I think Paladin could use a new Libram with Discover effect attached to it, something like a Twisted Knowledge but as a Libram (so base cost should be overcosted ofc).
That way you add some extra Value AND variation within an archetype that honestly feels quite dull - which shouldn't since we're talking of books here, and books should never feel dull!
Too much reach on DH and Odd DH in Wild (topdeck by wr and meta presence according to VS, having swarm decks as best counters, which is nuts for a Tempo deck).
It's ok to have a new shiny class, but having it dominate the meta with just a bunch of cards out of nowhere is frustrating. Even moreso in Wild where some classes have been stagnating for ages.
Warrior probably needs to be hit again as well, but I don't know the deck well enough.
Overall, decent buffs, decent nerfs, but I don't think this is going to be the last nerf patch of the expansion, not enough.
Current non-golden rewards are much better in practice, since they give you more cards, enlarging your collection faster and improving the overall quality of your playtime - which is way better for beginners, F2P or small P2W.
I actually never understood why they should give golden cards for monthly rewards.
TBH, I expect even more nerfs happening on DH, for a very simple reason: it is Tempo now, but DH is good at ANYTHING. So, unless they reduce its overall powerlevel, in the next expansions they won't be able to add any significant cards to the class - and even if they did (eg push only Control DH), they would make the class exceedingly resilient to the meta, to the point where the metagame is Illidan vs Others.
The same may happen to Enrage Warrior, but the class has many more weaknesses than DH (ie card draw).
I am saying that now is not as better as people perceive it to be.
At the end of the day, anything is an assumption, including yours. I am also talking of facts, it's just that you refuse to see them.
But if we look at the bare effects here, is that with people being happy with the current policy, there will hardly be room for further improvement (eg. release more interesting and varied cards, and less OP BS). Why improvimg if people are content?
Also, the surface of things IS a PTR mode, whether it is in the backoffice or not. I am discussing what we get (obviously OP stuff that requires multiple nerfs, it happened twice in a row now after Galakrond Shaman), what we perceive (we are happy with the nerfs, instead of being frustrated with such releases), and how the devs adjust the game (keep going with this policy, instead of more internal testing, and more variety in card design and card release).
I hope I made my point clear here: all I am concerned about is exactly the dynamic future of the game.
PS: this 3rd round of nerfs didn't really come soon enough.
I don't really suppose malice from the devs, just an incredibly obvious maximum outcome with least effort, that the playerbase perceives as a positive revolution made for them.
But it's far from optimal from the customer point of view. They probably changed very little on their side: they just refine less before releasing, and they let us test it.
As I said in another comment, it's just a huge PTR.
And no, the obviously broken cards were truly obvious. No need for testing. Some are still out there btw. Let's be honest.
People like it, and I accept it.
I'm pointing out the appeasement of the perception (because this does not push for improvement), not malice.
No, you'll both be downvoted because the majority of people just straight up disagree with your opinion. "People like to be overwhelmed and get bitter at broken stuff"...have you even read your own sentence?
People like a living metagame, where things don't just get released and left alone for the rest of eternity. If you play an eternal format in card games, like Legacy in MtG, or Wild in Hearthstone, it is expected that things will change slowly, with like one or two strong things coming in per expansion, if you're lucky. Ever since the release of AoO, the Wild meta has barely had time to become stable, stale and boring. Why? Because the devs keep on meddling in it, changing things up, buffing things that disappointed, nerfing things that got a little too out of hand. I was at a point where I felt I got Buff Paladin kinda figured out, knew where its place was, no point testing it anymore and bam, Libram buff, time to give it another whirl.
It's good for competitive players to keep things fresh, and it's good for brewers like me who like to have things to discover and figure out constantly. It's just good for the health of the game to have an active development team rather than one that releases a 100 % guaranteed balanced and fine tuned set and the next time you hear of them is when the next one is coming up 4 months later. We've been there. We've seen it. We don't need to go back to it cause we know where it leads: the game gets boring and stale about a month into the new expansion.
Do you want a fresh and dynamic meta? Release new cards more often.
Simple as that.
No need to release broken cards just to have something to nerf.
The buffs is a different matter and I said it (maybe YOU should read better?): I'm fine with buffing cards that proved underwhelming (it's obviously better than powercreeping within the same expansion).
Nerfing obviously broken cards is like throwing crap on your car to have a good reason to wash it and fool yourself in thinking it looks like a new one.
Fine if you like it, fine if you disagree with me. Just be aware of it, instead of blaming me for pointing it out
Either I am right with the PTR assertion, or we should believe the devs genuinely thought the original Galakrond Shaman and DH could be fine as they were.
Once can be a mistake, twice is not anymore: it's a policy.
Sadly, people like to live in an eternal PTR, confusing it with dynamic content release.
People like to be overwhelmed and get bitter at broken stuff, and appreciate the subsequent relievement of nerfs even more.
I'm fairly happy with most buffs, but most nerfs happen on stupidly and obviously broken cards, over and over, as if we players were a bunch of chimps (with all due respect for chimps).
We'll both be downvoted for disagreeing with this policy.
I think Paladin could use a new Libram with Discover effect attached to it, something like a Twisted Knowledge but as a Libram (so base cost should be overcosted ofc).
That way you add some extra Value AND variation within an archetype that honestly feels quite dull - which shouldn't since we're talking of books here, and books should never feel dull!
Warglaives of Azzinoth needs to be (6).
Too much reach on DH and Odd DH in Wild (topdeck by wr and meta presence according to VS, having swarm decks as best counters, which is nuts for a Tempo deck).
It's ok to have a new shiny class, but having it dominate the meta with just a bunch of cards out of nowhere is frustrating. Even moreso in Wild where some classes have been stagnating for ages.
Warrior probably needs to be hit again as well, but I don't know the deck well enough.
Overall, decent buffs, decent nerfs, but I don't think this is going to be the last nerf patch of the expansion, not enough.
As far as I remember, and understood back then, odds increase with packs, but following a slow curve that flats out at 40.
Faerie Dragon is a theme that could end up being ridiculous or sick af.
I'm curious to see how this ends up.
If you want golden cards you can craft them.
Or if you want them randomly, you can buy packs.
Current non-golden rewards are much better in practice, since they give you more cards, enlarging your collection faster and improving the overall quality of your playtime - which is way better for beginners, F2P or small P2W.
I actually never understood why they should give golden cards for monthly rewards.
Board recovery in DH is astonishingly good, by virtue of the very Tempo package that keeps the class going.
It lacks some Value, but obscene Card Draw + Tempo is basically what Value does.
And Healing is also there, as well as Board clears.
I have yet to see a DH losing to fatigue, as they have huge reach.
Some of these traits must go or be nerfed again.
The fact Rage Warrior is favored means Rage itself is also extremely good, but not that DH is ok.
TBH, I expect even more nerfs happening on DH, for a very simple reason: it is Tempo now, but DH is good at ANYTHING. So, unless they reduce its overall powerlevel, in the next expansions they won't be able to add any significant cards to the class - and even if they did (eg push only Control DH), they would make the class exceedingly resilient to the meta, to the point where the metagame is Illidan vs Others.
The same may happen to Enrage Warrior, but the class has many more weaknesses than DH (ie card draw).
On paper, the buff on The Lurker Below to 6/5 looks really good.
The card will become a potentially good Tempo swing.
HOWEVER, the Battlecry stays the same:
Let me add Sir Finley of the Sands.
Dear Scarab Knight,
They didn't let you start during the first turn [as a (1)1/3],
They hindered back your knighthood placing you second in line, and made impossible to reliably tutor your arrival [with Crystology]
Soon enough
To make you good.
I didn't say before was better.
I am saying that now is not as better as people perceive it to be.
At the end of the day, anything is an assumption, including yours. I am also talking of facts, it's just that you refuse to see them.
But if we look at the bare effects here, is that with people being happy with the current policy, there will hardly be room for further improvement (eg. release more interesting and varied cards, and less OP BS). Why improvimg if people are content?
Also, the surface of things IS a PTR mode, whether it is in the backoffice or not. I am discussing what we get (obviously OP stuff that requires multiple nerfs, it happened twice in a row now after Galakrond Shaman), what we perceive (we are happy with the nerfs, instead of being frustrated with such releases), and how the devs adjust the game (keep going with this policy, instead of more internal testing, and more variety in card design and card release).
I hope I made my point clear here: all I am concerned about is exactly the dynamic future of the game.
PS: this 3rd round of nerfs didn't really come soon enough.
I don't really suppose malice from the devs, just an incredibly obvious maximum outcome with least effort, that the playerbase perceives as a positive revolution made for them.
But it's far from optimal from the customer point of view. They probably changed very little on their side: they just refine less before releasing, and they let us test it.
As I said in another comment, it's just a huge PTR.
And no, the obviously broken cards were truly obvious. No need for testing. Some are still out there btw. Let's be honest.
People like it, and I accept it.
I'm pointing out the appeasement of the perception (because this does not push for improvement), not malice.
Do you want a fresh and dynamic meta? Release new cards more often.
Simple as that.
No need to release broken cards just to have something to nerf.
The buffs is a different matter and I said it (maybe YOU should read better?): I'm fine with buffing cards that proved underwhelming (it's obviously better than powercreeping within the same expansion).
Nerfing obviously broken cards is like throwing crap on your car to have a good reason to wash it and fool yourself in thinking it looks like a new one.
Fine if you like it, fine if you disagree with me. Just be aware of it, instead of blaming me for pointing it out
That.
Either I am right with the PTR assertion, or we should believe the devs genuinely thought the original Galakrond Shaman and DH could be fine as they were.
Once can be a mistake, twice is not anymore: it's a policy.
I totally agree with you OP.
Sadly, people like to live in an eternal PTR, confusing it with dynamic content release.
People like to be overwhelmed and get bitter at broken stuff, and appreciate the subsequent relievement of nerfs even more.
I'm fairly happy with most buffs, but most nerfs happen on stupidly and obviously broken cards, over and over, as if we players were a bunch of chimps (with all due respect for chimps).
We'll both be downvoted for disagreeing with this policy.
So tempted to craft that sweet The Lurker Below for Even Shaman!
This set of buffs/nerfs looks MUCH better than the last one.
Sir Finley of the Sands needs an Aldor Attendant treatment!
So tempted to craft murgur murgurgle for Renodin...
The Curator > Murgurgle Prime > Alexstrasza is a pretty strong curve.
Very high standards here.
Nat, the Darkfisher
Such a cool concept, so bad stats!
If he was at least a 3/4 he could be used for Tempo, if he had 100% he'd be a decent Mill card. Instead, he's half and half, and neither of them...
An adventure with no new cards is meh.
Hopefully they will release some, I thought the DoD/GA format (midterm mini-expansion) was bound to become staple?
Too many one-ofs in this deck, yet not enough for a Highlander setup.
I think you should refine it more.
You will probably get to a Tempo Priest with Galakrond package, which is something that's been marginally experimented for some weeks now.
Galakrond Buff Priest is better than people think, but ultimately unreliable and/or skill intensive.
A Thief package could also be taken into consideration.