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RavenSunHS

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Joined 03/27/2019 Achieve Points 880 Posts 1487

RavenSunHS's Comments

  • Quote From Kronos

    Unfortunately some of the moderators such as Flux have left questionable statements to hearthpwn threads related to the changes that have made many people choose to pick a side. The moderators hopefully did not intend for this to happen but their words only encouraged more hate to the new owners of the website. In my honest opinion it was probably slightly intended due to how badly Flux was burned. I am in favor of keeping the community together rather than dividing it but Flux wants this website to grow and not die. This all could be resolved better, but the new owners of Hearthpwn do not deserve any of the hate. If anything they could prove to be better moderators if people give them a chance. Complaining the website has not gone through many changes yet is beyond silly and petty.

    The community was divided by Curse and their poor choices, not by current OOC staff, who simply tried to make the community survive, and give it a properly handled platform/website.

    The new HP owners don't deserve any hate, but they certainly don't deserve to be helped by OOC community and staff. Nobody asked them to buy a shipwrecked website.

  • Without even touching the moral sphere, generating traffic and creating content here on OOC is definitely much more helpful than badmouthing on HP.

    So, indeed, why bother going there at all...

     

  • You will never find a clear definition, because everyone stretches the meaning as they see fit, while staying in a dualistic system of meaning, which is objectively wrong. Just a rethoric trick.

    We can go past that empasse, and define it as a spectrum of interactivity as it follows:

    - the more a deck acts THROUGH* the board, the more interactive it is. **

     

    *"Through the board" means using the board in order to reach the Face. This implies that a full-blown Control deck is very little interactive, equally to a Burn deck, just on opposite sides: the former mostly stops on the board, ignoring face, the latter mostly ignores the board and goes straight on the face.

    ** Despite all the other different actions, this is a board-centric game, designed to fight on the board. Anything else can only be indirectly answered at best (eg Aggro against Mill, Aggro counters Milling, but cannot really counter the forced card draw), hence being contextually uninteractive.

  • They could temporarily rotate small packages of Wild cards, similarly to how they buffed Boomsday cards. To shake things up between expansions.

    But the day they start recycling cards instead of printing new ones, it will be a bad signal of decay...

    I doubt they will ever enlarge the Evergreen set.

  • You need Voidcaller package to stall reliably, and soon enough, since your early game pressure is worse than the average Aggro and Tempo deck.

    OR do as AliRadicali suggested, going harder with Zoo and forget the Control package entirely, with Hireek being your last stand play when anything else fails.

  • Beating top tier Wild Aggro decks with Wild Pyromancer + Extra Arms is a pleasure that Big Priests will never taste.

    Miracle Priest ft. Radiant Elemental FTW.

  • They will never buff the Classic set in a way that makes all unplayed cards suddenly good (some of the suggested buffs would make them staple cards).

    At best, they will touch some key cards, and cover a design hole in the class. eg Holy Nova made fair enough at board clearing, so that they can stop printing broken cards like Mass Hysteria (+ Dragonfire Potion + Psychic Scream etc) every year.

    But beyond that, if they ever buff Evergreens, it surely won't be to rejuvenate the set, as it was for Boomsday cards.

  • Stonehill Defender puts a strong minion in your HAND, Animal Companion puts a solid minion on the BOARD.

    The former generates Value, the latter generates Tempo.

    It's completely different, not even comparable tbh.

    And yes, Companion is strong, since the stats it puts on board are slightly above the curve.

  • It's partly a false problem.

    A Wild deck is eternal. At most you might want to build or update new and stronger decks, from time to time (long time), for which you already own the most part anyway.

    A Standard one is bound to become obsolete through Rotations, no matter what. Even if an archetype is reiterated, it's completely reworked with new cards.

    On the long run, Standard is much more expensive than Wild, even including dusted Wild cards.

    Also, current Wild top tier decks cost around 6k dust, which is identical to an average Standard deck like Bomb Hunter, so even accessibility is much easier than one thinks.

  • Come join the Wild side!

  • Well, i'm happy Mage wins against Warrior.

    Surprised to see players like Thijs and Kolento performing poorly.

  • Probably a planned feature.

  • Same here, at least on mobile.

    Pretty annoying.

  • True, the bouncing part reminds of Quest Rogue.

    However, it doesn't have the same burst power as QR did.

    More like a hybrid between Quest Rogue and Jade Druid.

  • Jade Blossom

    A Ramp card.

  • Real copy brought back (1/1, 5/5, etc), and once a card is brought back from graveyard, the card is removed from there, until killed again (so no duplicates from GY, unless multiple copies are actually dead together, for some reason).

    No nerf, just an entire rework, and BP would probably become the t4 deck it should be, as a meme deck.

    While also not granting dust refund (/evilgrin).

  • I also started long ago (end of TGT), yet I have never tried to grind to Legend. Never had the guts for up-and-downs, without even the winstreaks.

    Congrats to you.

  • The open colouring could even be slightly brighter than that.

    Overall, it would be cool to have the website appearence having more features that remind of a Tavern, Brawl being just one of various elements. Cozy and welcoming (while staying clean and fast ofc).

  • Well, let me shamelessly share my deck. 

    It's not entirely new to both Thief Priest and Nomi Priest players, it's actually a hybrid that is made viable by good ol' Radiant Elemental + the recent buffs to Extra Arms and Cloning Device.

    Not the replacement to Big Priest we're looking for, but surprisingly good and satisfying to play. If you could give it an upvote, it could maybe hit some popularity as to enter the meta.

    Let's make Priest Great again (not Big, just Great).

    Deck ID Not Found

  • I'd really like if they found a smart plot twist to save Sylvanas from being a stupidly hateful character, although it's pretty hard at this point?

    Anyway Sylvanas does not deserve the Garrosh treatment. At all. 

    I am also really intrigued by Nya'lotha. It may be a masterpiece, worthy of the Lovecraft lore. I wish it was released when i was still playing wow.