Its the patch to end all patches. It hits every single 55% winrate deck, it hits decks that are just irritating to play against, it hit Irelia Azir, and it buff vanilla cards nobody plays.
Can't really get any better then that.
Karma is fixed, Heimer is fixed, will of Ionia buff installs it as a core card for the region again. Make it rain is back for bilgewater.
Snake is a 1/1 challenger so Zoe can't just eat 2 drops for free anymore...God that was dumb.
The watcher now operates like mokai so you don't just loose instantly on your next draw
Ezreal Draven has taken a hit that's great to both its essentially free draw 2 at 1 mana, and it's key removal piece.
Thresh Nasus shouldn't have insane aggro plays anymore, and it's combo hasn't been touched
Its a bold new world, where literally nobody knows what will be dominant and I feel confident brewing again
Yeah thats what I meant by printing opt from mtg. The whole draw fix draw thing that has been a stable of blue control decks for as long as I can remember. Now P & Z can do it and honestly it's probably good enough to run in something like ezreal Draven.
Yes you're right of course that Zillian will still loose hard to lissandra but her play rate is far lower so one problem at a time.
Also all the stuff you just said sounds like a meme dream. Like you basically were like oh yeah people will totally run a 10 mana slow speed spell without ramp. Hell you can't even do that with ramp these days.
I know I've been super meh about the card reveals so far, but today's 4 reveals are literally saving zillian as a champion.
Let's talk about everything they added to zillian as an archetype just today!
Anti- aggro deck thinning!!! This is literally a one of a kind card for Runeterra thus far and shows that somebody on the development team is doing his job.
Yes its just a do nothing 1/3 body for 1 mana, but it's a free body that comes down along side Zillian to chump block sandman against azir irellia and get you closer to finding the cards you want to play.
Time winder is literally a two mana static shock that forces a discard, guess what Zillian has card advantage for days what he needs is cheap pings along side his landmark.
Oh hey they literally just printed opt at two mana, fine by me!!!
Plus an actual good 3 drop to put in predict decks that duplicates and let's you find answers, and the body is infinitely better then that dumb 2/4 elusive.
God they should just call this card reveal timmies rejoice, we do want our game to be complicated and not just be a creature slug fest.
death from below's 4 mana...pretty sure they'll just bounce and get a free attack like always. Also you have to play pyke then get the board clear after the level so that's a end game win con if it lands at all
Yeah as the list plays now. You either play thaliyah onto salt spire and survive to have those pop and you win. Or you loose before then, either way malphite very seldom gets played at all. Things are just tooooo turbo.
Every now and then I play a few games in diamond on my phone to see if the metas shifted and to make predictions for how new card releases will impact things.
But as far as I can tell right now, nothing being released will stop the 60% Azir Irelia meta from being dominant unless there are "substantial" changes made to the decks mechanics.
Like you can match them 1 for 1 with drops and healing and you'll still loose pretty much every game due to their massive tempo advantage.
While Riot claims their internal statistics and matchup tables are "healthy" all I see on mobalitics is a few very dominant decks in the 55% winrate category and one straight up busted one in the 60% category.
As we enter July I guess we'll see if Riot gets the balls to start hard nerfing certain archetypes after all the player frustration but so far its been nothing but pussy footing around by the balance team.
Fizz Tf was literally a bundle of kittens compared to what it's like to play at high ranks these days.
Yeah thats not hard. Like again, expectations are tempered right now. This expansion is releasing an auto-build aggro predict shell when control predict still isn't a thing.
That strikes me as odd coming from mtg where the whole point of draw fixing is to find answers.
So obviously lurk will be better then zillian when there's 10 cards supporting it and control zillian is only getting one in this expansion.
Just gonna highlight a few of the interesting new cards
Has a home for sure, there are aggressive shadow lists that would rather have the nexus dmg over the draw 2
yeti tribal yes pls, hook a brother up
In my nightfall lists I would literally run the 1 mana aphelios card as a cheap activator so this inclusion is a no brainer
a good non blade dance scout activator very solid
Lurk is basically a good aggressive use for scrying in runeterra which hasn't existed yet, as the only person who still plays Zillian trust me I know. While I hate to see every mechanic be reduced to an aggressive creature based strategy, instead of doubling down on the control potential; I also understand the necessity in the turbo meta, if riot doesn't want to make substantial overhauls to design.
mostly pushes Azir mf and I'm fine with that
This is the control Ziillian tool I was looking for keep in mind every predict is a reshuffle and another chance at using this spell in conjunction with a time bomb
Everything else revealed so far strikes me as a little meme-tastic but I want to hear your thoughts in the comments
I'm just gonna keep beating this dead horse but if I was designing a game...and that's a big if because I'm a marketer. If everyone of my content creators who provided free advertising for my game said hey the game is unplayable in its current state I'd have a big zoom meeting with the live design team and say hey can we push something out to get people playing our game again?
Yes they literally could have done anything and chose to do nothing until the next mini expansion. There is no possitive light to represent this choice in.
Yes they literally could have done anything and chose to do nothing until the next mini expansion. There is no possitive light to represent this choice in.
I'm talking about effort and design. Getting the art team to throw some assets out isn't hard. Rebalancing cards isn't either let's be fair. Here if you don't like Genshin let's talk about mortal shell an rpg soulslike developed by only 15 people. Like honestly let's be real here if they wanted to do bi - weekly balance patches they could, want to know how I know because that's what they used to do.
So proofs in the pudding when it comes to this sort of thing. Literally every content creator has complained that constructed is unplayable right now, most recently Swim when he reviewed the new skins. But Mogwai hasn't touched the game for a week 1/2 now and I've never seen that before.
So clearly the one patch a month thing is not good...like I can only rephrase the same point so many times.
Saying they want the mini expansions to drive balance is just another way of saying we don't want to put the time in to overhaul things when we could be designing new cards that will make us money instead of revamping old ones.
Yeah maybe. But all I can say is that they went on Redit to be like hey we're taking a more proactive approach. Then a month goes by between mini expansions and next to nothing is done.
That doesnt sound new to me that sounds like more of the same and that we arent getting back to the age where vanilla cards were re-designed and gameplay avenues were opened.
Down votes don't matter to me, I'm not a Riot apologist. When MTG is taking a more active role with balance adjustments as a paper game then a digital card game being run by an esports giant you have a problem.
I just meant that absolutely nobody talks about it. It's performing exceptionally well in the meta but nobody complains about it despite its relatively high power level.
That struck me as interesting...or at least what passes for interesting while we play the never ending waiting game.
Take a look for yourself Ezreal Draven either flat out beat or go 50/50 with every single deck that isn't freijord/shadow where they are grosly disfavored.
Yeah I would say that the new balance patches have been very sucessful.
Lurk doesn't feel op as of yet. There's always gonna.be that dice roll element.
Do I want to Yolo this attack and attempt to hit lurk, do I want to predict and loose card advantage.
As for the new P and Z Shurima, God its fun, but no I don't think that's overpowered either.
Playing a 4 mana champ that can just get mystic spotted is risky.
The changes to core cards are interesting. Ionia got buffs which is nice, because for a while it was like why ever play Ionia over shurima.
Bilgewater buffs for sure, I think kegs could be a thing again.
Everything just feels up in the air right now and I hope it stays that way for atleast a week.
https://playruneterra.com/en-us/news/game-updates/patch-2-11-0-notes/
Its the patch to end all patches. It hits every single 55% winrate deck, it hits decks that are just irritating to play against, it hit Irelia Azir, and it buff vanilla cards nobody plays.
Can't really get any better then that.
Karma is fixed, Heimer is fixed, will of Ionia buff installs it as a core card for the region again. Make it rain is back for bilgewater.
Snake is a 1/1 challenger so Zoe can't just eat 2 drops for free anymore...God that was dumb.
The watcher now operates like mokai so you don't just loose instantly on your next draw
Ezreal Draven has taken a hit that's great to both its essentially free draw 2 at 1 mana, and it's key removal piece.
Thresh Nasus shouldn't have insane aggro plays anymore, and it's combo hasn't been touched
Its a bold new world, where literally nobody knows what will be dominant and I feel confident brewing again
Yeah thats what I meant by printing opt from mtg. The whole draw fix draw thing that has been a stable of blue control decks for as long as I can remember. Now P & Z can do it and honestly it's probably good enough to run in something like ezreal Draven.
Yes you're right of course that Zillian will still loose hard to lissandra but her play rate is far lower so one problem at a time.
Also all the stuff you just said sounds like a meme dream. Like you basically were like oh yeah people will totally run a 10 mana slow speed spell without ramp. Hell you can't even do that with ramp these days.
https://lor.mobalytics.gg/sets/rise-of-the-underworlds
I know I've been super meh about the card reveals so far, but today's 4 reveals are literally saving zillian as a champion.
Let's talk about everything they added to zillian as an archetype just today!
Anti- aggro deck thinning!!! This is literally a one of a kind card for Runeterra thus far and shows that somebody on the development team is doing his job.
Yes its just a do nothing 1/3 body for 1 mana, but it's a free body that comes down along side Zillian to chump block sandman against azir irellia and get you closer to finding the cards you want to play.
Time winder is literally a two mana static shock that forces a discard, guess what Zillian has card advantage for days what he needs is cheap pings along side his landmark.
Oh hey they literally just printed opt at two mana, fine by me!!!
Plus an actual good 3 drop to put in predict decks that duplicates and let's you find answers, and the body is infinitely better then that dumb 2/4 elusive.
God they should just call this card reveal timmies rejoice, we do want our game to be complicated and not just be a creature slug fest.
I take it all back Riot I'm so sorry ;)
death from below's 4 mana...pretty sure they'll just bounce and get a free attack like always. Also you have to play pyke then get the board clear after the level so that's a end game win con if it lands at all
what I'm saying is based on the reveals it will still be dominant...read the words with your eyeballs.
So there needs to be hard nerfs
Like let's say that lurk is tier 2 and has a 55 percent winrate, best case scenario because it looks pretty good
Arelia Azir will still be the best tempo list and will not take a hit in it's winrate post expansion.
So yes...plz nerf Riot k thanks it's been going on months now
Yeah as the list plays now. You either play thaliyah onto salt spire and survive to have those pop and you win. Or you loose before then, either way malphite very seldom gets played at all. Things are just tooooo turbo.
Every now and then I play a few games in diamond on my phone to see if the metas shifted and to make predictions for how new card releases will impact things.
But as far as I can tell right now, nothing being released will stop the 60% Azir Irelia meta from being dominant unless there are "substantial" changes made to the decks mechanics.
Like you can match them 1 for 1 with drops and healing and you'll still loose pretty much every game due to their massive tempo advantage.
While Riot claims their internal statistics and matchup tables are "healthy" all I see on mobalitics is a few very dominant decks in the 55% winrate category and one straight up busted one in the 60% category.
As we enter July I guess we'll see if Riot gets the balls to start hard nerfing certain archetypes after all the player frustration but so far its been nothing but pussy footing around by the balance team.
Fizz Tf was literally a bundle of kittens compared to what it's like to play at high ranks these days.
Yeah thats not hard. Like again, expectations are tempered right now. This expansion is releasing an auto-build aggro predict shell when control predict still isn't a thing.
That strikes me as odd coming from mtg where the whole point of draw fixing is to find answers.
So obviously lurk will be better then zillian when there's 10 cards supporting it and control zillian is only getting one in this expansion.
https://lor.mobalytics.gg/sets/rise-of-the-underworlds
Just gonna highlight a few of the interesting new cards
Has a home for sure, there are aggressive shadow lists that would rather have the nexus dmg over the draw 2
yeti tribal yes pls, hook a brother up
In my nightfall lists I would literally run the 1 mana aphelios card as a cheap activator so this inclusion is a no brainer
a good non blade dance scout activator very solid
Lurk is basically a good aggressive use for scrying in runeterra which hasn't existed yet, as the only person who still plays Zillian trust me I know. While I hate to see every mechanic be reduced to an aggressive creature based strategy, instead of doubling down on the control potential; I also understand the necessity in the turbo meta, if riot doesn't want to make substantial overhauls to design.
mostly pushes Azir mf and I'm fine with that
This is the control Ziillian tool I was looking for keep in mind every predict is a reshuffle and another chance at using this spell in conjunction with a time bomb
Everything else revealed so far strikes me as a little meme-tastic but I want to hear your thoughts in the comments
I'm just gonna keep beating this dead horse but if I was designing a game...and that's a big if because I'm a marketer. If everyone of my content creators who provided free advertising for my game said hey the game is unplayable in its current state I'd have a big zoom meeting with the live design team and say hey can we push something out to get people playing our game again?
Yes they literally could have done anything and chose to do nothing until the next mini expansion. There is no possitive light to represent this choice in.
Yes they literally could have done anything and chose to do nothing until the next mini expansion. There is no possitive light to represent this choice in.
I'm talking about effort and design. Getting the art team to throw some assets out isn't hard. Rebalancing cards isn't either let's be fair. Here if you don't like Genshin let's talk about mortal shell an rpg soulslike developed by only 15 people. Like honestly let's be real here if they wanted to do bi - weekly balance patches they could, want to know how I know because that's what they used to do.
So proofs in the pudding when it comes to this sort of thing. Literally every content creator has complained that constructed is unplayable right now, most recently Swim when he reviewed the new skins. But Mogwai hasn't touched the game for a week 1/2 now and I've never seen that before.
So clearly the one patch a month thing is not good...like I can only rephrase the same point so many times.
Saying they want the mini expansions to drive balance is just another way of saying we don't want to put the time in to overhaul things when we could be designing new cards that will make us money instead of revamping old ones.
I'm gonna give an example, I play genshin impact on the side and you want to know what they released as a summer event?
Literally an island paradise with a boat to travel with as a seasonal event!!!
Plus a brand new boss.
If they can do all that Riot can release one substantial balance patch once a month...yeesh
Yeah maybe. But all I can say is that they went on Redit to be like hey we're taking a more proactive approach. Then a month goes by between mini expansions and next to nothing is done.
That doesnt sound new to me that sounds like more of the same and that we arent getting back to the age where vanilla cards were re-designed and gameplay avenues were opened.
Down votes don't matter to me, I'm not a Riot apologist. When MTG is taking a more active role with balance adjustments as a paper game then a digital card game being run by an esports giant you have a problem.
https://playruneterra.com/en-us/news/game-updates/patch-2-10-0-notes/
So we're getting pool party skins instead of balance updates before the next expansion.
Because skins make money I know and Riot is a business and we don't want them shutting down Legends.
But damn having two patches go by accomplishing absolutely nothing in the competitive scene feels bad man...
I just meant that absolutely nobody talks about it. It's performing exceptionally well in the meta but nobody complains about it despite its relatively high power level.
That struck me as interesting...or at least what passes for interesting while we play the never ending waiting game.
We spend a lot of time talking about the sensational decks in LOR with amazingly fast win conditions or slower insta wins.
But what about the decks that don't do anything amazingly well but just happen to have strong matchup tables against almost everything?
https://lor.mobalytics.gg/stats/regions/PZ_NX/matchups
Take a look for yourself Ezreal Draven either flat out beat or go 50/50 with every single deck that isn't freijord/shadow where they are grosly disfavored.
Thats actually secretly amazing!!!
What do you guys think?