Comments
385 totalYeah but then you have to win with a deck full of Nerubian Weblords against anything that isn't Pogos, which isn't gonna work. They've banned cards out of brawls before, no reason not to do it now. In fact if …
"Dean doesn't think Warlock's deck is out of line, its just too consistently powerful."
Facepalm...facedesk....facewall. Repeatedly.
The issue with that is it's not necessarily a nerf unless you make the number of self-damage instances very high. It's not difficult for Warlock to do tons of tiny increments of damage to itself for very cheap or even …
Given what the most recent changes have been like, I'm not hopeful. It's nice they're at least finally acknowledging the problem after two patches of doing nothing to address it, but given how meek and minute the changes have been, …
Weeell...I wouldn't say a lot of those cards are unproblematic. Animated Brromstick and Raise Dead both are absurdly busted and have been for ages. Though Warlock has been abusing them the most, it's also because Warlock has had the best …
It can be balanced in Wild. It wouldn't even be that difficult to make it decent, maybe a bit niche, without touching the quest itself. They would just have to actually be trying though, which they're not. There are so …
Sigh...seriously? This shit again? Quest Warlock is two tiers above everything else in Wild right now and they're still meekly bumping Flesh Giant another mana, while not touching any of the 0-1 mana hyper-efficient shit Warlock is routinely doing. Place …
You're right, I missed that interaction. Thing is though, Majordomo tends to be one of those scaling engines you drop the fastest since he's so restrictive on your attack order. Doesn't mean you can't get a ton of stats on …
That's my point though. Pirates already essentially cannot function without Hoggar, what with Southsea Strongarm and Salty Looter heavily pushing you to just spam Pirates like there's no tomorrow (or turn timer). And the only new thing they got for …
Wow did Pirates get the short end of the stick. Demons and Mechs got some serious lategame scaling now, Dragons now scale without Kalecgos and can now also pop Divine Shields. Meanwhile in Pirate town: well...I guess you can scale …
As interested as I am in this promised overhaul, I have to say I'm just a slight bit worried. I'm confident they'll be able to deliver on the core fantasy of the individual tribes. They've actually been nailing that pretty …
Well, here's to hoping it won't be a raging dumpster fire like Duels. But given the current track record (as in, pretty much every mode is broken in some way at this very moment), not getting my hopes up for …
The issue with that blanket approach is that not all the Mercenaries actually need it. If you change Guff to 7 mana he goes from niche to worthless. Cariel slows down so much it wouldn't even be worth playing the …
I'm sure a quick Google search will get you plenty of lists. Or you can check out Vicious Syndicate or the Tempostorm Wild Meta Snapshot if you want something a little more proven. The most successful lists are all Odd.
Not all classes are created equal. Almost every expansion there's one or two classes that are completely unplayable. Getting stuck on those would be frustrating as all hell. So, no.
"Look guys, we changed things, you can now play these cutesy decks".
Meanwhile, some of the most powerful decks in Wild after nerfs: Quest Darkglare, Quest Hunter, Pirate Warrior, Ignite Mage. 3 nerfed decks out of 4. Quest Warlock …
I guess things may have been different in Standard; I play Wild. Currently 12 games in, 2 losses against tax Paladin (obviously) and 1 loss because I ran out of time on the combo. Every other game ended on turn …
Still getting consistent turn 7 lethals with Ignite Mage after Incanter's nerf. The combo hasn't slowed down by even a turn, I get one less discount, and still have infinite mana turn 7.
The Shudder and Flurgl changes are kinda crazy.
Flurgl now joins Ysera as the only tribe-focused heroes that are guaranteed to get their tribal minions on the regular. Going Murlocs will now be insanely easy for Flurgl, with the typical …