A 1 mana 2/1 that generate a token. This card has lot in common with Treasure Seeker and since that card is run in pretty much every Shurima deck, we can safely assume that this will turned out be a great card in most Bandle City decks.
With the ability to generate great value with her permanent buffs and crazy level up Poppy is looking to be a solid addition to both Bandle City and Demacia
Your concerns are understandable, I remember the first time Y-Gi-Oh started experimenting with hand disruption in set called Dark Beginning (The name turned out to be very prophetic) All the hand disruption cards end up being oppressive and had to be banned :
-If you are offered three cards and told to choose one there no need for you to have a prior knowledge of available counter you just read what each card do and choose the appropriate one that's not skill that just common sense. Assume your looking for some form of removal but the only options you got are protection spells with no unit to use them on. It doesn't matter what you choose because they are all equally useless in this situation.
-As for being able to play round discovered cards, let's suppose that your opponent just played a card that say discover a 2 mana spell. Well that spell can a be a removal card, a buff, a silence etc. How do play around that? Answer : you don't. Unless manifest allow to see exactly what card your opponent generated.
-Discover like effect have their benefits, match up became less polarizing since decks who normally don't run removal, combat tricks, protection etc can generate said cards, and there is some decision making on the player part. But that's all assuming you got some decent card to choose from in the first place and that just a matter luck.
I don't understand how an RNG based mechanic "reward skill" it's either you high role the card you need or you don't, either way your depending on luck. I mean do you really need to be skilled to pick a card that say "kill a unit" when need something removed from the board for example?
They need a Yordle who is going be dual region for Bandle City and Freljord, and only Gnar can fill that niche so he is definitely coming. Will he be in the first set or another one? That I can't tell.
-Your right were going to get the big gun version of Senna (The Senna we currently have is a follower the one that's going to get released is a champion).
-Since Noxus is all about dishing a much damage as possible I think that Sion is going to be a big overwhelm unit.
-Mono Shurima is going to need more than just a good champion to be good. They need more cards like buried sun disc, cards that have a powerful secondary effect that activate if all your cards are Shuriman.
You sure that your A.sol had 10 health? Because The Dreadway double all the damage including the one dealt by units, so instead of just taken 4 damage your A.Sol would have taken 8 damage which would have killed it. If not then it's probably a bug.
A 1 mana 2/1 that generate a token. This card has lot in common with Treasure Seeker and since that card is run in pretty much every Shurima deck, we can safely assume that this will turned out be a great card in most Bandle City decks.
With the ability to generate great value with her permanent buffs and crazy level up Poppy is looking to be a solid addition to both Bandle City and Demacia
First idea that come to my mind is pairing her with Azir and Emperor Dais.
Compiling the reveal cards at the end of the trailer was a nice idea.
Your concerns are understandable, I remember the first time Y-Gi-Oh started experimenting with hand disruption in set called Dark Beginning (The name turned out to be very prophetic) All the hand disruption cards end up being oppressive and had to be banned :
https://yugioh.fandom.com/wiki/Delinquent_Duo
https://yugioh.fandom.com/wiki/The_Forceful_Sentry
https://yugioh.fandom.com/wiki/Confiscation
https://yugioh.fandom.com/wiki/Trap_Dustshoot
They did show two options on their twitter account:
-If you are offered three cards and told to choose one there no need for you to have a prior knowledge of available counter you just read what each card do and choose the appropriate one that's not skill that just common sense. Assume your looking for some form of removal but the only options you got are protection spells with no unit to use them on. It doesn't matter what you choose because they are all equally useless in this situation.
-As for being able to play round discovered cards, let's suppose that your opponent just played a card that say discover a 2 mana spell. Well that spell can a be a removal card, a buff, a silence etc. How do play around that? Answer : you don't. Unless manifest allow to see exactly what card your opponent generated.
-Discover like effect have their benefits, match up became less polarizing since decks who normally don't run removal, combat tricks, protection etc can generate said cards, and there is some decision making on the player part. But that's all assuming you got some decent card to choose from in the first place and that just a matter luck.
Since the card is dual region with Ionia I think your suspicion is correct.
I don't understand how an RNG based mechanic "reward skill" it's either you high role the card you need or you don't, either way your depending on luck. I mean do you really need to be skilled to pick a card that say "kill a unit" when need something removed from the board for example?
This keyword seems kinda redundant we already have invoke that works in a similar way.
I hope so too, not a fan of whole let's release a bunch cards without the win-con that tied them up together that we have been getting since Targon.
Yeah Blade Fragment make them very easy to trigger. Targon and P&Z also have lot's of card generation in them that's also a path worth exploring.
A slightly more expensive Whispered Words but it's condition is much more easier to trigger.
Card that draw two have always been very strong there no reason this should be any different.
This feel like Hearthstone card, could be fun is some meme decks.
Dude you understand that Poros are not meant to be competitive? They are just a supposed to be a fun deck.
And this is not bad by any means 5/5 is great stat line and Poro Snax will buff both this and whatever poro you summon.
I think that I found my new avatar.
They need a Yordle who is going be dual region for Bandle City and Freljord, and only Gnar can fill that niche so he is definitely coming. Will he be in the first set or another one? That I can't tell.
-Your right were going to get the big gun version of Senna (The Senna we currently have is a follower the one that's going to get released is a champion).
-Since Noxus is all about dishing a much damage as possible I think that Sion is going to be a big overwhelm unit.
-Mono Shurima is going to need more than just a good champion to be good. They need more cards like buried sun disc, cards that have a powerful secondary effect that activate if all your cards are Shuriman.
You sure that your A.sol had 10 health? Because The Dreadway double all the damage including the one dealt by units, so instead of just taken 4 damage your A.Sol would have taken 8 damage which would have killed it. If not then it's probably a bug.
4 mana 3/5 is the same stat line as Shen so that's pretty good. plus he generate a decent spell on summon and attack. I like him.