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889 totalHe said that cards will rotate out eventually--i.e., that it won't be eternal. He didn't commit to any timeframe. With the notable exception of Yu-Gi-Oh, every competitive collectible card game I can think of that's more than 3 years old--MtG, …
Thanks for monitoring for / posting all these off-channel tidbits, Flux! I love hearing about them.
Quote From meisterz39 Quote From OldManSanns In the closed beta, Cloud Drinker had an enlightened ability to decrease by 2 instead of 1, and it was insane when combo'd with Karma. Granted you still had to …
Nothing has been officially announced to the public, but some people have theories.
FYI, you might be better off trying to get every region to 8 (the first free champion) rather than trying to go all the way …
Ironically: here's a new "spooky Karma" deck from Swimstream that runs 3x awakeners that he thinks will Tier 1 now.
Glad to hear it.
Swimstream kept saying in his channel that he was "100% sure they couldn't POSSIBLY let you carry wildcards over", and that just made zero sense to me. Maybe because he thought Riot had some type …
You seem to have the worst luck, Toad. :-( Sorry about your expedition; hopefully Support can help you.
In the closed beta, [runecard]Cloud Drinker[/runecard] had an enlightened ability to decrease by 2 instead of 1, and it was insane when combo'd with Karma. Granted you still had to make it to 10 mana, but once you did it …
I see; sorry for assuming.
I've been playing Frejlord/Noxus Battle Scars and even with my oddball decklist I am DESTROYING the solo Ezreal decks. Words cannot describe how deeply gratifying it is to attack into them with a wide …
Yeah, I'm with 40 here--especially if you're still running this Lucian / Darius midrange deck from your profile. Decks of that speed are EXPECTED to lose to Frejlord control decks, man: you're just slow enough that you can't burst them …
It's definitely an underwhelming card at first glance.
A few prospects:
- Rushing to enlightenment (i.e., a Karma deck)--probably Ionia / Frejlord control deck. I think this is where Riot envisions this card.
- Stat buffs--probably also Ionia …
Quote From FortyDust It recently occurred to me that Ledros is stronger than a lot of Champions, so why not make him a Champion, subject to Champion deckbuilding restrictions?
They could significantly water him down in the …
M0gwai was my inspiration, actually! I started there and adapted to my existing collection as best I could, using sparingly using wildcards where absolutely necessary. His is a lot more 3x and a lot cheaper cards in general, and he …
Quote From YourPrivateNightmare Also, I'd recommend the one Freljord spell that buffs two allies for 3 health permanently, since you want to keep your guys alive for as long as possible.
I was …
So I finally gave battle scars a go, and I've been EXTREMELY surprised how successful it is. And my deck list is not even refined... Maybe I've just gotten lucky; maybe the archetype is so alien to everyone that their …
[runecard]Affectionate Poro[/runecard] is...not a very good card. I don't think you want any. And Rearguard doesn't really synergize with your game play, either. Honestly, I think Yasuo/stun is one of those archetypes were you just don't try to include a …
Merchant was playing around with a Warmother's Calling deck, and he was big on running 2 copies: it feels bad when you draw them both, but it feels even worse when you never draw the 1.
I'd also like …
That's...a LOT of challengers.
Consider changing from [runecard]Elixir of Iron[/runecard] to either [runecard]Take Heart[/runecard] or [runecard]Entreat[/runecard]--the former synergies with Braum and Fiora a little better, the latter helps you draw into them.
Thematically, I'd prefer it if the living shadow DIDN'T count as a summon effect and DIDN'T fizzle existing spells. The attacking unit should be transforming into an animated shadow golem the instant [runecard]Shadowshift[/runecard] resolves, subject to all the physical and …
I would dump 1 Dawn and Dust for a 3rd Sentry: your early curve is looking a little rough, and triple of your game-ending bomb is a pretty aggressive considering you have so many stall tools.
Also consider trading …