Many were probably unsure after the nerfs on DH without enough time to playtest, but Leta bringing Aggro DH and winning proves the class is still VERY solid. It may not be overwhelming anymore, but still good.
I mean, we still have Odd DH carrying surprising results in Wild, despite what seemed to be backbreaking nerfs for the archetype (much more than in Standard).
Afterall, Illidan is a cockroach since WoW TBC (when everyone thought he had been killed in a duel by Arthas)...
side question, can this be the first step into creating a different game mode with decks being able to run dual class as in MTG?
I actually thought this the day I realized we're about to receive a new mode for Constructed: maybe we'll get to build decks after choosing two classes. And Ranked mode retains an echo of it with the dual-class cards...
Shaman kicks in 1 turn earlier than each Big Priest summoner, which is why BS is substantially more successful than BP.
Add to this a heavily board-based Aggro population, with nobody bothering with Maiev Shadowsong (I'm seriously baffled at this tbh), and you get a pretty successful deck.
I don't think it is actually t1, especially after the meta adjusts against it (BS is barely more than Off-meta atm, and up to few days ago everyone was focused against Odd DH and PW), but it is a viable deck.
And the new Lightning Bloom threatens to throw everything way over the top.
It's since pre-nerfed Barnes that I keep saying that no Summon from hand should ever cost less than (5) and no Summon from deck should ever cost less than (7) or even (8)...
All I know is I want to see Haunting and Ghostly stuff from Warlock/Priest (like Corruption Warlock in WoW), NOT Psychic Madness and not just anonymous Shadow magic but restless Souls too.
The Glass Knight triggers with healing, and healing in Paladin is highly inefficient, except for few cards, and clunky, since Control decks don't hurt you enough.
Spellburst triggers only once, but it is far more reliable as a trigger.
Serrated Tooth was DR, required at least (2) more to activate immediately, and it was bound to Rogue Class, which is definitely not a board-buff class.
ie compare Rogue boards with Murloc Paladin or Token Druid or Odd Paladin.
Strong for Burgle Rogue (which is itself quite weak tho), not so strong for Mage.
In Wild, QMage is already an extremely tight deck, and this card with its Combo requirement is in average no faster than Banana Buffoon or Primordial Glyph or Magic Trick, so it won't find room there.
However, as much as I like Old Gods, N'zoth in particular, I am disturbed by the fact we've continuously received Faceless cards, nearly in ever expansion.
Overpresence of Faceless cards spread through expansions makes the Old Gods theme less unique, much less than it should, in order to convey the proper amount of forbidden occultism.
Many were probably unsure after the nerfs on DH without enough time to playtest, but Leta bringing Aggro DH and winning proves the class is still VERY solid. It may not be overwhelming anymore, but still good.
I mean, we still have Odd DH carrying surprising results in Wild, despite what seemed to be backbreaking nerfs for the archetype (much more than in Standard).
Afterall, Illidan is a cockroach since WoW TBC (when everyone thought he had been killed in a duel by Arthas)...
I actually thought this the day I realized we're about to receive a new mode for Constructed: maybe we'll get to build decks after choosing two classes. And Ranked mode retains an echo of it with the dual-class cards...
Barnes < Ancestor's Call
Shadow Essence < Muckmorpher
Shaman kicks in 1 turn earlier than each Big Priest summoner, which is why BS is substantially more successful than BP.
Add to this a heavily board-based Aggro population, with nobody bothering with Maiev Shadowsong (I'm seriously baffled at this tbh), and you get a pretty successful deck.
I don't think it is actually t1, especially after the meta adjusts against it (BS is barely more than Off-meta atm, and up to few days ago everyone was focused against Odd DH and PW), but it is a viable deck.
And the new Lightning Bloom threatens to throw everything way over the top.
It's since pre-nerfed Barnes that I keep saying that no Summon from hand should ever cost less than (5) and no Summon from deck should ever cost less than (7) or even (8)...
All I know is I want to see Haunting and Ghostly stuff from Warlock/Priest (like Corruption Warlock in WoW), NOT Psychic Madness and not just anonymous Shadow magic but restless Souls too.
ie Drain Soul, The Soularium, etc.
Mage/Shaman could include some Freeze, but more likely it's about Devolving, as per Devolving Missiles, and Elementals.
It's not even RNG actually, because both players know the effect before Mulligan.
It CAN be RNG in its Discover or Generation effects, but is that even relevant, since it doesn't even happen all the times?
People are just tilted.
It's disingenuous to blame this card and be ok with Brightwing.
The Glass Knight triggers with healing, and healing in Paladin is highly inefficient, except for few cards, and clunky, since Control decks don't hurt you enough.
Spellburst triggers only once, but it is far more reliable as a trigger.
The only real problem with this card is Big Shaman, which is already annoying enough in Wild.
Aside from that, I can't see it being exceedingly threatening, it's more like a sidegrade in Even Shaman and Combo Druid.
I guess we're gonna see more Plague of Murlocs...
Germination and [Hearthstone Card (psychic split) Not Found] could make fair use of this chonker.
Afaik, it is once per minion.
You play a Spellburst minion
You cast a spell
Spellburst triggers, and the keyword disappears from the minion.
Serrated Tooth was DR, required at least (2) more to activate immediately, and it was bound to Rogue Class, which is definitely not a board-buff class.
ie compare Rogue boards with Murloc Paladin or Token Druid or Odd Paladin.
Broom is far more powerful than the dagger.
Broom is just as concerning as faceless corruptor, if not more.
Ironically, in a supposedly Spell-focused expansion, Tempo swings with minions is supported ad the way to go.
Shan'do Kael'thas Sunstrider shows the way to Druidism.
Broken.
Strong for Burgle Rogue (which is itself quite weak tho), not so strong for Mage.
In Wild, QMage is already an extremely tight deck, and this card with its Combo requirement is in average no faster than Banana Buffoon or Primordial Glyph or Magic Trick, so it won't find room there.
That's a long stretch required on my side tho. :p
I'll go with Darkmoon and Old Gods as my bet.
However, as much as I like Old Gods, N'zoth in particular, I am disturbed by the fact we've continuously received Faceless cards, nearly in ever expansion.
Faceless Corruptor, Convincing Infiltrator, Faceless Lackey, just to name a few.
Overpresence of Faceless cards spread through expansions makes the Old Gods theme less unique, much less than it should, in order to convey the proper amount of forbidden occultism.
I love concept and art, but without dedicated support, this card can hardly find room in a deck.
This card may actually lurk into Wild QMage and give the deck yet another dangerous anti-Aggro tool.
It's ok, but pass from me as I never liked neither the theme nor the artwork (it it lo too cheap imo).
Flavour sounds (or tastes?) just perfect.
I also love the comedic theme of KT luring apprentices into a fancy academy just to start plotting evil stuff in the underground. Brilliant.