RavenSunHS
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1,472 totalMany decks in Wild are broken. Most of them abuse a fast Combo supported by consistent Survival package.
Other decks don't have the Combo, but they can equip multiple OP cards with synergy with each other. These decks are …
[card]Altruis the outcast[/card] is still broken.
Many of the other nerfs are also more delicate than I expected, but they could be fair enough at least for Wild (enough room for Aggro to step once again into the fray, …
I expect most of them to be mana cost adjustments.
Except:
[card]battlefiend[/card]: reduce health to 1.
[card]Open the waygate[/card]: cast 10 spells.
[card]Bloodbloom[/card]: targets spells that cost up to (5).
[card]Sacrificial pact[/card]: target friendly demon …
But the albatross can only delay Raza, not really prevent it (unless you go hard with duplicates).
Also, albatross may be nerfed for Standard purposes soon (to be seen how).
Btw, if they nerf those decks too much, we may actually be going towards a Raza Priest meta.
Raza Priest is a solid mixture of Control and Combo, it might fulfill the niche left by the nerfs.
What …
Secret Mage is counterable by a variety of decks, proper counterplays, and even tech cards.
No such thing is true for DHlock and QMage, which is why they were targeted for nerfs.
The nerfed decks are Combo decks, …
Yeah sure, but I thought that being unable to refill your hand was exactly the point of having a class weakness in card draw.
I don't think all classes should be allowed to have some form of multiple draw …
Quote From kvist56 I’m assuming the safe bet is 3 mana. The effect is insane, and the workaround cataclysm seems out of character for blizzard, since they rarely encourage combo. Darkest hour will die, and very few people …
[card]Loot hoarder[/card], [card]novice engineer[/card]. They're pretty efficient as neutrals.
I don't see the point of bothering with more cards, for classes which are not meant to draw a lot.
Oh well, we'll see...
As much as I hate Secret Mage, these nerfs will help Renodecks coming back in meta, and that in turn will keep Secret Mages in check.
You can replace [card]bloodbloom[/card] with [card]galvanizer[/card], then find one extra deck spot for the second [card]galvanizer[/card].
It's actually better Tempo during the game, since galvanizers are not dead cards during the game, especially if you consider synergy with [card]zilliax[/card] …
Ok, now I'm in love with Alec Dawson.
My bet:
[card]Open the waygate[/card] to require 8 spells (or maybe even 10).
[card]Bloodbloom[/card] to (4).
As much as I love generating spells in Mage, QMage has grown …
I daresay the whole class should be fine with:
- [card]Skull of Gul'dan[/card] discounts cards by (2) (Outcast would still be 'draw 3 for free', possibly still too good).
- [card]Priestess of fury[/card]: deals damage at the START of …
Quote From Helios Leave my favorite class alone. Yes he goes face, yes he doesn't give a shit about your taunts. That's what that class is all about.
That shouldn't imply the class should easily …
Zephrys is unable to plan ahead, he either finds answers for current turns, or Value plays.
Since you can't interact with a dormant minion, he won't give you answers for it.
It sounds like a limit, but it …
Well, with some further tuning, I came up with this one, and I just defeated a Secret Mage also thanks to a big swing (wall-o-demons) with [card]kanrethad prime[/card]!
Here's the list, I am wondering about replacing one Aranasi with …
Well, we all knew, we just didn't know how much.
Also, DH deserved an animation being the new class.
So did anybody have any success with this card? Especially in Wild?
I have been trying him in Evenlock, and truth is I either win or lose before I can actually draw [card]kanrethad prime[/card] (literally, I have yet to …
I love the style!
We need a full-blown saga with this stuff!