Comments
446 totalOnline station redemption arc
The card's kinda decent I guess? it's like a glorified [card]Whirlwind[/card]. If token decks are popular, I think this card will see play. The shadow tag does help though.
The video is fucking amazing
The card itself seems interesting, doubles all handbuffs that it takes. One [card]Alliance Bannerman[/card] turns this into a 3 mana 4/4 with rush which is good and anything beyond that is amazing.
Vanndar and Drek'thar remind me of Baku and Genn. The way it makes me think whenever a minion costs more or less than 4, I immediately think of either Vanndar or Drek'thar, just like how I would immediately think of …
I think you probably would still put this in a [card]Vanndar Stormpike[/card] decks though. Being able to tutor [card]Lightning Bloom[/card] for later is nice. It requires some serious deckbuilding skills to make the deck work that's for sure.
Capture Coldtooth Mine:
2 Mana
Choose One - Draw [card]Vanndar Stormpike[/card]; or draw [card]Drek'thar[/card].
Edit: Aww shit, it's not specific to minions. Might still be doable, but a lot harder.
This is literally "If Defile was so good, why is there no Defile 2?".
Yeah, it's 9 mana. But playing this on turn 6 with [card]Vanndar Stormpike[/card] is insane, but that means you have to draw Vanndar first.
I can't believe they actually make the decision hard. On one hand, [card]Drek'Thar[/card] is straight-up a better [card]Call to Arms[/card], but there are ways to break [card]Vanndar Stormpike[/card] too like drawing it with [card]Call to Adventure[/card]. I'm having more trouble …
To answer your question, I'm on HSReplay, Vicious Syndicate, Tempo Storm and numerous other competitive hearthstone analysis content provider. They all say the same thing, quest mage is not that good of a deck.
Judging from your recent comments, you …
Jayce is a flexible 4 mana champion that levels up into a value generator that also supports Lux's gameplay.
I'm now gay for Jayce.
From a competitive perspective, the Quest mage nerf is bad because the deck's not even that good right now.
From a gameplay environment perspective, the Quest mage nerf is good because the deck is miserable to play against whether or …
Out of all champions in league, I never knew that I want a Ziggs rhythm game the most.
Looks like the next expansion got DEADTAMINED.
I deserve to go to hell for that.
[card]Mr. Smite[/card] is a great standard card. I don't think it will see play in pirate warrior though. You would rather spend your turn 6 playing a 1 mana pirate and Rokara instead. There's a reason why the deck doesn't …
"Alright deck intro time"
Correct me if I'm wrong, but I feel like they've used that distinction before in a card. That or I'm very sleepy.
There's a lot of weapon tutor in rogue with [card]Cavern Shinyfinder[/card] and [card]Raiding Party[/card] to trade this card repeatedly, but that's probably very unreasonable. This is a 1 mana 2/2 weapon though so it's still pretty good consideration in aggro …
Not sure if this card will make Galakrond Shaman powerful enough to come back, but it's definitely an insane upgrade. Being able to repeat [card]Galakrond, the Tempest[/card], [card]Primal Dungeoneer[/card], or even just [card]Golakka Crawler[/card] is a very powerful effect.
Probably would be snorting too much ignorance bliss dust by saying this but hopefully mercenaries won't be as bad as everyone thought it would be because Blizzard's take on the gacha heroes genre is honestly quite interesting.
I guess my hot take is now the popular opinion huh? The possibility of [card]The Demon Seed[/card] getting banned in Wild is finally up in the air. If that's the case, it would definitely be a good change. Would've preferred …