It is interesting the kind of controversial effects they introduce this xpac. First stealing a weapon, now destroying ALL armor. Both have been requested by community, but also found pretty busted and unfun to play against whenever someone made that as custom effect. Interesting indeed.
Mindflayer Kaahrj (5/5): Absolutely ridiculous. An ok 3-drop on its own that can spawn another minion via its Deathrattle. Scales great into late game too. I guess the only downside is the "new copy", which probably implies that it will not retain any buffs. Good thing is, you can target a 6/1 Boulderfist Ogre and spawn it with full Health tho!
Stormhammer (4/5): Obviously draft dependent, but there will be a lot of dragons in the pool. This card actually looks kinda scary, since if you lose a dragon, you can just wait till you play another one before you start swinging again. There is a comparison to be made with Eaglehorn Bow and i think this has a bigger potential to get more mileage in arena than the Bow, since you dont generally want to pick Secrets nor waste time to play them. Dragons on the other hand, you do want.
Tentacled Menace (3/5): You will probably pick this card for the stats and be happy with it. The heavier your deck is (which it shouldnt be), the more chance is you get a benefit from it, tho your opponent will most likely be trying for a lighter deck as well, so in the end, the effect shouldnt harm you too much on average. You can even use this to get some information about the card your opponent drew. The worst part is, your opponent gets a card too. Giving anything to your opponent is not great. At least you are not sacrificing any tempo to do so.
Depth Charge (1/5): This really is a poor man's Doomsayer. Deals less damage (technically), has lower survivability; the lower cost dost not save it at all. It can work sometimes, same as Doomsayer, but would be very rare to get it go off, let alone to clear a board with it. I mean it would be perfectly fine to trade for a 2-drop with this, but if you dont get it early, it will most likely become a dead card for the rest of the game. I guess 1 mana "heal 5 to your hero" is also a card, but one that no one drafts.
Chronobreaker (5/5): Another insanely strong dragon. And ofc it is in priest. God, this card will be absolutely disgusting. It already makes me sick. What do you not want to do vs priest? Play slow. What does this card forces you to do? Trade your board off. Disgusting. You'll probably see it a bunch, not only from drafts but via discover effects too. ugh
This is what i wrote about Wax Dragons when Goliath didnt know how to introduce them :D
Quote From Sinti
Every little Kobold on their 10th birthday has to take their first and only bath in life. This is the time, when they gather all of their ear wax and make an offering to their King. In exchange, they receive their first pick axe and can select their adult name. Each generation, one Kobold is selected who molds Waxadred from the ear wax that all the youngsters donated and bounds his soul with Waxadred, giving it life. As Waxadred, he then protects the new generation of Kobolds from all evils, making sure that the new generation will come to pass. And so the cycle continues.
Frizz Kindleroost (4/5): Good stats for a 4-drop and pretty decent effect. Tho the effect might not ever matter, so if there are more impactful legendaries as other two options, you might want to pick those.
Pretty amazing expansion, some great cards and great flavor. I especially like what has been said about catering to the audience, it is so very true. I always tried to tell that to ppl who made way too complicated designs for competitions. Your ideas might be great, but you have to know your audience if you want your cards to be well received.
I do share your opinion that Bandersmosh might become a very powerful T5 play, mainly because you dont lose any tempo with a 5/5 on T5 and if you're lucky, you can cheat out a powerful battlecry early, or one that you shouldnt have access to.
That being said, we do not claim our review is the one and only truth :) We share our opinions with the community and hope to spark a discussion, which it would seem worked with Bandersmosh already, so win win :)
Stowaway (1/5): There is a little to no chance that you will shuffle any cards in your deck in arena. First of all, there is not that many cards that can do that and second, even if you were offered such a card, those are generally bad arena cards so you wouldnt draft them anyway.
I ... dont ... like that.
I did. It was time to move to somethin HS related 😎
LoR failed me since Cait hasent been added yet 😢
It is interesting the kind of controversial effects they introduce this xpac. First stealing a weapon, now destroying ALL armor. Both have been requested by community, but also found pretty busted and unfun to play against whenever someone made that as custom effect. Interesting indeed.
Nice target for Dragonrider Talritha for sure.
Thats actually a fair comparison. I think i will bump my rating.
- NEW CARDS -
1=Terrible, 2=Poor, 3=Average, 4=Good, 5=Excellent
Mindflayer Kaahrj (5/5): Absolutely ridiculous. An ok 3-drop on its own that can spawn another minion via its Deathrattle. Scales great into late game too. I guess the only downside is the "new copy", which probably implies that it will not retain any buffs. Good thing is, you can target a 6/1 Boulderfist Ogre and spawn it with full Health tho!
Stormhammer (4/5): Obviously draft dependent, but there will be a lot of dragons in the pool. This card actually looks kinda scary, since if you lose a dragon, you can just wait till you play another one before you start swinging again. There is a comparison to be made with Eaglehorn Bow and i think this has a bigger potential to get more mileage in arena than the Bow, since you dont generally want to pick Secrets nor waste time to play them. Dragons on the other hand, you do want.
Tentacled Menace (3/5): You will probably pick this card for the stats and be happy with it. The heavier your deck is (which it shouldnt be), the more chance is you get a benefit from it, tho your opponent will most likely be trying for a lighter deck as well, so in the end, the effect shouldnt harm you too much on average. You can even use this to get some information about the card your opponent drew. The worst part is, your opponent gets a card too. Giving anything to your opponent is not great. At least you are not sacrificing any tempo to do so.
Depth Charge (1/5): This really is a poor man's Doomsayer. Deals less damage (technically), has lower survivability; the lower cost dost not save it at all. It can work sometimes, same as Doomsayer, but would be very rare to get it go off, let alone to clear a board with it. I mean it would be perfectly fine to trade for a 2-drop with this, but if you dont get it early, it will most likely become a dead card for the rest of the game. I guess 1 mana "heal 5 to your hero" is also a card, but one that no one drafts.
Chronobreaker (5/5): Another insanely strong dragon. And ofc it is in priest. God, this card will be absolutely disgusting. It already makes me sick. What do you not want to do vs priest? Play slow. What does this card forces you to do? Trade your board off. Disgusting. You'll probably see it a bunch, not only from drafts but via discover effects too. ugh
They obviously have to be better. If they weren't, something would be very very wrong :D
That cat knows she's the boss :d
I was going to make that joke, but then realized how many other 3 mana 3/2 weapons there are :o
This is what i wrote about Wax Dragons when Goliath didnt know how to introduce them :D
The End!
I think wl has way better ways to clear the board than with a Treachery combo 🤣 but it is the thought that counts 👍
You should have kept the name :D
- NEW CARD -
1=Terrible, 2=Poor, 3=Average, 4=Good, 5=Excellent
Frizz Kindleroost (4/5): Good stats for a 4-drop and pretty decent effect. Tho the effect might not ever matter, so if there are more impactful legendaries as other two options, you might want to pick those.
Cool story! :)
Pretty amazing expansion, some great cards and great flavor. I especially like what has been said about catering to the audience, it is so very true. I always tried to tell that to ppl who made way too complicated designs for competitions. Your ideas might be great, but you have to know your audience if you want your cards to be well received.
Fair enough ;-)
I do share your opinion that Bandersmosh might become a very powerful T5 play, mainly because you dont lose any tempo with a 5/5 on T5 and if you're lucky, you can cheat out a powerful battlecry early, or one that you shouldnt have access to.
That being said, we do not claim our review is the one and only truth :) We share our opinions with the community and hope to spark a discussion, which it would seem worked with Bandersmosh already, so win win :)
Father to a murdered sun. Husband to a murdered sprite. He will have his vengeance, with this lightning strike or the next.
LOVE IT!
Not the official wording, yet. So it might change. Hope it will lol!
- NEW CARD -
1=Terrible, 2=Poor, 3=Average, 4=Good, 5=Excellent
Stowaway (1/5): There is a little to no chance that you will shuffle any cards in your deck in arena. First of all, there is not that many cards that can do that and second, even if you were offered such a card, those are generally bad arena cards so you wouldnt draft them anyway.