Yeah, I forgot to mention Ruin Runner that's way more deserving of a nerf than Dais but I don't think it's fair to say that Irelia/blade dance is the problem because outside of Azir/Shurima there is no good blade dance deck, even the miss fortune one is more meme than dream.
I played the deck a lot ( If you can't beat them join them ) so I can say for sure that your main win con is Azir not Irelia. Irelia' role is to pressure your opponent and she is not hard to remove. On it's own all that blade dance do is spawn a bunch mediocre 1/1 it's when combined with Sparring Student, Greenglade Duo or Azir/dais that mechanic truly shines. In fact one of the most common tips giving to Azir/Irelia players is to always keep Azir and dais in your opening hand and to hard mulligan for them if you don't. But in the end of the day I think your right this card is only good in that deck and probably don't deserve a nerf.
As for elusives it should be noted that while the deck existed before it's was not top tier ( well, not since the beta were many elusives cards got nerfed ) then twin disciplines get's buffed and note only is Ionia elusives top tier again but we also have a bunch of new Sivir/Ionia deck that are also top tier. I don't think that's a coincidence.
Your also right about Ionia due to all the protection anti-spell it really hard to disrupt their game plan which why I always liked better when it's a support region
Now that the meta has settled down which cards do feel need adjustment? Here is my personal list.
Sivir: I don't understand why they buffed Sivir in first place she was a fine champion before, now she level very quickly and when she do she can give a whole board spellshield, double attack or elusive which is game over against any deck expect plunder. Even without a board she can push for frighting amount of damage if you have Ghost and Flurry of Fists.
Merciless Hunter: This is a card that I like quit a bit because it forces all those back row champions into combat, still it has premium stat line, one the best keywords and the ability to grant any unit vulnerable, all of that definitely makes her overturned. I do hope that they can nerf her without making her unplayable because card that force combat makes the game more interactive.
Emperor's Dais: After so many nerfs Azir/Irelia finally went from broken BS into... tier 1, that should tell how powerful the deck was. The deck is definitely manageable now. Still turn 2 dais into turn Azir followed by any blade dance unit will usually allow them to snow ball the game before the opposition could do anything about it, so dais going to 3 would disrupt that curve and allow for more counterplay.
Twin Disciplines: Many players were asking for this card to be buffed and as the old saying goes, be careful what you wish for. The card allow you to push for damage, secure trad, protect your unit from removal at a very cheap price but the most frustrating part is how elusive aggro deck can abuse this card, normally in exchange for their ability to close the game quickly aggro are supposed to be vulnerable to removal and trading. both weakness are negated by twin disciplines, and let's get into how this card make something like Lee Sin and eye of dragon even more difficult to deal with.
Lee Sin and Eye of the Dragon: I decided into put them in same same spot because they are part of the same deck and have the same issue. Any time a good burst speed spell get's made you can count on these two to abuse it. As soon as turn 3 you can have two eye of the dragon on the board by playing the first and tutoring the second from the deck using Gifts From Beyond into Crescendum triggering their effect immediately allowing the player to stall indefinitely until a level up Lee Sin came in to close the show.
So what do you guys think? And more importantly what cards would like to see adjusted?
Between this and Bandle City mayor, a mono BC deck would have no problem creating big board at a mana efficient cost add a champion that can buff the whole board like poppy and Tristana and you got yourself a midrange deck that can quickly snowball the opponent.
Another powerful burst speed spell, like we don't have enough of those already, all those pesky elusive units like Teemo and young witch are going to be even harder to remove.
I get what your saying but between her champion spell and fact that she grant impact to allies, I would say that there is some element of her kit in her design. as for the multi region, recent lore do portray Tristana as the level headed leader to the rest of the Yordles and that's reflected in her design she is the champion ties all different these multi region Yordle cards together.
Quote From Author
This smells like coming up with the Runeterra gameplay first, then finding a LoL champion to attach it to :/
They are making cards for Runeterra so prioritizing it's gameplay first is logical.
Take Yasuo they successfully emulated many aspect of his design in LOL but he ended up being a very clunky champion. Zoe who on the other hand play nothing like her league counterpart but she ended being one best champion in the game and that what's matter that a champion function well as card not how faithful he is to an iteration from a completely different medium. Anyway this just my opinion feel free to disagree.
And that's perfectly fine lot's of champions play nothing like their league counterpart, Lucian, Akshan, Zoe, Aurelion Sol, Lissandra to name a few, a Moba and a card game are very different medium's.
And sometimes its better when they don't follow the champion LOL iteration, Take A.Sol for example is league he is just squishy mage but in LOR they managed to capture the power fantasy of playing as a star forging dragon.
It's like riot had enough of people complaining about weak removal lol.
Anyway I noticed a trend here, it looks like they want each Yordle to synergies with a non Yordle champion, Caitlyn have synergy with Teemo, Senna have synergy with Veigar. Based on that I think that Ziggs is going to be a Shuriman champion and will have synergy with Xerath.
Do you mean that Lurk is a weak deck? The answer would be no, sure Lurk is not the best deck out there but it's still a good tier 2 deck that is capable of some explosive opening if you managed to proc a Rek'Sai early and Pyke level up is one of the nastiest abilities in the game.
But if by bad you mean that lurk is a rigid and linear mechanic that restrict your deck building and force you to follow the same game plan over and over then yeah lurk is a pretty bad mechanic.
Now that the excitement has died down, Veigar is looking to be a rather weak champion and I am not talking about his stat line, his design is very clunky:
- You can only have one Darkness at a time.
- Before his level the only way for Veigar can generate additional copies of darkness is by playing Darkbulb Acolyte.
- It's pretty easy to play around Darkness and to deny his level up. We have of course Nopeify!, but you can use recall card and Glimpse Beyond on the targeted card to fizzle the Darkness and if I am not mistaken hitting something that has Barrier and Spell Shield does not count as inflicting damage.
We know that Senna is coming so maybe they will synergies with one another? Because if this is the only support his going to get I think that he will fad to obscurity very quickly.
Yeah, I forgot to mention Ruin Runner that's way more deserving of a nerf than Dais but I don't think it's fair to say that Irelia/blade dance is the problem because outside of Azir/Shurima there is no good blade dance deck, even the miss fortune one is more meme than dream.
I played the deck a lot ( If you can't beat them join them ) so I can say for sure that your main win con is Azir not Irelia. Irelia' role is to pressure your opponent and she is not hard to remove. On it's own all that blade dance do is spawn a bunch mediocre 1/1 it's when combined with Sparring Student, Greenglade Duo or Azir/dais that mechanic truly shines. In fact one of the most common tips giving to Azir/Irelia players is to always keep Azir and dais in your opening hand and to hard mulligan for them if you don't. But in the end of the day I think your right this card is only good in that deck and probably don't deserve a nerf.
As for elusives it should be noted that while the deck existed before it's was not top tier ( well, not since the beta were many elusives cards got nerfed ) then twin disciplines get's buffed and note only is Ionia elusives top tier again but we also have a bunch of new Sivir/Ionia deck that are also top tier. I don't think that's a coincidence.
Your also right about Ionia due to all the protection anti-spell it really hard to disrupt their game plan which why I always liked better when it's a support region
Now that the meta has settled down which cards do feel need adjustment? Here is my personal list.
Sivir: I don't understand why they buffed Sivir in first place she was a fine champion before, now she level very quickly and when she do she can give a whole board spellshield, double attack or elusive which is game over against any deck expect plunder. Even without a board she can push for frighting amount of damage if you have Ghost and Flurry of Fists.
Merciless Hunter: This is a card that I like quit a bit because it forces all those back row champions into combat, still it has premium stat line, one the best keywords and the ability to grant any unit vulnerable, all of that definitely makes her overturned. I do hope that they can nerf her without making her unplayable because card that force combat makes the game more interactive.
Emperor's Dais: After so many nerfs Azir/Irelia finally went from broken BS into... tier 1, that should tell how powerful the deck was. The deck is definitely manageable now. Still turn 2 dais into turn Azir followed by any blade dance unit will usually allow them to snow ball the game before the opposition could do anything about it, so dais going to 3 would disrupt that curve and allow for more counterplay.
Twin Disciplines: Many players were asking for this card to be buffed and as the old saying goes, be careful what you wish for. The card allow you to push for damage, secure trad, protect your unit from removal at a very cheap price but the most frustrating part is how elusive aggro deck can abuse this card, normally in exchange for their ability to close the game quickly aggro are supposed to be vulnerable to removal and trading. both weakness are negated by twin disciplines, and let's get into how this card make something like Lee Sin and eye of dragon even more difficult to deal with.
Lee Sin and Eye of the Dragon: I decided into put them in same same spot because they are part of the same deck and have the same issue. Any time a good burst speed spell get's made you can count on these two to abuse it. As soon as turn 3 you can have two eye of the dragon on the board by playing the first and tutoring the second from the deck using Gifts From Beyond into Crescendum triggering their effect immediately allowing the player to stall indefinitely until a level up Lee Sin came in to close the show.
So what do you guys think? And more importantly what cards would like to see adjusted?
Between this and Bandle City mayor, a mono BC deck would have no problem creating big board at a mana efficient cost add a champion that can buff the whole board like poppy and Tristana and you got yourself a midrange deck that can quickly snowball the opponent.
Mana cheats are really powerful, the 2 health is a bit weak but with cards like stress defense Bandle City should have no problem keeping this alive.
Dealing 4 damage with each strike is a decent effect but 8 drop need to have more than decent effect to find a spot in anything but meme deck.
Another powerful burst speed spell, like we don't have enough of those already, all those pesky elusive units like Teemo and young witch are going to be even harder to remove.
I get what your saying but between her champion spell and fact that she grant impact to allies, I would say that there is some element of her kit in her design. as for the multi region, recent lore do portray Tristana as the level headed leader to the rest of the Yordles and that's reflected in her design she is the champion ties all different these multi region Yordle cards together.
They are making cards for Runeterra so prioritizing it's gameplay first is logical.
Take Yasuo they successfully emulated many aspect of his design in LOL but he ended up being a very clunky champion. Zoe who on the other hand play nothing like her league counterpart but she ended being one best champion in the game and that what's matter that a champion function well as card not how faithful he is to an iteration from a completely different medium. Anyway this just my opinion feel free to disagree.
And that's perfectly fine lot's of champions play nothing like their league counterpart, Lucian, Akshan, Zoe, Aurelion Sol, Lissandra to name a few, a Moba and a card game are very different medium's.
And sometimes its better when they don't follow the champion LOL iteration, Take A.Sol for example is league he is just squishy mage but in LOR they managed to capture the power fantasy of playing as a star forging dragon.
I don't know. Guess we will have to wait and see.
I am looking forward to fast speed 0 mana Go Hard and 4 mana pack your bags.
Yes it does, in the trailer at 0:33 you can clearly see Withering Mist being cast at fast speed.
It's not random when you start a new stage your nexus is going to have the same amount of health it had at the end of the previous stage.
For example if you ended the Scars stage with 10 health you will start the fight against Sejuani with 10 health.
Some passive abilities like Immortality can heal you between fights.
These are all good but you did not mention the scariest one, fast speed, Go Hard and Pack your bags.
Looks like Senna got the good half of the package lol.
It's like riot had enough of people complaining about weak removal lol.
Anyway I noticed a trend here, it looks like they want each Yordle to synergies with a non Yordle champion, Caitlyn have synergy with Teemo, Senna have synergy with Veigar. Based on that I think that Ziggs is going to be a Shuriman champion and will have synergy with Xerath.
It depends on what do you mean by bad.
Do you mean that Lurk is a weak deck? The answer would be no, sure Lurk is not the best deck out there but it's still a good tier 2 deck that is capable of some explosive opening if you managed to proc a Rek'Sai early and Pyke level up is one of the nastiest abilities in the game.
But if by bad you mean that lurk is a rigid and linear mechanic that restrict your deck building and force you to follow the same game plan over and over then yeah lurk is a pretty bad mechanic.
Now that the excitement has died down, Veigar is looking to be a rather weak champion and I am not talking about his stat line, his design is very clunky:
- You can only have one Darkness at a time.
- Before his level the only way for Veigar can generate additional copies of darkness is by playing Darkbulb Acolyte.
- It's pretty easy to play around Darkness and to deny his level up. We have of course Nopeify!, but you can use recall card and Glimpse Beyond on the targeted card to fizzle the Darkness and if I am not mistaken hitting something that has Barrier and Spell Shield does not count as inflicting damage.
We know that Senna is coming so maybe they will synergies with one another? Because if this is the only support his going to get I think that he will fad to obscurity very quickly.
Nope that's just a sad edgelord who won't stop whining about his dead wife.
So nobody suggested a Bandle City/Yasuo deck because the region have one stunt card yet?
I am really disappointed.
I am starting to think that Runterra devs really don't want their high cost champions and followers to be playable.