I would surely apply two small but important changes:
get rid of all the silly player characters. Keep cartoonish stuff on the opponent side, or on the board, not attached directly to the Player's Face.
reduce the range of randomness in encounters: wings should feel more different than the bare Twist and final Boss. Some intermediate encounters should be wing-specific, not Dalaran-wide.
I absolutely loved Haro Setting-Sun, whose image suggests some sort of Shadow Priest who focused on Shadow Visions instead of the usual horror/madness/death (boring!).
I wish he was a free hero option instead of Anduind.
But i didn't like most of the Hero Characters available to be played: too silly and exceedingly cartoonish, even for HS.
Actually, it's just a lategame trick for me. I'm trying to build it as a Tempo deck, with Val'anyr as its ultimate Value generator for whenever the game stretches for too long, but not as its average wincondition.
Going full-blown handbuff would make the deck too slow and vulnerable.
Mainly for Wild Even Paladin (as a sort of anti-meta deck, trying to mimic the role of Even Warlock and/or Even Shaman in some way), but not exclusively that.
Ebon Dragonsmith is also a card btw. It generates a neat (1) mana discount between itself and the weapon.
We should also give credit to the choice of Dalaran tho. Setting is helping a lot with the feeling of the whole thing (at least for nostalgic me).
I second the opinion of the best Adventure so far.
The only real critique I have is about the Hero Characters they are giving us. Exceedingly silly and cartoonish, even in HS. Only few of them are decent as characters. Most of the opponent characters are actually much better, including the goblin barber girl...
The twist is interesting on paper, but i don't think it will be highly relevant for deckbuilding, in average. Because most minions follow the Yeti paradigm anyway.
If anything, it'll be more relevant when actually playing and trading minions.
Priest class needs more love from Blizzard. Miracle Nomi Priest is not what we want from the class.
Tbh, it is!
Miracle Priest just needs an extra kick for consistency, 1-2 cards (much like what happened with Mage thanks to Ray of Frost and Magic Trick), but Miracle should be the second name of Priest!
Sick and Tired of all the Shadow and Resurrection stuff. Miracle Priest is enjoyable to play, effective enough (been piloted to #1 Legend), and actually with a skill ceiling so high that it should be extremely appealing to a playerbase used to favor and pilot Control versions of Priest.
In turn, the high skill ceiling (due to very limited resources) ensures it will never get out of hand into brokenness.
Just, think of a new spell: (0) Twinspell "Heal a friendly minion by 1."
OR (1) Twinspell "Heal a friendly character by 3."
I would surely apply two small but important changes:
Yet i wholeheartedly dislike this cardback.
So bland, just colors and whirls...
I absolutely loved Haro Setting-Sun, whose image suggests some sort of Shadow Priest who focused on Shadow Visions instead of the usual horror/madness/death (boring!).
I wish he was a free hero option instead of Anduind.
But i didn't like most of the Hero Characters available to be played: too silly and exceedingly cartoonish, even for HS.
Actually, it's just a lategame trick for me. I'm trying to build it as a Tempo deck, with Val'anyr as its ultimate Value generator for whenever the game stretches for too long, but not as its average wincondition.
Going full-blown handbuff would make the deck too slow and vulnerable.
This is the mould I am working on (with a second Truesilver Champion instead of Val'anyr).
It's still a theorycraft tho. Playing it at rank5 floor, so I'm not even sure I'm testing it properly.
I'd go with an even slower list tbh, but I'm afraid the Combo decks + Big Priest lurking in the meta would make it unplayable.
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Do you think it is worth to craft it?
Mainly for Wild Even Paladin (as a sort of anti-meta deck, trying to mimic the role of Even Warlock and/or Even Shaman in some way), but not exclusively that.
Ebon Dragonsmith is also a card btw. It generates a neat (1) mana discount between itself and the weapon.
Adventure is definitely fun and well-designed.
We should also give credit to the choice of Dalaran tho. Setting is helping a lot with the feeling of the whole thing (at least for nostalgic me).
I second the opinion of the best Adventure so far.
The only real critique I have is about the Hero Characters they are giving us. Exceedingly silly and cartoonish, even in HS. Only few of them are decent as characters. Most of the opponent characters are actually much better, including the goblin barber girl...
Dunno, not a fan of these streaming events, where there's not a full-blown competition...
It was cool.
But not as cool as the Streets of Dalaran: the carts on the board were masterpiece, flavor-wise.
Waiting for the Citadel!
I confirm the error is both on desktop and mobile version of the website.
Sounds like the buttons are broken, directing nowhere, or somewhere actually misplaced.
What about making the "with guide" filter the default one, when hopping on the Decks page?
And then one has to manually switch to "without guide", if they really want to.
At some point you could even add in the "with guide" query a minimum amount of characters, if you havent already, like 50 or something like that.
Yep same here. At least from mobile.
The twist is interesting on paper, but i don't think it will be highly relevant for deckbuilding, in average. Because most minions follow the Yeti paradigm anyway.
If anything, it'll be more relevant when actually playing and trading minions.
Tbh, it is!
Miracle Priest just needs an extra kick for consistency, 1-2 cards (much like what happened with Mage thanks to Ray of Frost and Magic Trick), but Miracle should be the second name of Priest!
Sick and Tired of all the Shadow and Resurrection stuff. Miracle Priest is enjoyable to play, effective enough (been piloted to #1 Legend), and actually with a skill ceiling so high that it should be extremely appealing to a playerbase used to favor and pilot Control versions of Priest.
In turn, the high skill ceiling (due to very limited resources) ensures it will never get out of hand into brokenness.
Just, think of a new spell: (0) Twinspell "Heal a friendly minion by 1."
OR (1) Twinspell "Heal a friendly character by 3."
It would be awesome.
Exactly. ;)
Yeah, i updated and reinforced the deck regarding the 2-mana slot, not with a Pounce package, but still with more reactive cards against Aggro/Token.
Rag might be indeed a very interesting option, considering Ramp. Probably worth it if the meta is slow enough (surely at low ranks).
Sylvanas, Archivist, Twig are all too slow tho. At that point Jade Druid is probably better.
UI is unplayable without some Ramp power.
Thank you sir!
Please, read the DISCLAIMER in the description.
This is just a fancy deck.
Possibly slightly better against Aggro, but by far not comparable with the abomination called Big Priest.
If anything because this deck here both luck and a brain. ;)
Since the introduction of Ray of Frost and Magic Trick, it's definitely Quest Mage. By far.
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Alexstrasza. For me, she wins the tie with other cool dragons because of her artwork. So blazingly perfect.