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564 totalFreljord saviour there. While I'm currently using a weird deck using Freljord and Piltover that is not centered around [runecard]Teemo[/runecard] and [runecard]Sejuani[/runecard], I do notice value in certain cards that could see more play if they were buffed. May share …
I've currently have saved changes to some cards, aswell as a new card. Debating if the Pirate should be from the game already or should be my new card. Also got a replacement for [card]Mimic Pod[/card], and may reinclude [card]Plaguebringer[/card] …
Maybe if people catch onto that Regis Quest Paladin deck. It seems pretty decent and could give the class a much needed viable deck that is not on meme tier status like Murloc Paladin.
I personally thought they will nerf [card]Raging Felscreamer[/card] to a 5 mana 5/5 instead of [card]Priestess of Fury[/card], because I thought the latter was alright, but broken by Felscreamer and the ability to cheat the card on turn 5.
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Quote From sinti
I must concur, i dont like many of those custom cards, Bleeding Blade is probably even worse than Assassin's Blade for example, that is saying something. Hail of Blades is a relatively big AOE, …
I'm honestly not as proud of this set as of my other ones. Feels messy and sometimes rushed, as I usually do them within a span of 3-4 hours. Maybe your feedback will help me with tidying up this mess.
Greetings there! I'm here to present you my version of how I would change Rogue's Core Sets. I'm jumping the bandwagon a bit with the changes after seeing some other people trying their reworks and generally accepting classes may need …
[card]Enhance-o Mechano[/card] - my old time favorite. I loved the feeling of getting tons of Divine Shields.
Listening to some feedback, I removed [card]Revenge[/card] in place of a differend card. I think it serves a similar purpose of controlling the board and softening stuff to be Plagued on, but does not overlap with [card]Whirlwind[/card].
Also expect …
Quote From sinti Quote From Neoguli I think it's actually perfectly balanced. 8 Armor equals roughly 3 mana, and the Attack reduction effect is worth 1 mana (see that Warlock Echo card, which has that effect …
I think it's actually perfectly balanced. 8 Armor equals roughly 3 mana, and the Attack reduction effect is worth 1 mana (see that Warlock Echo card, which has that effect for 2 mana because of Echo, and Echo cards usually …
Greetings there! I'm here to present you my version of how I would change Paladins's Core Sets. I'm jumping the bandwagon a bit with the changes after seeing some other people trying their reworks and generally accepting classes may need …
- Strike six times with Greenglade Lookout if Zephyr Sage is the most expensive unit in your hand
- Play three Mobilize while you have a leveled up Karma on board
- Trigger the Plunder effect of three Smooth Soloists …
Oh wait... You can exploit this with [card]Zephyr Sage[/card] that cost no mana. You just summon them constantly on top of ones you already have. A very rare scenario I imagine, but when it happens, your opponent will be disturbed …

I assume this design is eligible, am I right? If not, then I'll try to find something else. If yes, then thanks for ensuring me. Onto the card itself, it's a big chunk of burst to finish off pesky …
Well this is another idea. My previous one was using Demacia and Ionia, reducing the Cost of Zephyr through Mobilize. Tons of survivability, but this one has a lot more speed.
Imprison used to destroy a minion and resummon it once you have no minions, but the current version makes more sense thematically and mechanically. Prison is to keep people locked, not to kill them - so triggering Deathrattles wouldn't make …
With my weird [card]Zephyr Sage[/card] shenanigans, you can get to less than 15 cards pretty fast and on a pretty consistent basis. Naut will give my Zpehyrs +3/+3 and also add some that were Tossed. Also with [card]Smooth Soloist[/card], they …
They do. When you play copy a Zephyr Sage with another Zephyr Sage, the buffs transfer to the rest of Zephyr Sages. You can do stuff like 3-mana 7/7 Barrier Zephyr Sages in late game. And the thing is that …