Me0203
Lv.7Design Champion
Comments
495 totalIn any other class, this would be idiotic. But in Druid, which can cycle like Lance Armstrong and has gigantic spells, that 7 mana drain is worth it. You don't need a super expensive deck - those gigantic spells can …
YES! YES! YES!
I have wanted this minion for so long. That old school taunt package with the 8-mana dude and the 4-mana spell that gives armor... this is so juicy. It all fits! It all fits! I'm so …
DH get attack card. Woop.
This doesn't seem great. It's a cheap damage card that can be played easily with cycle, but doesn't DH have a few of those? Maybe Gadgetzan will be played in DH at some point...
I'll say it again - don't just think of the Deathrattle minions we've seen this expansion. There are a whole host of neat cards this could draw! Also, it's cheap and it draws cards - is the not good enough?
Actually, this gives me faith in the new archetype. I don't think it will be an archetype. Plop one of these guys down and the chain gets to work - meaning you can use a whole different set of cards …
[card]Landscaping[/card] was used because it summoned Treants - the 2-2s themselves, even in a token deck, were just a stabling force good enough to justify the deck's strong pieces being used together. If we see some Demon support elsewhere, maybe …
Well, it isn't on time - the release was already pushed back several months because of the pandemic.
I agree, though. It's far better to have something polished than something new for the sake of it. They've been quite …
So the Mercenaries release was pushed back a whole expansion and we're still only getting one dribble of content at a time?
I get it; I'm not so miffed, since I don't care much about the new mode. Some …
Call an ambulance!
But not for me!
Welp, that's an easy 1 star. This won't even be a fun card to meme with, 'cause the payoff involves (basically) dying. You can't sit back and enjoy your handiwork for a few turns, can you?
We've already seen …
Phew, just barely got mine in :)
Good luck, y'all!
Play this and SSS! Both work well with all of the poisons we have in Standard, so why not? It's a great card so long as you draw the support for it, which isn't so difficult with the few tutors …
It's a great card and a good deal. Why not play it?
Or rather, is it worthwhile to play it and lose a deck slot for some 3-3 body? It's not likely that you'll always be able to use …
I dislike the direction taken, it being yet another 'I drew my strong card so I can win now!' effects, but it should be good fun to play. Not too strong, with the Frenzy cards we've seen so far, though …
Maybe the new alternate Rogue hero we've been promised is Kirby.
Sigils, Watch Posts, Ranked Spells . . . things are getting pretty crazy!
Cariel is my favorite Mercenaries hero, because I can make dumb jokes about her Donkey Kong hammer. It's the little things.
She's totally carrying the hammer from Donkey Kong and Super Smash, and it totally makes me giggle.
This doesn't seem powerful, though. Paladin doesn't have oodles of card draw; using up a slot with this card seems like a …
Everything that Spark said here is what I scrolled down to type. [card]Kargal Battlescar[/card] is an odd way to build a payoff. The watch posts aren't cheap. They're not [card]Mogu Cultist[/card]s. They're not even [card]Weasel Tunneler[/card]s. They're relatively expensive to …
This is a very, very, very good card to play on 3. How many cards can remove it at that mana cost? [card]Shadow Word: Pain[/card] is gone, so just [card]Devolving Missiles[/card] and . . . just that? [card]Coin[/card] into [card]Coerce[/card], …