slabs of stats, then they immediately nuke them again by reintroducing Toxfin. Demons just can't have good …
Please let the current Shudder Shaman die with this change! I'm so damn sick of that deck getting one-sided board flips for ridiculously low mana. Sad to see Illusionist go but it really had to with the way Rogue's been …