I want this card to be good. The corrupt mechanic is a cool idea that hasn't turned out well yet. I just hope the Priest+neutral corrupt cards package makes for a viable deck.
I like this card. It is flexible for single target and mass removal options. There are also some interesting possibilities with healing and other 'on attack' conditions. This should make for some fun plays.
I hope this card is too slow for play. Libram Paladin already has annoying heals this will just make it more frustrating. Hopefully there just isn;t room in the deck to put this card in.
This needs a new style of paladin to make it worthwhile. If Paladin gets a good 1-2-3 curve of minions going that are also worth bringing back all at once, this becomes a great card. I just don't know what that combo would be.
If this becomes a playable card it will require careful planning on when to play it so that the spellburst is most effective. You will need to play all but one of the single target freeze effects (or trigger the minion attacks), then play this card, and then play the final spell to set it all off. If you are comboing it with Frost Nova or Blizzard, it won't be as tricky. I wonder how well it works since you would want to bank up a few freeze effects for maximum spellburst damage. But how many can you afford to save if you build your deck around those?
This is an interesting combination of keywords. I think it will require some planning of setting up lethal later. Being able to use mana biscuit at some point to further bank mana will let you do some interesting burst damage on the awaken turn.
Another shot card but this one doesn't look to be usable right now. I don't think Hunters want to slot a card in for token control.They want cards to go Face.
I don't think this fits with many Hunter playstyles. They don't usually want to generate random cards, even if it is limited to the beast tribe. You would want to play this with at least one other beast in hand that is also playable that turn but there is no guarantee that you coninue to get playable cards. I'll be surprised if this makes it in a competitive deck.
I think it can work to make a final board push in a token druid deck. This is probably the top end of what that deck would like to run. Does the deck have enough other pieces to make it work though?
I think this one will be very polar in its use. Most of us who don't have the encyclopediac knowledge of the different cards and their costs will not be able to play this at the appropriate time to get what we really want. The true hardcore guys will absolutely use this card well. It is still going to be RNG if you are offered the card you want, but I think it can be good.
I hope this acts like discover to add different spells that you didn't include in the main deck. It would give some potential situational flexibility. I think this will do some work in better enabling the spell damage/burst shaman archetype. I'm not sure where it fits in the druid game plan though.
I like that there are new corrupt cards. I just hope that it makes the archetye playable. The new versions of the Old Gods just don't seem impactful on the meta.
The attack restriction is mostly trivial. I know I'm not great at deck building and recognizing interatctions, but I don't see a deck that wouldn't use this. It is over statted and is tough to remove.
This will be a very powerful card. Not only does it disccover one of the core mechanics of the class, but it immediately enables it (the card will appear in the right hand outcast slot) and it discounts it. DH continually gets powerful cards.
Am I overreacting when I say this is a busted card? How do they give the one hero who already has a the cheapest hero power at 1 mana the option to play it for free? It even comes on a minion with a decent stat line. I hate it already.
Is this card just banking up two mana to use on a future turn? How often do you really want to float two mana even if it is to save it for later? Unless this is for some multiple spells on a single turn kind of thing. Played with any kind of mana reduction and you do end up gaining mana by playing it.
Idon't think this one is going to see much play. The theoretical support for the Big archetype doesn't seem to be enough. Now this rating could change if more support for that archetype emerges.
I want this card to be good. The corrupt mechanic is a cool idea that hasn't turned out well yet. I just hope the Priest+neutral corrupt cards package makes for a viable deck.
I like this card. It is flexible for single target and mass removal options. There are also some interesting possibilities with healing and other 'on attack' conditions. This should make for some fun plays.
I hope this card is too slow for play. Libram Paladin already has annoying heals this will just make it more frustrating. Hopefully there just isn;t room in the deck to put this card in.
This needs a new style of paladin to make it worthwhile. If Paladin gets a good 1-2-3 curve of minions going that are also worth bringing back all at once, this becomes a great card. I just don't know what that combo would be.
If this becomes a playable card it will require careful planning on when to play it so that the spellburst is most effective. You will need to play all but one of the single target freeze effects (or trigger the minion attacks), then play this card, and then play the final spell to set it all off. If you are comboing it with Frost Nova or Blizzard, it won't be as tricky. I wonder how well it works since you would want to bank up a few freeze effects for maximum spellburst damage. But how many can you afford to save if you build your deck around those?
This is an interesting combination of keywords. I think it will require some planning of setting up lethal later. Being able to use mana biscuit at some point to further bank mana will let you do some interesting burst damage on the awaken turn.
Another shot card but this one doesn't look to be usable right now. I don't think Hunters want to slot a card in for token control.They want cards to go Face.
I don't think this fits with many Hunter playstyles. They don't usually want to generate random cards, even if it is limited to the beast tribe. You would want to play this with at least one other beast in hand that is also playable that turn but there is no guarantee that you coninue to get playable cards. I'll be surprised if this makes it in a competitive deck.
I think it can work to make a final board push in a token druid deck. This is probably the top end of what that deck would like to run. Does the deck have enough other pieces to make it work though?
I think this one will be very polar in its use. Most of us who don't have the encyclopediac knowledge of the different cards and their costs will not be able to play this at the appropriate time to get what we really want. The true hardcore guys will absolutely use this card well. It is still going to be RNG if you are offered the card you want, but I think it can be good.
I hope this acts like discover to add different spells that you didn't include in the main deck. It would give some potential situational flexibility. I think this will do some work in better enabling the spell damage/burst shaman archetype. I'm not sure where it fits in the druid game plan though.
I like that there are new corrupt cards. I just hope that it makes the archetye playable. The new versions of the Old Gods just don't seem impactful on the meta.
The attack restriction is mostly trivial. I know I'm not great at deck building and recognizing interatctions, but I don't see a deck that wouldn't use this. It is over statted and is tough to remove.
More shoulshards and more card draw for two classes that don't need it. This will be another staple card in warlock and most demon hunters.
This will be a very powerful card. Not only does it disccover one of the core mechanics of the class, but it immediately enables it (the card will appear in the right hand outcast slot) and it discounts it. DH continually gets powerful cards.
I gave this article 5 stars for the writing alone. You got several involuntary chuckles from me while reading.
Am I overreacting when I say this is a busted card? How do they give the one hero who already has a the cheapest hero power at 1 mana the option to play it for free? It even comes on a minion with a decent stat line. I hate it already.
Is this card just banking up two mana to use on a future turn? How often do you really want to float two mana even if it is to save it for later? Unless this is for some multiple spells on a single turn kind of thing. Played with any kind of mana reduction and you do end up gaining mana by playing it.
Idon't think this one is going to see much play. The theoretical support for the Big archetype doesn't seem to be enough. Now this rating could change if more support for that archetype emerges.
As most are saying, this looks like a great 1 drop for any control leaning deck. I think it will encourage the emergence a some good control decks.