Charge should not be given more possibilities of Combo, especially in Wild, where options will grow indefinitely.
You are reasoning mainly in favor of Patron Warrior, and that's ok, but Charge is Charge, and even if you limit its targets, it's dangerous.
At (3) 2/3 it would be too damn efficient for the pre-nerf effect, even the mild one, because it would be available too early. It would probably turn out in Aggro decks more than in Patron Reborn. And Wild has enough Aggro power already.
The only fair compromise i can see with the proposed unnerf is also tuning the mana to higher level, say (5). That way the effect is restricted to later stages of the game, where it belongs. Compare with Tundra Rhino.
This spell is better than current Yogg-Saron, Hope's End, because the spell is a guaranteed 10x casts, unlike Yogg, who may very well die before reaching that point.
Also, this spell fits any deck, with no requirement, while Yogg needs at least 10 spells to be cast before himself, in order to provide equal effect, in the best case scenario.
Once more, I regret having kept Yogg after the nerf. Such a waste of dust...
In Standard, it could easily fit a Midrange deck, maybe based on Big Spells. In Wild, you are either dead or winner before turn 10, either with Aggro or Combo.
It's a matter of self-perception about a vanity item. That's exactly what narcissism is.
I could maybe understand if it was season 1. It's the beginning, so it is objectively special (even tho i bet very few know which one is s1 cardback).
But this is just season 12. One year later. There's nothing special about it, you're not so much of a veteran for owning it, and nobody cares if you decide to display it, because nobody knows what season it represents.
The average player will just think it's exotic and that's it. Because the very notion of "old" grows relative the more we go on with the game, and at a point s12 will be perceived just as old as s42, even if it isn't.
Well, let's look at the bright side of this: the Quest does not really require you to warp your deck around it. Not heavily at least.
So that ditching the Quest in mulligan will be perfectly ok, if you need Tempo plays.
But the quest does next to nothing unless you build your deck around it. If you were to just put this in Zoo, you'd be discounting a handful of cheap minions in a stage of the game you never want to reach to begin with.
This card demands to be played alongside Plot Twist, and then you might as well go all in on draw & shuffle shenanigans: Elekk, Morrigan, Betrug, Dollmaster, etc.
Ofc you would never play this in Zoo.
But it's not hard to come up with a Midrange list that includes some key cards for the Quest, while being balanced on the Curve distribution.
At that point, the deck is something that can apply early pressure to contrast Aggro, or go down with the Quest to close the game with big swings in lategame.
Not saying it's gonna be good, especially in Wild (where Even Mechathun might still be better), but we can hope...
Indeed i think it's pretty boring. Almost unnecessary (i don't like keywords bound to one expansion and then forgotten).
But at least it doesn't sound like a dangerous dangerous mechanic, since it is bound to the keyword.
I also agree 1 month of reveals is better.
I don't like 2 weeks of intense revealing. At that point, i'd prefer no reveal at all. Blind release.
Charge should not be given more possibilities of Combo, especially in Wild, where options will grow indefinitely.
You are reasoning mainly in favor of Patron Warrior, and that's ok, but Charge is Charge, and even if you limit its targets, it's dangerous.
At (3) 2/3 it would be too damn efficient for the pre-nerf effect, even the mild one, because it would be available too early. It would probably turn out in Aggro decks more than in Patron Reborn. And Wild has enough Aggro power already.
The only fair compromise i can see with the proposed unnerf is also tuning the mana to higher level, say (5). That way the effect is restricted to later stages of the game, where it belongs. Compare with Tundra Rhino.
They look legit.
If so, interesting cards overall, although not mind-blowing.
Pretty much this.
They should get Holy Nova buffed once and for all and call it a day with all this BS.
Either Priest is supposed to have consistent board clears, or it is not.
Adding nukes each other expansion does not feel good for Wild purposes, and makes no sense for Standard either.
I give them that this is (9), and typically you need efficient AoE much earlier than that, but still...
Lackey Shaman incoming?
The reward is damn slow, but let's not forget the strength of a HP is in its consistency.
Best way to go is not choosing classes you like, but choosing classes you definitely DON'T like. If any.
It still takes time to choose wisely, without regretting it later, and it's definitely a subjective decision that nobody can help you with.
If we had Blastmaster Boom as a Warrior, we can have Reno as a Mage.
This spell is better than current Yogg-Saron, Hope's End, because the spell is a guaranteed 10x casts, unlike Yogg, who may very well die before reaching that point.
Also, this spell fits any deck, with no requirement, while Yogg needs at least 10 spells to be cast before himself, in order to provide equal effect, in the best case scenario.
Once more, I regret having kept Yogg after the nerf. Such a waste of dust...
In Standard, it could easily fit a Midrange deck, maybe based on Big Spells. In Wild, you are either dead or winner before turn 10, either with Aggro or Combo.
It's a matter of self-perception about a vanity item. That's exactly what narcissism is.
I could maybe understand if it was season 1. It's the beginning, so it is objectively special (even tho i bet very few know which one is s1 cardback).
But this is just season 12. One year later. There's nothing special about it, you're not so much of a veteran for owning it, and nobody cares if you decide to display it, because nobody knows what season it represents.
The average player will just think it's exotic and that's it. Because the very notion of "old" grows relative the more we go on with the game, and at a point s12 will be perceived just as old as s42, even if it isn't.
The only real loss in terms of art quality is Headcrack. Truth be told, the old art was actually wasted on an underused cards.
The others may be less sexy now, but are equally good, or even clearly better than the old ones.
As for the reasons, they sound obviously silly, but heh, welcome back Puritanism I guess...
HoF giants is the only balanced fix, since it's not a threat in Wild, just a good drop for Hand strategy.
CC is perfectly balanced at (3).
It's a random season 13. There's nothing exclusive in that.
If one wants to show exclusiveness, it's either season 1, or nobody cares.
Actually, nobody cares of anything about vanity items from their opponent.
It's just narcissism.
Fire Festival is always a great success (that is, as long as double gold is implemented).
This is indeed good news. I will definitely ditch the golden ones.
Ofc you would never play this in Zoo.
But it's not hard to come up with a Midrange list that includes some key cards for the Quest, while being balanced on the Curve distribution.
At that point, the deck is something that can apply early pressure to contrast Aggro, or go down with the Quest to close the game with big swings in lategame.
Not saying it's gonna be good, especially in Wild (where Even Mechathun might still be better), but we can hope...
Well, let's look at the bright side of this: the Quest does not really require you to warp your deck around it. Not heavily at least.
So that ditching the Quest in mulligan will be perfectly ok, if you need Tempo plays.
From a Wild perspective, i am not sure it works.
Sadly, because the flavor is absolutely masterpiece, considering also Plot Twist
It feels like manipulating the power of storytelling...
I hope more synergy can be provided.
The bright side is that most of thenew artworks are actually better than the old ones.
[Hearthstone Card (supreme archeology) Not Found] might lead me into Warlock playing through Plot Twist.
I can't resist the flavor.
Even tho I am not entirely sure the reward is worth it in Wild...
EDIT: the song is a killer!