I can't tell if this is good, but I want it in my collection nonetheless. I already have Temporus waiting to welcome him.
I think we're being too fixated on battlecries; there are other minions your opponent could play that are very much worth copying - deathrattles, taunts, and other unique effects. Not to mention spells, weapons and heroes. Did your opponent wipe your board with a flamestrike, throw it back at them with Murozond. Thief priests are seldom competitive but they are fun and this card will fit right in.
Off-topic: I've always assumed that 'top card' was just a term used to enhance the game's imitation of a physical card game, while not actually requiring the implementation of card order in a deck; however, the mention of Mischief Maker debunks that notion... sorta. It is possible that Blizzard only implemented the 'top card' in each deck without ordering the other cards?
Also, has anyone tried 'shuffling' cards into a deck right after playing Mischief Maker? Does that change the top card?
I'll try one in my wild Shudderwock deck to take advantage of faster decks, and potentially disrupt combo decks. However, I don't see this as a strong turn 5 play against aggro.
Every single one of these "transform while in hand" cards has been bad.
Shifter Zerus, Chameleos, Molten Blade, Shifting Scroll and none of them were ever any good. Could be a fun card, but the sheer amount of variance in this means it likely will not see any competitive play.
One advantage that Bandersmosh may have over the aforementioned is its fixed cost, which assures its playability from turn 5 onwards. Also, depending on the legendary it copies, its 5-mana cost may even be considered a discount. That may not make it competitive but perhaps gives it one more star over the others?
I'm ambivalent about Dragon Paladin, but if I got this card I'd want to try it in wild with max deathrattle synergies - Spiritsinger Umbra, Baron Rivendare, maybe even Da Undatakah - just for kicks.
Given the wording, I'd guess it draws from a larger pool of cards than Curious Glimmerroot in that they could include cards that started in the opponent's deck.
I'm optimistic about keeping up with HS and LoR concurrently. I really wanted to get into MtG:A but the card collection is just too daunting and I had no desire to go back to grinding wins the way I did in early HS.
I can't tell if this is good, but I want it in my collection nonetheless. I already have Temporus waiting to welcome him.
I think we're being too fixated on battlecries; there are other minions your opponent could play that are very much worth copying - deathrattles, taunts, and other unique effects. Not to mention spells, weapons and heroes. Did your opponent wipe your board with a flamestrike, throw it back at them with Murozond. Thief priests are seldom competitive but they are fun and this card will fit right in.
Your opponent pays one more mana for their next hero power, but is it worth the effect of the other 3-cost card you ditched in favour of this?
Off-topic: I've always assumed that 'top card' was just a term used to enhance the game's imitation of a physical card game, while not actually requiring the implementation of card order in a deck; however, the mention of Mischief Maker debunks that notion... sorta. It is possible that Blizzard only implemented the 'top card' in each deck without ordering the other cards?
Also, has anyone tried 'shuffling' cards into a deck right after playing Mischief Maker? Does that change the top card?
I'll try one in my wild Shudderwock deck to take advantage of faster decks, and potentially disrupt combo decks. However, I don't see this as a strong turn 5 play against aggro.
One advantage that Bandersmosh may have over the aforementioned is its fixed cost, which assures its playability from turn 5 onwards. Also, depending on the legendary it copies, its 5-mana cost may even be considered a discount. That may not make it competitive but perhaps gives it one more star over the others?
I thought there'd be a happy ending for those sweet innocent Pogo Hoppers.
There is no person better suited to reveal this card.
My wild Renowock Shaman says yes to this - an all-classes dragon generator that then echoes their glorious battlecries for all time.
Dragon Warrior rises from the ashes... like another mythical fiery flying creature.
Yes, something for the thief rogues with (hopefully) a better average outcome than Pilfer and a higher chance for unique cross-class synergies.
Max value with Rogue's battlecry (Spirit of the Shark) and deathrattle synergies.
I'm hoping it's a dragon. I did a quick search for a similar interaction but with Voodoo Doll - the first result I got seems positive.
I love the effect as a new way to counter some (not all) killer combos. My number one target for this would be Mill Rogues in wild.
For any Galakrond deck that ultimately turns out to be viable, this card must surely be an auto-include.
I'm ambivalent about Dragon Paladin, but if I got this card I'd want to try it in wild with max deathrattle synergies - Spiritsinger Umbra, Baron Rivendare, maybe even Da Undatakah - just for kicks.
Given the wording, I'd guess it draws from a larger pool of cards than Curious Glimmerroot in that they could include cards that started in the opponent's deck.
If it's a close call ie. 2 or more cards are plausible choices, then go with the one you want :)
I'm optimistic about keeping up with HS and LoR concurrently. I really wanted to get into MtG:A but the card collection is just too daunting and I had no desire to go back to grinding wins the way I did in early HS.
It's a small thing but I appreciate that they've used different shapes for each rarity gem to help those with colour deficiency.
What happens if you had a Galakrond in your hand but lost it through say a discard effect - would Invoke still trigger its hero power?