RavenSunHS's Avatar

RavenSunHS

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Joined 03/27/2019 Achieve Points 880 Posts 1487

RavenSunHS's Comments

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 11 months ago
    Quote From Fluxflashor

    What about an open partnership with Vicious Syndicate?

    Somethink like both sites linking to each other and highlighting main Articles/Guides and Reports.

    They have the professional content, we have a productive and growing community. They could help us with more traffic and we could help feed their trackers.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 11 months ago

    TL;DR: Malfurion is the guy that appears whenever the whole planet seems to be screwed.

    He also saves the day, and then goes back sleep.

    In reply to Druid Basics
  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 11 months ago

    Suggestion

    Miracle: a deck that includes synergies for both Cycle and big Tempo swings, often concentrated in few power turns.

    Also to be added to Tempo: [...] A deck is described as "Tempo" when it can apply small but consistent Tempo swings each turn.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 11 months ago

    Who cares of the Avengers when we have a Thrall?

    In reply to Shaman Basics
  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 11 months ago

    Lore and flavor are what keeps me coming back to HS. :)

    In reply to Rogue Basics
  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 11 months ago

    Too much confusion on HP to commit myself there anymore soon. You can't have the site on the verge of closing, twice, and then open it again. That's good for Casual users who barely login to post, not for regular ones.

    And technically speaking, HP was a bad website, slow and full of trash, invasive ads to the point of continuous redirecting scams on mobile.

    OOC just needs some more community, and for that to happen, it needs to become the new Web Nexus for anything HS. Maybe a related wiki page could help?

    Hope we can make that happen.

    In reply to A Letter From Flux
  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 11 months ago

    OOC still has a small community, and maybe it won't grow as much as i wish, but HP's destiny was handled too badly by their owners, that i don't feel like committing to there anymore.

    Also, a large portion of HP forum content was just salty stuff of newish users who never really committed to the community: that may generate more activity, but half of the forum was turned into a huge salty thread, and people bashing each other more often than i like.

    Finally, i am a half-time mobile user, and HP was incredibly bad at that, with scams,  redirects, and slow loading pages. That's something i am not willing to tolerate anymore.

    So unless OOC fails to have its proper flourishing, i am not going back to HP. Nor am i willing to spend my time on two sites supposed to be redundant with each other.

    ---

    On a more practical side, should we have our own OOC wiki? To try and become the main Nexus for anything HS?

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 11 months ago

    Well, it's not an easy matchup, even when favored, but I feel you're doing something wrong in your take against them.

    And/or you actually fell against a lucky turn for them, where you couldn't push enough damage, and they could freeze your board optimally each turn. But it's not always the case, as their freeze effects are finite, however numerous. While you, as Aggro, should be able to unleash quite a bit of burst damage, even if just for a couple of turns.

    Have you tried adjusting your deck with some spells/weapons? Are you including Loatheb? Being able to pop their block one turn earlier with damage from hand often means game over for them. One extra turn of Ice Block up, or Flamewaker, or Sorcerer's Apprentice, and you're in for a tough game. You must ensure their key threats are vanquished asap.

    I normally climb as Even Shaman, and if I can curve out decently, Miracle Mage are favorable matchups. Surely a lucky triple Ice Block can happen and it means you're doomed. But that's RNGesus doing. It doesn't always happen.

    On the other hand I tried my own Miracle Mage in the ladder, and even tho I was able to defeat Odd Paladins sometimes, I was doomed whenever I couldn't properly fend off with decent Flamewaker powerturns.

    In reply to Help: Quest mage
  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 11 months ago

    I am unsure what kind of Quest Mage you refer to: the currently most frequent Quest Mage does NOT run Ice Block, unless discovered ofc. Either way hard teching for it is usually pretty bad.

    All in all, meta Aggro decks should be favored against it, with no need of further tech cards.

    Maybe Loatheb, but you should be running it already in your Aggro deck.

    Some extra damage from hand (spells, weapons, so that freeze effects won't easily stop them) may also help.

    Surely in some games Miracle decks get lucky and smash you no matter what, but that's also why they are called Miracle in the first place.

    In reply to Help: Quest mage
  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 11 months ago

    Thief Priest is definitely part of the Class identity.

    But the same is true for Rogue. It's been for ages, yet the Thief trait has struggled to become actually defining of an archetype worthy of meta tiers, despite the continuous support.

    Even in Wild, where Thief cards have been stacking up for a while now, a real Thief deck is yet to be seen in the meta radars (surely one could pilot one with decent results, but it's still off-meta).

    I expect the same to be true for Priest, also in the future: Thief is a package you may include in a deck, an off-meta deck, but hardly an archetype in the meta.

    On the other hand, you can already build a Thief-heavy Priest and play it. Just, without too many expectations.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 11 months ago

    Finally deck descriptions will look as flashy as they should!

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 11 months ago
    Quote From Kronos
    Quote From RavenSunHS
    Quote From doingtheobvious

    Archdruid Hamuul Runetotem is long overdue...either as a card or as an optional hero skin. So is Alonsus Faol. Again, either a card or optional hero skin.

    This. 

    Plus Falstad Wildhammer in Shaman.

    And Lord Jorach Ravenholdt for Rogue (give us a damn male Rogue character!).

    Maybe Lady Vash'j for Mage.

    Please...no more shaman or mage heroes PLEASE. Rogue, warrior, hunter needs love and attention. Tauren and Undead need love and attention.

    Why so selfish?

    They can release all of them in time, just increase frequency. 

     No need of mutual exclusion.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 11 months ago
    Quote From doingtheobvious

    Archdruid Hamuul Runetotem is long overdue...either as a card or as an optional hero skin. So is Alonsus Faol. Again, either a card or optional hero skin.

    This. 

    Plus Falstad Wildhammer in Shaman.

    And Lord Jorach Ravenholdt for Rogue (give us a damn male Rogue character!).

    Maybe Lady Vash'j for Mage.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 11 months ago

    I'm surprised nobody mentioned The Storm Bringer in Even Shaman!

    Deck ID Not Found

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 11 months ago
    Quote From DoubleSummon
    Quote From RavenSunHS

    Too complicated for HS design policy (understandably so, for this matter), won't happen.

    And they will also never try a Genn/Baku risk in the future, where the upgrade is a Start of the Game effect, no matter how harsh the deckbuilding restriction. And again, understandably so: Genn/Baku should have been class or triclass-restricted, not full-blown neutrals. Making more cards with that design would trigger a social Mass Hysteria on Standard community.

    If anything, it could be new fuel for future Hero Cards, or cards that work similarly to Justicar Trueheart or Raza the Chained, that is, upgrades that are bound to card draw.

    Even then, most of the Hero Powers don't look so exciting as to deserve complicated designs efforts... Maybe only few of them.

    The thing is that this "complicated feature" already is kind of in the game it doesn't require too much of additional GUI to add to the game(it can be just like adding a card back to a deck, you will assign the hero power as well), also it would make strategies that are a total failure in certain classes more relevant and expand the posibilities.

    I am not talking about adding baku again I am saying that if they add starting hero powers they need to add support to baku hero powers in the wild format as well as justicar.

    I am against another "start of game" or draw dependant effect what I am talking about is a balanced, yet different hero power on the same power level of the current ones..0 mana cost effect, or 1 mana cost with a draw back(take damage, random,overload,costing 3,symmetric) it's a design space the devs aren't using.

    they don't have to look exciting cause they are starting hero powers what is exciting is adding support and consistency to previously failed archtypes by adding more depth to deck building as well as adding another strategic layer to the game expanding the possibilties.

    for example Rogue hero power is tempo heavy but Blizzard is trying to push value rogue if the hero power supported a more value oriented game plan.. or warlock really would like a hero power that uses the discard mechanic.

    we saw endless examples of hero powers the devs come up with in the adventure, you tone them down to standard play and then you get a new layer to deck building, it could be an event at first for testing.

    Anyway it's just a possibility they might test for the future.

    Not technically complicated. I meant simply clunky, even awkward for the new player.

    Hero Powers are meant to be the most straightforward thing in the game.

    As much as i like the idea of more room for deckbuilding, which is my main purpose in the game tbh, there are already endless plains of unexplored or ill-explored design space. Freeze Shaman or Stealth Rogue, just to name a few. Thief Rogue is barely a thing now after how many years of mostly useless Burgle cards, etc. 

    It's just that they do not want to be as innovative as they could, with deck archetypes and variations.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 11 months ago

    Too complicated for HS design policy (understandably so, for this matter), won't happen.

    And they will also never try a Genn/Baku risk in the future, where the upgrade is a Start of the Game effect, no matter how harsh the deckbuilding restriction. And again, understandably so: Genn/Baku should have been class or triclass-restricted, not full-blown neutrals. Making more cards with that design would trigger a social Mass Hysteria on Standard community.

    If anything, it could be new fuel for future Hero Cards, or cards that work similarly to Justicar Trueheart or Raza the Chained, that is, upgrades that are bound to card draw.

    Even then, most of the Hero Powers don't look so exciting as to deserve complicated designs efforts... Maybe only few of them.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 11 months ago

    Not sure,I think it's a temporary issue of the website.

    In reply to None
  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 11 months ago

    Honestly i expected the EVIL plan to fail with a final plot twist!

    I am not sure i am ok with the Kirin Tor defeated by a bunch of wierdos, and Dalarn carried away by giant rockets....

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 11 months ago

    Personally, i'd love Double Tribe. Like Patches the Pirate should be both Pirate, Demon.

    Ogre and Undead make sense. They just need a new mechanic, or even just a board synergy (eg Murloc).

    The new signature mechanic does not need to be implemented on ALL the rebranded cards, but just on a bunch of them, in the same way as it happens with current Tribes.

    In reply to Potential new tribes
  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 11 months ago

    The site is young, but already better than Hearthpwn in many ways, starting from the fact it runs muuuch smoother, on both desktop and mobile, and it has no redirecting scam ads.

    Give it some more time, to fully develop on one hand, and grow in population on the other, and soon we'll ask ourselves why the hell we didn't leave HP earlier for a new site. :P

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