There are a ton of cards I like in this game that have slowly become unplayable
Everyone list a few and see if we can't get them buffed
Rimetusk Shaman a 3/3 for five mana that does nothing when you play it imagine playing this into a calibrum or get excited. This stat line made more sense when grasp was the only good answer, but those days are long gone make it a 3/4 it will never be op at least it will demand 2 cards to answer
Roughly a million times worse than his 2 mana brother, pinging is not this valuable make him a 3/2 for 3
the bunny needs to be a 0/1 for this card to work
For goodness sakes we have 3/4 boxtupuses being summoned for 2 mana with challenger
We have a 2/3 elusive for 2 in Targon, this needs to be a 3/2 elusive for 3
just make it a 2/1 lets pretend yeti decks can be a thing
So bad I can't even find his updated stats. He's a 1/3 for 4, I could see this being 3 mana as a 1/2
He's a rare by the way new players will be like awesome...then awww
Just make it a 3/3 that summons a 3/3 on play we have the golden sisters in targon
This is just 2 regions by the way where we see the core set needing a little love.
Moonlight affliction I put as a one of in most of my Targon decks, its that high impact. If you think about it, it's kind of like a harsh winds style of effect.
Burblefish for sure, I like it in Tf Apehlios in a big way, it's strong but not unfair in my oppinion.
Sure you can flood a board with them thanks to interative invention but these are all slow plays. Not the spell but playing the units and then swinging.
You would never ruinate into it, but like an avalanche, withering wail plus ping, mystic shot get excited, it's not game over.
Suit up is the scary card actually as it has always been in fiz decks. Turning an elusive.into a 4/4 at burst speed.
Sure but what you're saying is very different than most card games. Like mtg a "meta" deck is objectively the strongest and the highest played by an overwhelming majority.
I also doubt that high level play is much different in terms of play rates.
Recently Mogwai was remarking on how everyone is playing Temo Ezreal, the meme deck that shows up as number 10 on my list.
Now maybe piloted by the best players it gets better results and is secretly amazing, but nobody actually thinks that.
The truth is this community is just really open to playing what they want and frankly I won't play a single meta list without heavily modifying it myself because I know these list are not set in stone and aren't "spectacular" outside of the very specific context in which they are played.
mobalytics, meta stats, region data. It's the only way to get to see top played lists, otherwise it's by winrate and the playrates are about 1 percent.
Are we talking big elusives or the ones that are more meta and vulnerable to the multitude of ping affects available to shadow isles?
I too came from mtg, so for those that are new to the game certain cards are pretty much auto includes in their respective regions. Things like mystic shot in P & Z and vile feast in shadow.
Yeah I know right. Although I bet someone is gonna try rockbear arena...and it will be bad 😅
Last time I had said that these landmarks would be really average if they only went off once
https://www.youtube.com/watch?v=qlU1lEFyDWg
Now if finally makes sense
Taliyah will duplicate those little pieces of land on play
This is great reminds me a lot of dirt decks from Shadowverse
Just go look at all the new cards yourself they are fantastic
https://lor.mobalytics.gg/sets/empires-of-the-ascended
Yeah personally I'm fine with it too.
Winrates all around are basically even
You're not gonna find anything that tops 55 percent reliably right now
and if I had to guess that's where the real frustration is
There is no best deck, there is no laddering guarantees.
No this beats the meta, here the hot new list.
It's just a lot of well balanced cards
Also new cards aren't better than old ones, and that's what really bugs people
So increasingly I've noticed a sentiment that people just aren't having as much fun with Runeterra
After the slow ascension of Targon as the best control region.
I wanted to hopefully put together a list of features along with everyone else
That pinpoints what these issues are.
Keep in mind I love Targon personally but this is for the good of the player base
Silences - Stop the go big strategy
Playing a card like Braum as a win con prior to Targon was never meta defining but it was possible
Now I wouldn't ever recommend stacking more than one take heart on him, and you probably don't main deck it
card advantage - stops the removal strategy
Shadow Isles control or corina control used to be a valid way to play the game
But now that every card in Targon tutors for a bigger threat you will never out remove a skilled opponent.
Ledros is a pretty big casualty here
combo - stops the slow speed strategy
While Zoe Lee Sin isn't actually a top tier deck, in fact it's kinda bad
It does punish certain card speed so hard to delete them entirely
cards like trueshot barrage were never great but they were playable in certain scenarios
Image spending 7 mana against a Lee sin with 6 counters and burst speed interaction
Healing stops the burn strategy
Burn aggro used to be the highest played deck in Runterra
Even greater than Kinkou elusives by a long shot
The fact that a 0 champion aggro list doesn't exist anymore
Is really punishing for new players that only want to play a few games a week
Here are just some possible reasons players are enjoying the game less
let me know what you come up with in the comments
So we have a new keyword to examine that is going to be very hard to evaluate properly.
How exactly do countdown and prediction interact with one another.
If I had to guess predict is likely very similar to scry from mtg you get to peak your top card and see if it goes on top or the bottom
So the objective is to buff random allies then dig for them
As for the countdown landmarks I think they are solid you get the effect on your next attack turn effectively, and every next attack turn after.
So cycling on turn 2, draw on 4, draw on 6, draw on 8
That's really strong and I think main deck landmark removal may be essential now and that's great
------------------------------------------Edit-----------------------------------------
They said on twitter that countdown cards destroy themselves so you only get the 1 2/2 or the 1 draw. That's not great
---------------------------------------Edit 2--------------------------------------------
so predict is look at top 3 put 1 on top
If this was mtg this would be a hugely powerful play effect in standard.
However in Runeterra digging for answers isn't common because board clears are over costed and situational.
This trailer is a lot less impressive but look at what Jarvan actually does.
He is literally the highest tempo creature card in the game
This is going to result in the scariest open attacks you've ever seen and the value too
Frost bites are the only solid counter when opponent is attacking on evens
https://www.youtube.com/watch?v=PTSiCiYQfIE
Also take a look at some of the other cards.
more rally, 1 mana challenge off a cythria that's op as hell, a 4/4 that turns into a 5/5/ with tough
Yeah big overwhelm croc shivana isn't enough to make me wet yet personally.
I like the vulnerable synergy, there's a lot in Bilgewater for that.
Hopefully we see some more Egyptian mage style champs that aren't as big and dumb
I also like the region with a late game focus and have landmarks be more essential
Reminds me of gods pharos gift in mtg
Pretty cool the Egyptian region gets to double level up champions but you have to run and play a landmark to do it.
and it needs allegiance which is weird or you could tutor for it I guess
Divergent paths in Targon might be the solution
Here's the champ in action and the new cards
https://lor.mobalytics.gg/sets/empires-of-the-ascended
https://www.youtube.com/watch?v=_cfBJO6O_Ek
There are a ton of cards I like in this game that have slowly become unplayable
Everyone list a few and see if we can't get them buffed
Rimetusk Shaman a 3/3 for five mana that does nothing when you play it imagine playing this into a calibrum or get excited. This stat line made more sense when grasp was the only good answer, but those days are long gone make it a 3/4 it will never be op at least it will demand 2 cards to answer
Roughly a million times worse than his 2 mana brother, pinging is not this valuable make him a 3/2 for 3
the bunny needs to be a 0/1 for this card to work
For goodness sakes we have 3/4 boxtupuses being summoned for 2 mana with challenger
We have a 2/3 elusive for 2 in Targon, this needs to be a 3/2 elusive for 3
just make it a 2/1 lets pretend yeti decks can be a thing
So bad I can't even find his updated stats. He's a 1/3 for 4, I could see this being 3 mana as a 1/2
He's a rare by the way new players will be like awesome...then awww
Just make it a 3/3 that summons a 3/3 on play we have the golden sisters in targon
This is just 2 regions by the way where we see the core set needing a little love.
Post your ideas down below.
So mobalyitics has updated it's tier list, and I have to say I'm impressed this go around.
https://lor.mobalytics.gg/meta-tier-list
There are some boss inclusions in here, like sparklefly combo
Lucian ephemerals
Swain TF rightly featured again
Just an overall effort to expand B tier into something great for us diversity enthusiasts like me
c Tier is still absent but that's probably for the best
Legends is actually a very balanced game in terms of play rates and win rates
Like if you still want to pilot Soraka, I bet you could hit a 54 percent winrate and rank up just fine.
It's all down to the player, and that's what makes this game so great.
I don't hate that targon is good now, it literally took 3 mini expansions to get there and an event.
We're getting another region in march I think
So I expect a similar pattern.
Moonlight affliction I put as a one of in most of my Targon decks, its that high impact. If you think about it, it's kind of like a harsh winds style of effect.
Burblefish for sure, I like it in Tf Apehlios in a big way, it's strong but not unfair in my oppinion.
Sure you can flood a board with them thanks to interative invention but these are all slow plays. Not the spell but playing the units and then swinging.
You would never ruinate into it, but like an avalanche, withering wail plus ping, mystic shot get excited, it's not game over.
Suit up is the scary card actually as it has always been in fiz decks. Turning an elusive.into a 4/4 at burst speed.
So I'm just gonna list a number of cards I was wrong about and I want everyone to leave a comment with their own.
Legends of Runterra is a sufficiently complicated game to get your calls right 100 percent of the time
I thought this card was total trash boy was I wrong.
8 spell mana isn't that hard to hit in a ramp list.
If you run at least ten - 8 plus cards it will cycle or draw 2 usually.
and it let's you hit enlightened at burst speed so in the right deck it's practically a combat trick
We'll broaden this out to veteran investigator as well
Logic would dictate that playing a card to draw your opponent cards puts you behind on advantage
But it turns out in specific lists this can be used as an advantage
Shrooms is the popular meme way right now, but I think that it also has real potential in deep.
After all, once you hit deep and have nautiuls you can just empty your hand and your opponent can't
This one's cheating because he got a sneaky buff in the last patch
But this is a legit card now.
Pure value on cards like zed, or elusives, or anything that spawns 2 bodies
So let me know what cards you got wrong down in the comments.
Sure but what you're saying is very different than most card games. Like mtg a "meta" deck is objectively the strongest and the highest played by an overwhelming majority.
I also doubt that high level play is much different in terms of play rates.
Recently Mogwai was remarking on how everyone is playing Temo Ezreal, the meme deck that shows up as number 10 on my list.
Now maybe piloted by the best players it gets better results and is secretly amazing, but nobody actually thinks that.
The truth is this community is just really open to playing what they want and frankly I won't play a single meta list without heavily modifying it myself because I know these list are not set in stone and aren't "spectacular" outside of the very specific context in which they are played.
Yeah so a lot of that stuff is under 5 percent and that's kind of what I was talking about.
With the top winrate lists not being as over represented as people are saying
mobalytics, meta stats, region data. It's the only way to get to see top played lists, otherwise it's by winrate and the playrates are about 1 percent.
A lot of the time when streamers talk about tier lists they do so in a vacuum based on pure win rates
This can actually be highly deceptive because meta's actually refer to what people are playing not what is winning the most.
So here are the most popular lists in the game
1. TF, Aphelios - here we see the free boxer list and it's variants at top popularity at 9.5 percent play rate.
2. Viktor, Aphelios - people are playing for fun factor at 8.8 percent play rate but the winrate is below 50
3. Aphelios, Yassao - 8.3 percent play rate and an awful winrate but very fun
4. Discard aggro - 8 percent play rate and one of the best decks right now
5. Anivia control - 7.8 percent play rate and average win rate
6. TF Fizz - 6.8 percent play rate and a slightly above average win rate thought to be top tier but unproven so far
7. Fiora Shen - 5.8 percent play rate and the most reliable midrange deck in the game
8. Zoe Aphelios - A total mess of a list 5.6 percent and a terrible win rate
9. midrange Ash - 4.9 percent play rate still a solid deck but not exceptional
10. Temo Ez - a fun shroom list that has a 4.5 percent play rate and barely breaks even on wins
So what do we notice here, the most played lists are 1/2 meme's 1/2 meta that's a very good thing for the health of a game.
We also notice that a lot of the best decks in the game don't even break top 10 played.
Things like go hard, pirate aggro, these top meta decks aren't really being played enough to care about or tech against.
Let me know what you guys think, have we been examining the meta the wrong way?
Are we talking big elusives or the ones that are more meta and vulnerable to the multitude of ping affects available to shadow isles?
I too came from mtg, so for those that are new to the game certain cards are pretty much auto includes in their respective regions. Things like mystic shot in P & Z and vile feast in shadow.
For those that have past ccg experience, gwent, hearthstone, mtg arena,
You'll know that staying on top of the ever evolving card pool is basically impossible without spending money and opening packs.
If you have a life that is and don't want to grind
Legends however, I've routinely taken off months at a time and catch up on champs in like 2 weeks of casual play.
The rewards system is outstanding, the fact you can convert draft tokens into cards without playing.
Everything is set up to ensure that you can have access to every single deck you want without killing yourself.
So the only thing left is skill.
I know I've been having a blast, and I also know I'll leave again and come back just as strong.
Just to emphasize the point here's the hottest new meta list and I had no problem getting the cards
I'm always interested in rebel lists and Taric is a card that people have forgotten about and I personally struggle to play as well.