Pretty amazing expansion, some great cards and great flavor. I especially like what has been said about catering to the audience, it is so very true. I always tried to tell that to ppl who made way too complicated designs for competitions. Your ideas might be great, but you have to know your audience if you want your cards to be well received.
I do share your opinion that Bandersmosh might become a very powerful T5 play, mainly because you dont lose any tempo with a 5/5 on T5 and if you're lucky, you can cheat out a powerful battlecry early, or one that you shouldnt have access to.
That being said, we do not claim our review is the one and only truth :) We share our opinions with the community and hope to spark a discussion, which it would seem worked with Bandersmosh already, so win win :)
Stowaway (1/5): There is a little to no chance that you will shuffle any cards in your deck in arena. First of all, there is not that many cards that can do that and second, even if you were offered such a card, those are generally bad arena cards so you wouldnt draft them anyway.
Bandersmosh (5/5): Stats are good for the cost and gettin a random legendary in the process is pretty good. Can get access to something you should not have and on T5 no less. This card could easilly snowball.
Nithogg (3/5): Can provide nice value, but you need to be in a winning position, since the eggs can be killed off for no benefit by your opponent.
Zzeraku the Warped (4/5): Big dragon that can become a win condition. Basically giving your Hero Power the Jaraxxus HP on top. It is a very slow play and you need to have Health to spare, but even just as a body with a dragon tag should be decent. You can obviously play it for 10 mana to get one drake right away.
Cumulo-Maximus (5/5): Superb card, if you can get the effect off. Can help you get a lot of done for 5 mana on turns, where you are overloaded. Obviously draft dependent, but even if you need to play it just for tempo, it is still good. Elemental synergy on top of all that. Amazing card.
Arcane Breath (3/5): Heavilly dependant on the draft, without dragons, it sucks. With them, its amazing.
Bad Luck Albatross (5/5): This card is actually sick for arena. Good aggresive stats for a 3-drop and an effect that can basically negate two draws from your opponent. Sure, it will be RNG if your opponent draws the 1/1s, but it is an ability that can help you win the game. Were it a worse statline, i wouldnt be as excited about it, but since you dont sacrifice any tempo for the effect, just amazing.
Dragoncaster (2/5): Obviously if you can get some nice value out of the battlecry, it can be a very powerful card. But you need to have a spell you want to play and a dragon in hand. Might be too much to ask for it to provide consistent value in arena, but if you get draft for it, it can swing games hard.
Ancharrr (2/5): Great if you have Pirates, not so much without. Not much else to say, still a weapon i guess, so that is always something.
Dread Raven (4/5): With each 3/4 3-drop we grow more and more accustomed to it being the baseline we strive for. But it is still rare enough to get such a minion, especially with random sets getting in each rotation, so the statline is still quite premium. And it has a positive, albeit rare, effect too. Pretty good card overall.
Kobold Stickyfinger (1/5): While i like the card, i dont think it is a good arena card, not to pick it during draft anyway. How many times you actually snipe a weapon with Ooze? Not that often, but it is at least a decent tempo play. This is subpar 5-drop, hell even subpar 4-drop, for the body alone. I would probably pick Nightblade over this if offered. Pirate tag might matter in some drafts to save this.
Transmogrifier (5/5): Random legendary is a gamble, but chances are, it will be better than the card you would have drawn. This card can actually snowball hard, if you can play it early and your opponent doesnt have an answer. I dont know why, but im getting Cavern Dreamer vibe when looking at this card as to how can the game be decided on T2, if you get lucky enough.
Diving Gryphon (4/5): Assuming you have some other Rush minions in your deck, this is basically a Shadow Bolt that draws you another removal. Damn. If you dont have other Rush minions, this is still a decent removal option that can benefit from Attack buffs and beast synergies.
Cool to see an effect many of us created via custom cards before. I wonder what the implementation is actually. Will it put the weapon in your hand or equip it?
Im impressed with your work! Great class, great hero power, great keyword. Even tho Retaliate might look at first glance (mainly due to the example card) as a "tar creeper effect", it is not true. And you did design your class that the separate attacks matter. Loving the flavor throughout all expansions, really well done!
One note tho, im pretty sure that Sky Admiral Roger's art is Lady Liadrin :)
Chenvaala (3/5): Not the worse stats for a 3-drop and has a positive effect plus an elemental tag. It would probably depend on what you already drafted to see value in this. Doubt you will in an average game play 3 spells in a turn, especially early. I guess it could have potential in the late game, where you would have mana to drop this and play some spells, but it just feels too inconsistent in theory.
Dragonqueen Alexstrasza (3/5): I almost want to say its worth drafting a highlander deck for this, but then again, with so many discover a dragon cards this expansion and all the other strong cards, probably not. What is going to happen instead, because this is a neutral legendary, it will come from those discover effects and it will crush dreams. Probably still ok to draft for the offchance you can trigger the battlecry, would depend on the other choices in any given time. 9 mana 8/8 dragon ... you can do worse.
Chromatic Egg (1/5): While the effect can be quite powerful, i dont think you can afford to play a 5 mana do nothing card and be in a great position. And if you can, you dont really need the value anyway at that point. Better pick something that can help you in more situations.
[Hearthstone Card (Fluffy Kibler Dragon) Not Found] (x/5): Not draftable in Arena.
Dragon Breeder (5/5): Decent 2-drop with a pretty powerful effect, granted its conditional, but with how many dragons are going to be flying around, id say it wont be that hard to trigger it.
I agree that even tho you could get like a 2/2+7/7 rather consistencly for example, it might not be enough for constructed to see play. Not to mention Handlock would have to get some more tools to be a thing, but we shall see. Plenty of cards to be revealed.
Cool story! :)
Pretty amazing expansion, some great cards and great flavor. I especially like what has been said about catering to the audience, it is so very true. I always tried to tell that to ppl who made way too complicated designs for competitions. Your ideas might be great, but you have to know your audience if you want your cards to be well received.
Fair enough ;-)
I do share your opinion that Bandersmosh might become a very powerful T5 play, mainly because you dont lose any tempo with a 5/5 on T5 and if you're lucky, you can cheat out a powerful battlecry early, or one that you shouldnt have access to.
That being said, we do not claim our review is the one and only truth :) We share our opinions with the community and hope to spark a discussion, which it would seem worked with Bandersmosh already, so win win :)
Father to a murdered sun. Husband to a murdered sprite. He will have his vengeance, with this lightning strike or the next.
LOVE IT!
Not the official wording, yet. So it might change. Hope it will lol!
- NEW CARD -
1=Terrible, 2=Poor, 3=Average, 4=Good, 5=Excellent
Stowaway (1/5): There is a little to no chance that you will shuffle any cards in your deck in arena. First of all, there is not that many cards that can do that and second, even if you were offered such a card, those are generally bad arena cards so you wouldnt draft them anyway.
Copy? Sure. But id say they get inspired by the community is more like it.
Better since if you build a deck around it you will be drawing specific cards.
- NEW CARDS -
1=Terrible, 2=Poor, 3=Average, 4=Good, 5=Excellent
Bandersmosh (5/5): Stats are good for the cost and gettin a random legendary in the process is pretty good. Can get access to something you should not have and on T5 no less. This card could easilly snowball.
Nithogg (3/5): Can provide nice value, but you need to be in a winning position, since the eggs can be killed off for no benefit by your opponent.
Zzeraku the Warped (4/5): Big dragon that can become a win condition. Basically giving your Hero Power the Jaraxxus HP on top. It is a very slow play and you need to have Health to spare, but even just as a body with a dragon tag should be decent. You can obviously play it for 10 mana to get one drake right away.
Cumulo-Maximus (5/5): Superb card, if you can get the effect off. Can help you get a lot of done for 5 mana on turns, where you are overloaded. Obviously draft dependent, but even if you need to play it just for tempo, it is still good. Elemental synergy on top of all that. Amazing card.
Arcane Breath (3/5): Heavilly dependant on the draft, without dragons, it sucks. With them, its amazing.
Bad Luck Albatross (5/5): This card is actually sick for arena. Good aggresive stats for a 3-drop and an effect that can basically negate two draws from your opponent. Sure, it will be RNG if your opponent draws the 1/1s, but it is an ability that can help you win the game. Were it a worse statline, i wouldnt be as excited about it, but since you dont sacrifice any tempo for the effect, just amazing.
Dragoncaster (2/5): Obviously if you can get some nice value out of the battlecry, it can be a very powerful card. But you need to have a spell you want to play and a dragon in hand. Might be too much to ask for it to provide consistent value in arena, but if you get draft for it, it can swing games hard.
Definitely a nice value card for highlander decks.
- NEW CARDS -
1=Terrible, 2=Poor, 3=Average, 4=Good, 5=Excellent
Ancharrr (2/5): Great if you have Pirates, not so much without. Not much else to say, still a weapon i guess, so that is always something.
Dread Raven (4/5): With each 3/4 3-drop we grow more and more accustomed to it being the baseline we strive for. But it is still rare enough to get such a minion, especially with random sets getting in each rotation, so the statline is still quite premium. And it has a positive, albeit rare, effect too. Pretty good card overall.
Kobold Stickyfinger (1/5): While i like the card, i dont think it is a good arena card, not to pick it during draft anyway. How many times you actually snipe a weapon with Ooze? Not that often, but it is at least a decent tempo play. This is subpar 5-drop, hell even subpar 4-drop, for the body alone. I would probably pick Nightblade over this if offered. Pirate tag might matter in some drafts to save this.
Transmogrifier (5/5): Random legendary is a gamble, but chances are, it will be better than the card you would have drawn. This card can actually snowball hard, if you can play it early and your opponent doesnt have an answer. I dont know why, but im getting Cavern Dreamer vibe when looking at this card as to how can the game be decided on T2, if you get lucky enough.
Breath of the Infinite (5/5): Volcanic Potion that can become even better if you have some dragons. Great card.
Diving Gryphon (4/5): Assuming you have some other Rush minions in your deck, this is basically a Shadow Bolt that draws you another removal. Damn. If you dont have other Rush minions, this is still a decent removal option that can benefit from Attack buffs and beast synergies.
I kept reading it Divine Gryphon and could not figure out why its called that, where is the Divine Shield and why is that a Hunter card :D oh boy ...
Cool to see an effect many of us created via custom cards before. I wonder what the implementation is actually. Will it put the weapon in your hand or equip it?
Yup. This is a little confusing. Probably shortened so it coul fit on 4 lines easilly.
I havent tested it myself, but i dont think it would. The second battlecry still resolves before minion hits the board.
I might have some old info. Tho it still shouldnt kill itself.
Im impressed with your work! Great class, great hero power, great keyword. Even tho Retaliate might look at first glance (mainly due to the example card) as a "tar creeper effect", it is not true. And you did design your class that the separate attacks matter. Loving the flavor throughout all expansions, really well done!
One note tho, im pretty sure that Sky Admiral Roger's art is Lady Liadrin :)
- NEW CARDS -
1=Terrible, 2=Poor, 3=Average, 4=Good, 5=Excellent
Chenvaala (3/5): Not the worse stats for a 3-drop and has a positive effect plus an elemental tag. It would probably depend on what you already drafted to see value in this. Doubt you will in an average game play 3 spells in a turn, especially early. I guess it could have potential in the late game, where you would have mana to drop this and play some spells, but it just feels too inconsistent in theory.
Dragonqueen Alexstrasza (3/5): I almost want to say its worth drafting a highlander deck for this, but then again, with so many discover a dragon cards this expansion and all the other strong cards, probably not. What is going to happen instead, because this is a neutral legendary, it will come from those discover effects and it will crush dreams. Probably still ok to draft for the offchance you can trigger the battlecry, would depend on the other choices in any given time. 9 mana 8/8 dragon ... you can do worse.
Chromatic Egg (1/5): While the effect can be quite powerful, i dont think you can afford to play a 5 mana do nothing card and be in a great position. And if you can, you dont really need the value anyway at that point. Better pick something that can help you in more situations.
[Hearthstone Card (Fluffy Kibler Dragon) Not Found] (x/5): Not draftable in Arena.
Dragon Breeder (5/5): Decent 2-drop with a pretty powerful effect, granted its conditional, but with how many dragons are going to be flying around, id say it wont be that hard to trigger it.
I agree that even tho you could get like a 2/2+7/7 rather consistencly for example, it might not be enough for constructed to see play. Not to mention Handlock would have to get some more tools to be a thing, but we shall see. Plenty of cards to be revealed.
Get few Lackeys, your hand is going to get full fast :)