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385 totalMaaybe this could make for an OTK deck with Brukan, doublecasting your spelldamaged Lightning Bolts and stuff to your opponent's face. However, given the fact Shaman has had access to this sort of playstyle for a long time in the …
Not sure this is as great as it looks. The requirement is very reminiscent of the original Hunter quest (though it's not restricted to minions) and while the reward is considerably better and comes in stages, the requirement might just …
So...Shuffle Rogue, Pig Priest, Duplicate Mage. Can't think of any other decks that could pull this off. Out of this list, Rogue seems to have the easiest time making multiples of these, but they struggle to kill them off.
I sincerely hope this ends up a clunky fun deck. Cause if this is meta i.e. a deck you can actually play without losing most of your games, the meta will be miserable.
Dunno about Standard but in Wild I'm pretty sure the nerf kills Token Druid...or, well, re-kills, since the deck is mostly dead already. Anyway, there's a world of difference between it being 1 or 2 mana. If a Wild Token …
Quote From YourPrivateNightmare Apotheosis was a problem even without Samuro just because of how much health they'lll regain with just a single large minion
Except the nerf changes nothing about that. It doesn't matter if …
Not a Standard player myself but I feel the Apotheosis nerf is kinda...misplaced. It's Samuro that's the problem, not a 3 mana +2/+3. Samuro is like the fucking Crabrider, a neutral minion that goes into essentially every deck capable of …
Genuine question: is there anyone that actually cares about Malfurion and his story? I haven't played WoW so I don't have that perspective, but to me Malfurion ranks alongside Uther as one of the most boring, one-note characters in WC3. …
Considering you're failing to even identify what an aggro deck is there is little point debating your bias. Your list of problematic aggro decks contains...33 % actual aggro decks. But hey, as long as you dislike it, I guess it …
While I also don't like the fact they just chose to hide the problem instead of fixing it, or rather they knowingly chose to release an obviously imbalanced piece of mana cheating for Warlock in the first place for like …
Sigh... Ok, let me spell it out for you, cause apparently you need that. They mention in the very first sentence that they're banning it in Wild. No mention of Standard. They follow with "After deliberating on the appropriate …
Your reading comprehension blows. Nowhere do they say they're banning it in Standard.
This did not need to happen at all. They can keep the game balanced without bans, all they needed to do is to adhere the very basic logic of card games. Card games are balanced around costs. At certain costs, …
There is no reason to affect any other mechanics other then blood magic. CosmX's idea is perfectly logical and in line with something like MtG. Mana is part of the cost. Unless the cost is reduced to 0, you can't …
Seriously does anyone even playtest these? This brawl is literally play first = win, play second = you didn't actually queue for a game.
That would definitely be a hard no for me. I loved the first dungeon runs. Played them a ton with all the classes, experimented a lot. And once Bob's Tavern was added, it became even more interesting. But what I …
Wild perspective:
Surprisingly reasonable patch, all things considered. The Spring Water nerf gives APMage a huge gaping hole on the 4 mana turn, and the inability to draw for free may force the deck to go off a turn later, …
Woohoo at last! It's always been a desire of mine in fantasy to play as...spiky...pigs? W-wait what? Why is this a thing? Unless they intend to give the tribe some actual synergy, this is about as impactful as slapping the …
Now let's see if the Pen Flinger nerf finally "balances" Darkglare Warlock.
This has the same issue as the whole metoo thing. It's good that abusers and rapists face punishment for their actions, as these people usually just get off the hook easy in a court of law due to a lack …