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sinti

Senior Writer
Joined 10/20/2018 Achieve Points 2070 Posts 2792

sinti's Comments

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2792 Posts Joined 10/20/2018
    Posted 4 years ago

    Making Wild Only set sounds like an interesting idea, but there are so many cards now, that if you dont play the format actively, it will require quite a lot of backtracking with every new idea looking if it would break anything or not, or a lot of feedback from others. I mean, i suppose that is true for regular sets as well, i guess :D

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2792 Posts Joined 10/20/2018
    Posted 4 years ago

    Most likely you will be able to get all of them eventually, picking up one each month expansion cycle. If they add new ones in the future, that is another question.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2792 Posts Joined 10/20/2018
    Posted 4 years ago
    Quote From FieselFitz
    Show Spoiler
    Quote From Demonxz95
    Quote From FieselFitz

    Here's my first Idea.

    Not realy satisfied with the Name tough … 

    The art is already taken by Aluneth.

    But not only that, it's a Legendary weapon which did not exist until K&C and for a class that doesn't use weapons (which also didn't exist until K&C), so you should change the watermark.

    Oh ok ... never knew it wasn't allowed to use old arts - i mean the primer even gets you to an art gallery full of old art from Hearthstone cards ... and is every art used in every competition new ?  or at least not from Hearthstone?

    Sure Mage does not have lot`s of Weapons but still got some :) - i decided to go with the Whisper of the Old Gods Watermark because of the Yogg Theme from the Weapon.

    Guess i have to think of something else.

    It is generally frowned upon to use card from existing (collectible) cards when designing a custom card. Using art from PVE content can sometimes pass, but if you want to be sure, avoid that too.

    Especially in competitions like ours, where the goal is to kinda create a card that could exist in the game, it wouldnt make sense if two cards shared the same art :)

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2792 Posts Joined 10/20/2018
    Posted 4 years ago
    Quote From Demonxz95
    Show Spoiler
    Quote From clawz161
    Quote From Demonxz95
    Quote From clawz161

     

    Do you need to say "this turn" on the card when launch only happens once?

    Technically you could give it Windfury somehow and it would have that slight difference


    I mean it says one time.

    The Launch itself only triggers one time, but the effect will still last until the end of the turn.

    To be fair, the keyword, or rather its description, does not translate this fact well. It does seem that it should trigger once, on the first minion attack and then fizzle out, something like Spellburst, not that it can stay on the minion and act as an aura effect for the reminder of the turn, for example.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2792 Posts Joined 10/20/2018
    Posted 4 years ago

    Let me start off by saying: Excellent work guys! I will try to give you some feedback to each class, since you worked on this hard, so let's see what i do and do not like :)


    Keywords
    • Launch: nice flavor and offers a broad design space all while also the counter-play, good job
    • Observe: scry mechanic, is it? feels super powerful for HS, kinda will have to be careful with the cards you make for it, probably

    Demon Hunter
    • I want to say that Glaiveship might be kinda OP, but i guess, ironically, it would be too slow of a card for DH, which makes it … ok?:)
    • Overall, decently designed cards.

    Druid
    • I like Sproutification, Marked Shot was always an amazing card and making an iteration of it for Druid seems like a good idea, i actually like 4-cost Discover spell with an additional effect a lot, feels like a proper cost for that.
    • Nice overall flavor of the cards.

    Hunter
    • I cant believe im saying this, but Swarm of Drones is actually one of my favorites of the set because of the flavor and the implementation. It is still a dirty Secret, especially pretty annoying one, but you did good here :)
    • Dont feel all the mechs in the class, but you did good job with overall setting.

    Mage
    • Sunspot Shaper - this one i feel like it could be abused heavily, there are already strong turns with Mana Cyclone where you go through multiple spells, add getting a few elementals reduced to 0 to make the turn not a tempo loss and it might be over the top. I feel like at least it should reduce just by 1.
    • Enigma Comet - fuck no :D
    • Overall pretty cool flavor and implementation of said flavor into cards.

    Paladin
    • Solarforged Crystallite - reskinned Stasis Elemental, eh?:D
    • Prismite seems like it would be brutally broken in Libram Paladin, not gonna lie …
    • Not too excited by the Paladin set with what individual cards do, but good execution.

    Priest
    • Pillars of Creation - kinda reverse Lorekeeper Polkelt? Might be extremely strong, if you can get it in mulligan, can be pretty bad, if you get it later. Cant decide if i like it or not.
    • Space Jam - not sure how playable would it actually be, but deck attacks are hard no for me.
    • Shadowarper Xenia - that is a cool and interesting mechanic, kinda surprised i never seen this before.
    • I think the Priest set is quite ok overall.

    Rogue
    • Space Pirates? I mean … ok :D
    • Devious Deckhand - how exactly does this work? Do you randomly get the Discover or the Coin? or is the Coin a 4th discover option, always?
    • Im more inclined to say i like Rogue set than not, but eh.

    Shaman
    • Solarflare Hawk - not sure if this is intended, or was overlooked, but by resurrecting this, you activate the ability, this can be heavily abused in Shaman. I dont think i like that.
    • Electric Boogaloo - ehm, what? I like the flavor, the effect and all … but how is this 2 mana? 2 Overload isnt enough, you get to discover 2 spells and deal 2damage, 2+2 is a pretty small price for that. It should probably cost 4 mana, compared to likes of Marked Shot, you get less damage, but you can go face, and you get one more discover. It could overload 1 at that point, possibly. Yes, it would ruin the 2-2-2 flavor, but really, 2 mana is way too low here.
    • Totem Rocket - just ROFL :D but in a good way.
    • Gamma-ray Burst - not sure i like "Pyroblast" on a stick for Shaman, actually, no, i dont :/
    • King Grond - that is a pretty cool mechanic, really nice card.
    • Murmur - your jaws that bite, here we go again :D
    • Hm, surprisingly i had a lot to say about Shaman cards :D pretty good flavor for them overall.

    Warlock
    • Chaos Ray feels a little too good for 4 mana imho, but i guess just slightly. It could definitely be a good card while at 5 still, i think.
    • Void in Bottle - kinda too similar to Shadow Council, you can have more control over it, but feels too same-y.
    • Probably the least favorite set of cards for a class to me, mechanic wise, art+flavor wise.

    Warrior
    • Three, Two, One - cool flavor and implementation, gj :)
    • Hm, ok, i guess Warrior moves to the number 1 spot of classes i dont like here, Warlock to 2nd. I really dont like the Warrior set as a whole, seems like you are trying to go in multiple directions with it and also the "characters" and some of the art is kinda of poor quality, compared to the rest of the classes. Also dont like you are basically just spelling out Magnetic to not use it, but get its effect, since it is a Boomsday specific keyword.

    Neutrals
    • Astronaut Food - cute card, nice flavor (or is it?:d)
    • Cosmic Corsair - :D oh yes, this is the perfect set to put this art in, i wouldnt be surprised if you made this entire set just so you could use this art for a card hehe :D iv been sitting on this one myself for a long time, not knowing when to use it :D
    • Strange Spacecraft - i wonder if this was just random art you found, or if you actually know what this is, but im kinda missing a Dr. Who reference here :o
    • Astronomer - way too good for elemental decks, waaaay too good.
    • The legendaries are pretty powerful, but i guess they have to be, overall the neutral cards are quite fine.


    Overall, you did an amazing job, the set feels great and there are a lot of interesting mechanics and ideas, one thing i do have to say is, while the theme of the set is cool, it feels very strange to have mixed in art/characters that are actual spacecrafts etc and then some are regular WOW and fantasy stuff. I get that it was probably very hard to find an appropriate art and this is something you decided to do, you did a great execution of the flavor, mechanics and so on, just it feels kinda weird to have it mixed like that, thats all.

    You can be proud on the set tho, gj and gl in your future endeavors :)

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2792 Posts Joined 10/20/2018
    Posted 4 years ago

    Honestly, i question why have "low tier" quests to begin with, lowering the difference to 100xp from 200xp compared to the regular 1k xp quests is nice, but it is such a small amount, why even bother?

    Runeterra does this right, they have a baseline xp and "highroll" quests you can roll into, or simply just reroll a quest you dont feel like doing without a fear of getting a one with inferior reward.

    I dont want to keep on the complain train, these announced changes are good, just some things seem like they r there for no real reason, thats all.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2792 Posts Joined 10/20/2018
    Posted 4 years ago
    Quote From DestroyerR

    Yay, finalist at last! Good luck everyone

    BTW, since I don’t think anyone answered when I last asked, are people still doing the “rate 5 for one”/“rate 1 for rest” thing?

    You better not, because that would be considered vote manipulation. It is completely fine to rate some submissions a 1, i do it as well, but rating 90% as 1 and a few a 5 is not ok.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2792 Posts Joined 10/20/2018
    Posted 4 years ago
    Quote From clawz161
    Quote From linkblade91

    I believe they only merge if you buy three Shifter Zeruses in the same round, before any of them change.

    seems that way, and they don't even combine when you get a triple off the shift either

    They do actually, if you play all 3 minions. Or when you already have 2 on board and you get 3rd off Zerus, when you play it, they combine. Didnt know that either until i had it happen to me.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2792 Posts Joined 10/20/2018
    Posted 4 years ago

    That would be cool, tho i doubt they will want to make such information public to players, it could heavily discourage some from playing, after seeing their abysmal W/L ratio :)

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2792 Posts Joined 10/20/2018
    Posted 4 years ago

    First example of a new mechanic, and it is a pretty decent card in its own right. I wonder what other cards with the same keyword will be introduced. Viktor might have something to do with that for sure.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2792 Posts Joined 10/20/2018
    Posted 4 years ago

    Good luck guys.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2792 Posts Joined 10/20/2018
    Posted 4 years ago

    Fixed, thanks 👍

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2792 Posts Joined 10/20/2018
    Posted 4 years ago

    I always heard Dovahkiin :D

    In reply to Gilnean Royal Guard
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2792 Posts Joined 10/20/2018
    Posted 4 years ago

    Not really, "blood(y)" and "face" are pretty easy words to mix into a card name.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2792 Posts Joined 10/20/2018
    Posted 4 years ago

    You can always make a forum thread with whatever you have to say, nothing is stopping you! :) You could even use it to "test the waters" and "polish your writing" and maybe apply next time :)

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2792 Posts Joined 10/20/2018
    Posted 4 years ago

    https://outof.cards/hearthstone/587-new-hearthstone-currencies-coming-to-china-arcane-orbs-runestones

    A year old article, reposted so ppl rise their awareness about this issue. Not calling you out or anything, just saying it is not a "leak" of something to come. Tho it could make its way to other regions in the future, who knows.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2792 Posts Joined 10/20/2018
    Posted 4 years ago

    Hi Synesthesy, if i was being completely honest, the game would have to catch my eye with either its art style/environment/characters or some kind of nice trailer. Pretty much as anything these days, you need to capture your audience for them to want to invest their time in your product and learn more. More so, if it is a project from an unknown creator. You can have the best game on the market, but if it is too tiresome to even learn about it, then many ppl will just dismiss it right away.

    For specifics, it would be nice to hear about where you got the inspiration, when did you get the idea and how long did it take you to actually start working on it and have something concrete that wouldnt be only in your head :)

    It would also be interesting to hear about your market research, coming up with an idea you think is cool can sound nice, but did you tailor that to cater to general card game community mindset with what is "expected" or did you go with something unconventional? How much of that effected the direction your game went?

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2792 Posts Joined 10/20/2018
    Posted 4 years ago

    That is on purpose, obviously, and not only Blizzard does this. Hell, not only game companies do this.

  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2792 Posts Joined 10/20/2018
    Posted 4 years ago

    I noticed this after the new expansion, actually, after the pre-patch, when the new things like achievements and Reward Track got implemented. I am getting a LOT of disconnects. Hope they fix it soon, it is highly annoying.

    And not only that, sometimes i cannot join a game with a friend, or i see my entire friend list empty. I guess that one is a bit older maybe, i believe ppl had problems with this in the past, but hasnt happened to me before, now it does.

    In reply to Disconnections
  • sinti's Avatar
    Senior Writer Chocolate Cake 2070 2792 Posts Joined 10/20/2018
    Posted 4 years ago

    I think your suggestions are countering each other: if new cards would be only carftable from a dust from new cards (apart from getting them from packs), ppl would dust "other new cards" to get the one(s) they want. Horrible scenario for multiple reaons. Not to mention that the reward system would have to be so generous, that ppl who didnt buy preorder would have to be able to get like half the collection during the first week, and even that would be too late for most ppl, if they werent able to craft specific cards (unless dusting other new cards). And if such a generous system existed, number of preorders would drop significantly. I get what ur trying to do here, but especially the "separate economy" for new sets is completely unrealistic.