RavenSunHS's Avatar

RavenSunHS

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Joined 03/27/2019 Achieve Points 880 Posts 1487

RavenSunHS's Comments

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 3 months ago

    You have to take into account that your friend is higher ranked than his collection would normally allow. Because he is more skilled than the average new player with same collection as his.

    It's not just veterans lower than 15. It is also your friend higher than 20.

    Because your friend is just as skilled as a player with golden portrait.

    The difference is in the collection, but that can't be properly measured by Ranks or past Ranks.

    It's just part of an incremental game with a collection: it takes time to farm, not just skill to win.

    PS: golden portrait or legend cardback is not a good measure for collection owned. In particular in Standard, where everything grows obsolete pretty fast with Rotations.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 3 months ago
    Quote From FuRenz

    next month I'll return here, and the next, and the next... In a year, when the new "nerf this" post hits, I'll have all this thread to prove my point, over, and over, and over. See you then, have fun!

    If that wasn't clear enough, that won't prove your point. I don't know how else to explain it.

    Anyway, whatever. Cheers!

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 3 months ago
    Quote From FuRenz

    Oh the shock, not one month later, and people are asking priest to be nerfed. 

    See, no matter how much you downvote and disagree, I was right, this is a no ending circle. There will always be a better deck and people will whine about it.

    Ahhhhh,it $uck$ being right! 

    Nope.

    Combo Priest is not the only t1 deck (Highlander Hunter comes close), but people complain only of Combo Priest. 

    That implies your reasoning is incomplete. There's more to that, and it's about HOW a deck is t1, HOW it wins, etc. That decides what warrants a nerf or not. Proof of this is the latest article about Iksar on Divine Spirit.

    Finally, there are complaints and complaints ofc. The fact that people always complain of something does NOT imply that ALL complaints are wrong.

    So no, you were not right. And the fact you self-assert being right does not make you right.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 3 months ago

    Hopefully.

    Probably a change to +4hp or +1/+3 would be cool enough to see, while maintaing the flavor. 

    The multiplier to x2 is indeed something that rarely appears in HS, especially with such a low cost (eg. Blessed Champion).

    But then I'm not sure he'd have used the word 'removed'. He'd have used 'reworked' instead.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 3 months ago

    Again, please edit Deck Type and set it to Just for Fun.

    This is no Ranked stuff. :)

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 3 months ago

    People are just lazy in Wild.

    I still meet a ridiculous amount of Big Priests at rank 5 and 4 and even 3, which means people just want to sh1t upon the game with broken synergies, instead of systematically improving their wr.

    Very few players change their habits, and they do so only if they find another broken or top tier deck (eg Secret Mage and Mech Paladin).

    Dragon Priest is still a solid deck, and/or a Combo counterpart. It's just that it is either a common Midrange deck with raw power but nothing entirely broken (so not appealing enough, as opposed to BP), or it's too complicated to play (especially if compared to BP). So nobody plays them.

    Hell, nearly any deck is viable in Wild right now, you just need to include Spellbreaker (Silence, Mass Dispel) against Paladins and Taunts, and Eater of Secrets against Mages, and carry some healing/burst power of your own. I brought my Even Hunter to rank 3 with minor effort (and i am not even a good player), i can't believe Priest can't find a decent deck!

    I reiterate, people are just too lazy in Wild, and BP fuck3d their minds...

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 3 months ago

    Remove?

    Do they actually mean remove, or just HoF?

    I mean, remove sounds drastic and is unprecedented.

    With that being said, i'd be very happy to see a full rework of Basic Priest, to make it more solid on its own (eg cards like Holy Ripple and Velen's Chosen would perfectly fit instead of broken DS and ridiculous holy nova), and less vulnerable to broken synergyes on one hand, or the requirement of continuous injection of broken cards on the other.

    PS: i do hope they keep the art of DS in some card. Dwarf Priest with tribal features are the best.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 3 months ago

    Wowpedia fear our Historian Dwarf!

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 3 months ago

    It happened to me on a regular basis, even before the split.

    The problem is deep in that website...

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 3 months ago

    At the very least 60-cards would need double card draw, not just double fatigue.

    But at that point, would it actually feel innovative enough? 

    In reply to 30 Cards or 60 Cards?
  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 3 months ago

    We do not have enough card redundancy in the game, not even in Wild. For the time being.

    So bigger decks would lead to more inconsistency. It would feel more like Arena than Constructed.

    I'd stick with 30-cards mode.

     

    In reply to 30 Cards or 60 Cards?
  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 3 months ago

    Indeed i still have to determine if Druid of the Swarm deserves a place in the deck or not. Right now i am encountering so many Renodecks that i am not sure (it used to be there instead of Hench-Clan Hogsteed).

    As for Savage Striker, it's actually never meant to be dropped on 2 without synergy, unless you absolutely need to contest the board with a body.

    Savage Striker is basically your best midgame removal.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 3 months ago
    Quote From Lightspoon

    Zilliax is a very powerfull card for every kind of deck, since it provides so many good thing for a decent cost. It's a nice balanced card that will remain for a very long time with us. On the other side SN1P-SNAP is far more situational and I don't think it'll stick around for long.

    I agree that expecially Zilliax is going to surpass any other card in terms of longevity and presence, but I hope they'll not nerf it since it doesn't really need any change actually (or at last since some crazy interaction may pop up in the future).

    You are probably right about SN1P-SN4P, the card is bound to the popularity of Mechs in the meta.

    imho, they should remove from Zilliax one of these: rush (removal), lifesteal (sustain) or magnetic (Tempo). As you can see, each of these spreads in opposite direction, put together they make for the most versatile and staple card in HS history, despite the card being quite balanced for its cost.

    In general, I think there is an insane amount of healing in Wild right now, including efficient neutral healing (Antique Healbot, Khartut Defender, Reno Jackson, Zilliax). So I would honestly remove lifesteal from Zilliax. Maybe buff it to (4) in the process.

    The impression I have right now is that the game is consistently delayed to infinity/OTK (giving one more chance to Big Priest to stay in the meta btw), and while many players may like it, many others do not. I'm not sure Mech Paladin and Burn Mage can counter that. Maybe Miracle Mage is bound to resurge and bring balance in the Force...

    In reply to SoU Wild meta
  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 3 months ago

    Have you considered King Phaoris or Medivh, the Guardian instead of Kun?

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 3 months ago

    The Savage Package is pretty solid against Aggro.

    Tending Tauren is a card i have been looking at for ages, but at turn (6) it's just too slow to build some board imho.

    Or, otherwise said, i don't know what to replace for it, without making the deck too slow against Aggro (and replacing with the token package would already make it slower).

    However, around rank 5 i've been meeting so many Reno decks i started getting salty at them. It feels they can throw whatever cards in their decks and still outvalue you... So yeah, the repeated token package might help with it. I'll try!

    PS: you might be right about the Druid of the Swarm. I never considered it, but indeed with Savage Package, the beetle might be redundant.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 3 months ago

    PS: I included an alternate token package section at the end of the guide, partly based on your suggestions.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 3 months ago

    Indeed, I decided to forgo any Uldum cards, for now. 

    Khartut Defender is nearly useless here: too slow, and this deck doesn't really need any healing, in general. It's actually already pretty good at preying on Aggro. I'd rather use Lifedrinker instead.

    Garden Gnome is pretty good, and I haven't tested it in this deck, but the thing is, this deck is currently not boasting the token/buff package very much (I also removed Power of the Wild), because it would be quite slow at it, definitely more than other Aggro/Token decks in Wild. That's why I preferred the Pounce/Savage Striker package now: it allows better answers against Aggro, before they go rampant, while still giving good burst for yourself in case you want to go face.

    As for King Phaoris, it is not there for the same reason i use only 1x Ultimate Infestation: too slow for the Tempo plan of the deck. I may consider it in case Reno decks are too popular, and the meta slows down considerably.

    But I am ready to reconsider the last two cards, with more playtesting (I actually own both Gnome and Phaoris).

    Thanks for your comment btw.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 3 months ago
    Quote From YourPrivateNightmare
    Quote From RavenSunHS

    Btw, the played mana cost being forgotten from hand to board is inconsistent with how stats are handled from hand to board: if the game was consistent with how Mutate or Conjurer's Calling are calculated, then handbuff should not exist as a mechanic (attack and hp would reset at board landing).

    Stats are normaly resetted only if the direction is backwards, eg. graveyard to board, board to hand, hand to deck. They are kept otherwise.

    Why doesn't this happen for mana as well?

    because Hearthstone is a clusterfuck developed by silly people who will apply consistency if the feel like it.

    I do believe the reason is more charitable on them, but still quite bad on us: the devs believe that people don't just like powerspikes, but they do like entirely broken stuff sprinkled here and there. Otherwise said, they value the player playing Mogu Fleshshaper + Mutate more than the player on the receiving end of it.

    And as long as average wr is ok, then everything is ok to them.

    I think it is poor design (together with many other absolutely toxic comboes in the game), as frustration is harder to cleanse than some fancy pepper, but eh, maybe that's just not really true on the long run...

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 3 months ago

    Btw, the played mana cost being forgotten from hand to board is inconsistent with how stats are handled from hand to board: if the game was consistent with how Mutate or Conjurer's Calling are calculated, then handbuff should not exist as a mechanic (attack and hp would reset at board landing).

    Stats are normaly resetted only if the direction is backwards, eg. graveyard to board, board to hand, hand to deck. They are kept otherwise.

    Why doesn't this happen for mana as well?

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 5 years, 3 months ago

    Final Boss was a bummer for me when it started to pump out 10/10 Murlocs: I didn't plan for that.

    Anyway, this wing is fun and everything, but it convinced me I will NOT buy the adventure this time. I will stick with my F2P policy.

     

    However, I have to admit Dual Class perks and hero powers are extremely fun (I wonder if we'll get some for PvP one day). 

    PS: Bazaar Bob made my day.