I think part of the problem currently, is BP is the only viable Priest deck atm
Pirate Warrior is around 2% of the meta. It's the best Warrior deck in the meta (basically the only viable one for the class), and higher tier than BP, which yet is above 10% of the meta at all levels.
Exactly this. I always give my opponent the benefit of the doubt and always Greet them at the start of every game. If they start getting Emote Happy I'll squelch.
However, I have to admit to hitting the 'Wow' Button a lot when I'm about to beat a Big Priest. Because Big Priest players deserve it.
Not to defend Big Priest players specifically, but if you think anyone deserves to be BMed, then you deserve it back. There will always be stupid or oppressive decks in the game, be it big priest or something else, just cause ppl are playing those shouldnt make it ok to pick on them. And whoever thinks it is ok, is part of the problem honestly.
But people play BP because they know it is broken and they know that upsets the average Wild player.
No other reason can explain a deck being the most popular one at average ranks, without being neither top tier nor cheap.
And isn't this the very definition of BM? Doing something hoping to upset your opponent?
So I'm not sure who is part of the problem, especially if we consider that choosing BP technically comes before any emoting...
Surely, they are allowed to play BP according to the rules. But at that point, people are also allowed to BM, still according by the rules, because squelch exist. So game rules are not a point, if BM is considered a problem.
I occasionally play BP, but not because it's going to annoy or trigger my opponent. Some times when I'm having a shitty day of Hearthstone I just need some wins to brighten my day a little, and BP is the easiest way to get them!
I am an advocate for nerfing Barnes to summon a 1/1 token with the effect of a minion in your deck, just FYI. It actually improves the flavor of the card if he summons an Actor "playing the role" of a minion in the deck, while also muddying the rez pool in Big Priest. Realistically, you could now nerf Barnes, he still maintains the intended effect in most other scenarios, and if he falls out of BP lists those BP players now have Vargoth to fill that void and the deck is still crazy good! In fact, Vargoth may be a better 4 drop than Barnes in that deck.
All reports say BP is NOT a good deck for winrate. It's just decent.
You feel happy because you overpowered your opponent with silly interactions, while having very little responsibility in it (with card draw on both sides heavily deciding the outcome).
Even if you are not trying to upset your opponent, that's still how it is perceived: it feels like a game of chess against a pigeon sh1tting on the board (which is why Blizz should take action and obliterate this deck and anything similar).
Yet you could win more easily with other decks with better winrates, while being still very easy to pilot (eg Even Shaman).
PS: no it's not the same, again because of winrates (in the meta). Odd Paladin is OP and maybe toxic at low ranks. BP is just toxic without even being OP. That's why BP is on another level of "bad".
Exactly this. I always give my opponent the benefit of the doubt and always Greet them at the start of every game. If they start getting Emote Happy I'll squelch.
However, I have to admit to hitting the 'Wow' Button a lot when I'm about to beat a Big Priest. Because Big Priest players deserve it.
Not to defend Big Priest players specifically, but if you think anyone deserves to be BMed, then you deserve it back. There will always be stupid or oppressive decks in the game, be it big priest or something else, just cause ppl are playing those shouldnt make it ok to pick on them. And whoever thinks it is ok, is part of the problem honestly.
But people play BP because they know it is broken and they know that upsets the average Wild player.
No other reason can explain a deck being the most popular one in the meta at all ranks, without being neither top tier nor cheap.
And isn't this the very definition of BM? Doing something knowing/hoping to upset your opponent?
So I'm not sure who is part of the problem, especially if we consider that choosing BP technically comes before any emoting...
Surely, they are allowed to play BP according to the rules. But at that point, people are also allowed to BM, still according the rules, because squelch exist. So game rules are not a point, if BM is considered a problem.
Uldum is a fascinating place, also because it has an ancient Egypt allure.
Surely worthy of a HS expansion, but beyond that, it's not really an iconic place for WoW.
eg not even comparable to Dalaran. Or indeed Blackrock Mountain, Naxxramas, Icecrown, Un'goro, Stranglethorn Vale, etc. Now those are iconic WoW places.
I am a F2P and my pragmatism has prevailed so far. Also, despite having favourite decks, none of them feels BDF (Best Deck Forever) to me, I keep rotating, and sometimes innovating what I like.
I am much more inclined to spend dust for a new card (or an old one I do not own) that inspires my deckbuilding, even when off-meta, eg. I recently crafted Lyra the Sunshard (for my Wild Miracle Priest).
I am a Wild main, and i like it because i have more freedom about deckbuilding, and i don't want my preciously crafted cards to become worthless.
Yet i hate stupidly broken interactions, such as those provided by Big Priest, but also Bloodbloom.
Those interactions are inherently flawed, but become clearly broken only later on, typically when already rotated into Wild. But the flaw is there since the release, when the card is Standard.
So i don't even hate the broken part of Wild, i hate the flawed design policy adopted in this game since forever, and never acknowledged as dangerous, simply because they don't care of Wild.
As if a card like Darkest Hour could ever become playable, without providing broken value...
If they design the new Reno in a similar way to Kazakus (build your own artifact?), it's gonna be a bit repetitive for Wild players, but perfectly fine, avoiding huge game resets such as those allowed by the original Reno Jackson, and instead providing versatility.
Which is what Highlander decks excel at btw, versatility, they basically are Tech Decks. Or they can be.
Highlander as slow games only is reductive (and boring). Highlander as Tech deck, that can be optionally built to apply consistent pressure, is much more interesting.
But Dragons are not "bighead and vain" as the reddit OP asserts.
And the cow in the image kills any possible symmetry based on Curator (unless we argue Elise is a Cow?!?).
Also, Reno is known to be often found out of place, or doing silly things, so that enjoying a Menagerie party, while being a Human, sounds perfectly fitting for him.
Tbh, i find nothing Draconic in the Reno character we have known so far.
PS: all i hope is the new Reno is a Mage card for Highlander archetype.
Quest Miracle Mage is probably one of the most fun decks out there. It's basically an open Combo deck. Not even too expensive, since the mandatory legendaries are just 2 (Open the Waygate + Stargazer Luna).
Reno decks are fun too, but they perform worse than Miracle in the current Wild meta (although, if you know very well what you are doing, you can still have a positive wr). Obviously Reno decks are the most expensive decks out there, so it might not be an easy option for a start.
I also had the impression that each trait was clumsily defined, and... asymmetrical?
Like, words with different weight, somehow put together to fill the list for each class.
eg. Beast is a tag, a flavor if you like, but it has nothing to do on how a given class/archetype works. It's just a tribal synergy. Beasts in Druid work in the same way as Demons in Warlock. So why bothering to define it as a trait?
Same goes with Deathrattle (in Priest). What does that mean? It's just keyword, at best they could have written "sticky minions", that's more like a defining trait.
All that on top of the asymmetrical number of traits, as you mentioned.
Yet I'm happy they spent some effort trying to define class traits. I actually hope they are more restrictive than they've been so far, since their own weaknesses have been blown wide and large up to this point. Too much to even be called "weakness".
I hope it's coherently developed into something meaningful, not random stuff.
I think they see card draw as a limitation in Priest as in: you need a Combo of cards or situation to draw. That's indeed what Northshire Cleric already is. The card does not actively draw on its own.
Anyway, i like design restrictions. They make me feel safer from BS.
With Mind Blast moving to Wild, the final nail in Priest's coffin has been set. And in exchange it gets a renamed/nerfed Flash Heal (that I doubt will ever see play). So sad.
I've almost totally left Standard long ago, but I cannot find a single reason why they're keeping overkilling Priest.
Actually much worse than Flash Heal, since this new one is not nearly as versatile.
I am ok with Mind Blast HoF, but a slightly better card could have been provided instead...
Pirate Warrior is around 2% of the meta. It's the best Warrior deck in the meta (basically the only viable one for the class), and higher tier than BP, which yet is above 10% of the meta at all levels.
So no, that's not an explanation.
PS: we're going OT. xD
All reports say BP is NOT a good deck for winrate. It's just decent.
You feel happy because you overpowered your opponent with silly interactions, while having very little responsibility in it (with card draw on both sides heavily deciding the outcome).
Even if you are not trying to upset your opponent, that's still how it is perceived: it feels like a game of chess against a pigeon sh1tting on the board (which is why Blizz should take action and obliterate this deck and anything similar).
Yet you could win more easily with other decks with better winrates, while being still very easy to pilot (eg Even Shaman).
PS: no it's not the same, again because of winrates (in the meta). Odd Paladin is OP and maybe toxic at low ranks. BP is just toxic without even being OP. That's why BP is on another level of "bad".
But people play BP because they know it is broken and they know that upsets the average Wild player.
No other reason can explain a deck being the most popular one in the meta at all ranks, without being neither top tier nor cheap.
And isn't this the very definition of BM? Doing something knowing/hoping to upset your opponent?
So I'm not sure who is part of the problem, especially if we consider that choosing BP technically comes before any emoting...
Surely, they are allowed to play BP according to the rules. But at that point, people are also allowed to BM, still according the rules, because squelch exist. So game rules are not a point, if BM is considered a problem.
Nomi Priest.
Haha thanks for that spotlight on that absolutely wacky Zoobot deck. I hope somebody gets some laugh with it.
More seriously, that Nomi Priest feels sick.
Actually RR is set in Stranglethorn. ;)
Anyway, my point was about the perception of 'iconic'.
I am also quite persuaded about Uldum for next expansion, and honestly i would like it.
Uldum is a fascinating place, also because it has an ancient Egypt allure.
Surely worthy of a HS expansion, but beyond that, it's not really an iconic place for WoW.
eg not even comparable to Dalaran. Or indeed Blackrock Mountain, Naxxramas, Icecrown, Un'goro, Stranglethorn Vale, etc. Now those are iconic WoW places.
Nope.
I am a F2P and my pragmatism has prevailed so far. Also, despite having favourite decks, none of them feels BDF (Best Deck Forever) to me, I keep rotating, and sometimes innovating what I like.
I am much more inclined to spend dust for a new card (or an old one I do not own) that inspires my deckbuilding, even when off-meta, eg. I recently crafted Lyra the Sunshard (for my Wild Miracle Priest).
I also agree Defile was too efficient. Such efficieny should require further synergy.
Conversely, I'd love a scalable board clear bound to card draw:
"Dark Scheme" (2) deal 1 damage to all the minions for each card drawn during this turn.
It deals 1 damage on its own, 2 damage with HP, ... huge damage with Plot Twist.
I am a Wild main, and i like it because i have more freedom about deckbuilding, and i don't want my preciously crafted cards to become worthless.
Yet i hate stupidly broken interactions, such as those provided by Big Priest, but also Bloodbloom.
Those interactions are inherently flawed, but become clearly broken only later on, typically when already rotated into Wild. But the flaw is there since the release, when the card is Standard.
So i don't even hate the broken part of Wild, i hate the flawed design policy adopted in this game since forever, and never acknowledged as dangerous, simply because they don't care of Wild.
As if a card like Darkest Hour could ever become playable, without providing broken value...
Wild players like power, but not brokenness.
It will never be as consistent as a double Discover every turn. Not even close.
Rafaam is on a much lower scale of Randomness than Rexxar. Similar principle, but not really comparable about their impact.
If they design the new Reno in a similar way to Kazakus (build your own artifact?), it's gonna be a bit repetitive for Wild players, but perfectly fine, avoiding huge game resets such as those allowed by the original Reno Jackson, and instead providing versatility.
Which is what Highlander decks excel at btw, versatility, they basically are Tech Decks. Or they can be.
Highlander as slow games only is reductive (and boring). Highlander as Tech deck, that can be optionally built to apply consistent pressure, is much more interesting.
But Dragons are not "bighead and vain" as the reddit OP asserts.
And the cow in the image kills any possible symmetry based on Curator (unless we argue Elise is a Cow?!?).
Also, Reno is known to be often found out of place, or doing silly things, so that enjoying a Menagerie party, while being a Human, sounds perfectly fitting for him.
Tbh, i find nothing Draconic in the Reno character we have known so far.
PS: all i hope is the new Reno is a Mage card for Highlander archetype.
Finley: Paladin
Brann: Hunter
Elise: Druid
Reno: Mage
Quest Miracle Mage is probably one of the most fun decks out there. It's basically an open Combo deck. Not even too expensive, since the mandatory legendaries are just 2 (Open the Waygate + Stargazer Luna).
Reno decks are fun too, but they perform worse than Miracle in the current Wild meta (although, if you know very well what you are doing, you can still have a positive wr). Obviously Reno decks are the most expensive decks out there, so it might not be an easy option for a start.
I also had the impression that each trait was clumsily defined, and... asymmetrical?
Like, words with different weight, somehow put together to fill the list for each class.
eg. Beast is a tag, a flavor if you like, but it has nothing to do on how a given class/archetype works. It's just a tribal synergy. Beasts in Druid work in the same way as Demons in Warlock. So why bothering to define it as a trait?
Same goes with Deathrattle (in Priest). What does that mean? It's just keyword, at best they could have written "sticky minions", that's more like a defining trait.
All that on top of the asymmetrical number of traits, as you mentioned.
Yet I'm happy they spent some effort trying to define class traits. I actually hope they are more restrictive than they've been so far, since their own weaknesses have been blown wide and large up to this point. Too much to even be called "weakness".
I hope it's coherently developed into something meaningful, not random stuff.
They could have made it targetable to "friendly" to at least make it decent, while still avoiding any potential burst damage usage.
As it is, it needs an incredibly weak Standard set AND meta in order to find its own place in a (Miracle) deck.
I think they see card draw as a limitation in Priest as in: you need a Combo of cards or situation to draw. That's indeed what Northshire Cleric already is. The card does not actively draw on its own.
Anyway, i like design restrictions. They make me feel safer from BS.
Actually much worse than Flash Heal, since this new one is not nearly as versatile.
I am ok with Mind Blast HoF, but a slightly better card could have been provided instead...