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Neoguli

Duskrider
Joined 06/25/2019 Achieve Points 880 Posts 596

Neoguli's Comments

  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 4 years, 10 months ago

    Couldn't really think of a good way to create a reward on the fly.

  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 4 years, 10 months ago

    I think this Quest if very fun to build around, because you want to include quite a lot of cards that summon minions for your opponent, but then you can potentially steal so much of their minions that they would feel very upset. Prefer brainwashing large minions like Shirvalla or Sylvanas.

    Thoughts?

  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 4 years, 10 months ago

    Good with Quest and decent with Staldaris, but otherwise feels pretty weak.

  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 4 years, 10 months ago

    Ok, thanks for a brief conclusion of wild meta. And my deck does have quite a lot of value I guess. So far, Hagatha was able to clutch some matches both with AoE and her Hero Power, and I was close to beating Secret Burn mage thanks to her giving me Haunting Visions. xd

  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 4 years, 10 months ago

    I do have a slight debate between Totem Golem and Menacing Nimbus. I appreciate how much did the Golem help in early game, but the potential value generatin from Nimbus seems to tempt me, especially as some sort of an emergency card in case my opponent destroys my Shudderwock Jade army and as a card generator to gain more spells from Hagatha. Also doesn't overload me.

  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 4 years, 10 months ago

    I disenchanted some golden versions of cards I already had two normal copies of, and now I'm at 1075 dust. If I also disenchant golden version of Mind Blast and Vanish, aswell as a useless legendary card (managed to get Illidan), I'll be at 1675 dust, which I'm more likely keen on spending on Hagatha the Witch. I should then find some other ways to include Devolve.

  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 4 years, 10 months ago
    Quote From doingtheobvious

    You don't need Lava Shock - the deck shouldn't be too heavy on overload cards in general. Devolve is a life-saver, strongly recommend teching at least 1 in. To help in that regard I would also switch from Ancestral Knowledge to Far Sight.

    e: I also forgot, Likkim is a solid tech choice for removal and making overload less of a burden.

    Aya Blackpaw is a safe craft but Da Undatakah and Swampqueen Hagatha are too slow for a list that is already defined by being slow. You may want to consider Hagatha the Witch instead. For both help with board clearing and potentially useful Shaman spells you did not tech in.

    I considered Hagatha the Witch for some time mainly for her AoE, but I initially strafed away from her because I didn't want to damage my own Golems with Shudderwock. But considering the AoE might still be useful as removing minion-based counterplay, and her Hero Power might come in handy sometimes, I'll consider your choice. Also 5 armor is nothing to scuff at

  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 4 years, 10 months ago

    Hi everyone! I've finally decided to return to Hearthstone since over a year and a half. My main motivation was to see if a new player could still do some stuff, but in the end I decided to play on my account that I haven't played Hearthstone on since Karazham. Yes, Karazham, which equals not playing on it for 3 years.

    But anyway, I still had quite a lot of cards to work with and over 700 spare dust. I decided to disenchant my golden Ysera (don't ask how it happened xd), craft Shudderwock and eight Jade Golem generating cards. Then I filled the deck with the rest of good stuff that seemed fit. And it went somewhere like 4 wins and 2 losses yesterday.

    In the future, I'm considering this deck to be teched around. I thought of soon teching in Mechanical Whelp, Aya Blackpaw and Da Undatakah against classes whose mass removal is still playable even after Loatheb's cost increase, like Druid and Warrior. But for the normal version, I'm thinking of crafting Swampqueen Hagatha.

    What do you think of this deck for now?

  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 4 years, 10 months ago
    Quote From sinti

    Good job! Portal is an interesting mechanic, but maybe a bit complex for HS standards. Like you could play different Portal cards and have the effects "banked up" in certain situations, then it could become very confusing, for both your and your opponent, what do you have in store actually :) I get that by specifying "minion/spell/card" you open up more ways to design your cards or balance them, but at the same time you open up yourself to more confusion. If it was just "a card", then the next card would always consume the Portal ability and would not be possible to have it saved up for several turns until you finally play a spell for example, by which point neither you, nor your opponent might count on that no more lol. But i like your cards overall, so keep doing what ur doing ;-)

    There will be a special UI for cards that are under a Portal effect, probably a blue glow around them. Would glow in your hand and that glow could be seen by your opponent. Could also add a special UI on the bottom center of your hero portrait where each player can move their cursor towards or hold on their phone - something like a blue circle that would tell you which Portal effects are currently active.

     

    Or maybe I should give up with showing the blue glow for your opponent unless we want them to know which cards are minions or spells, as some Portal effects specify a card type.

  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 4 years, 10 months ago

    The timeline has shattered again. It's not only just about Azeroth, though. This time, new differend worlds have clashed. Galaxies have shrunk, and that means new creatures came to raid. Cosmic beasts, mortal engines, plague horros and many more. The posibilities seem endless, but won't that ruin the natural balance between Alliance and Horde? Will it create a tough foe just like the Burning Legion was?


    Core Mechanics

    Portal is the keword of this expansion. It basically adds an additional effect to the next amount of cards you'll play (like One Mech, Two Spells, Five Dragons etc.), and these bonuses lasts indefinitely as long as you don't play cards that are affected by the effect. Rather simple, but powerful and requires some planning.

    Examples


    All Cards Are Avaliable Here. Under This Text Are Showcase Cards.

    Druid

    • Main Theme: Portal and Choose One
    • Main Tribe: Beasts

    Hunter

    • Main Theme: Spells
    • Main Tribe: Beasts

    Mage

    Tokens are in Hearthcards link

    • Main Theme: Spell Damage
    • Main Tribe: Dragons

    Paladin

    • Main Theme: Spells and Minion Buffing
    • Main Tribe: Elementals

    Priest

    Tokens are in Hearthcards link

    Rogue

    • Main Theme: Portal
    • Main Tribe: Mechs

    Shaman

    • Main Theme: Evolve
    • Main Tribe: Murlocs

    Warlock

    Tokens are in Hearthcards link

    • Main Theme: Portal
    • Main Tribe: Dragons

    Warrior

    Tokens are in Hearthcards link

    • Main Theme: Gaining and Losing Armor
    • Main Tribe: Mechs

    Neutral Examples


    Thank you so much for looking at my expansion idea, it's my first ever finished expansion. Share your thoughts about this expansion in the comments below and see you next time!

  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 4 years, 10 months ago

    There's always a better way to do it in Wild. Play Omega Leader, then Malygos, then Time Twister. Still ensures safety for Maly while temporarily clearing the board.

  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 4 years, 10 months ago

    Just came to realisation you can make Malygos Chronomancer work. At first, play Malygos and Path To Nowhere. Wait until your next turn. Then, cast Chronomantic Arrows onto the enemy hero, play Done That after casting at least two Arrows and keep spamming until the enemy hero is dead.

  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 4 years, 10 months ago

    Sure, shuffling 3 Worthless Imp to your hand feels... worthless xd, but it's still a nice removal, and you can always use it to either prevent Fatigue for more time or add more fuel to Rafaam. Might see play under right circumstances.

  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 4 years, 10 months ago

    Oh man how I loved to abuse Thrall is the Horde's new leader before Sylvanas. That was my scapegoat to make the requirements feel like nothing. Also seems good as a larger Shield Block.

    Next Art:

    • Must be from Rise of Shadows
    • Must be Mage
  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 4 years, 10 months ago

    Is it just me or does Queen of Pain look like Dreadlord Jaina skin from Heores of the Storm? xd

  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 4 years, 10 months ago

    I hope I managed to accomplish the requirements, because I gotta admit they were pretty hard.

    Next Art:

    • Must be Druid
    • Must have Choose One or any differend version of it (ex. Choose Twice)
  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 4 years, 11 months ago

    Next Art:

    No special requirements this time, just let your imagination go wild.

  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 4 years, 11 months ago

    Yeah... you can guess it's very versalite. You can either use it to deal with a decently large minion or show no mercy to weaker ones, drawing two cards, but at the cost of losing potential tool to deal with larger minions.

    Next art:

    • Must be from Karazhan
    • Should cost (4) or less
  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 4 years, 11 months ago

    The card itsefl is really bad, because you'll likely get a mediocre Beast, which I don't really think you would like for 7 Mana. The highroll potential is there, but I bet you do not wanna pray for getting a big Beast.

    ...but the card might be a fringe card to include in Shudderwock if you value getting slightly more board presence.

  • Neoguli's Avatar
    Duskrider 880 596 Posts Joined 06/25/2019
    Posted 4 years, 11 months ago

    Will probably be only playable with Eureka/Muckmorpher. There, the +2/+2 buff might be usable thanks to cheap spells many Control Shaman decks can use and Hagatha. Dunno where else this could land - maybe as a fringe alternative in Paladin decks that utilize Prismatic Lens.

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