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200 totalMost of the 'ranked' cards provide an interesting choice to players: play or hold? Not so much with this card though: you may want to hold it til rank 2, but rank 3 doesn't seem good enough. Maybe increase the …
Good idea but the devil is in the details. Will the cost be adjusted to account for cards you already own or do you just get duplicates? When during the expansion cycle will the decks be made available? How do …
Oof, I wonder if websites based in Thailand are like that in general. I once had to track a package from Thailand - the postal tracking site was painfully slow to load or just timed out. I later used a …
I’m happy about [card]Saronite Chain Gang[/card], but some of these reversions have me a little nervous. Original [card]Undertaker[/card] seems way too easy to snowball with a wide range of low-cost deathrattles, including [card]Leper Gnome[/card]. I hope that Team5 is using …
I recall that some streamers were really into Artifact’s gameplay; unfortunately with 3 separate lanes/boards to keep track of, it was not easy for viewers to follow, let alone enjoy. As for players, the deal-breaker must surely be the cost …
Will this stop a C'Thun (old and new) after its 3rd ping?
My God Blizzard, at least make this a legendary!
So now I want a Pandaria-themed expansion just so I can grab the very first Ranked Play card back.
Recently I bought Wild packs to fill in my rares and commons. A little tedious, counting the missing cards to determine how many packs of each set to buy. A universal Wild pack would have been useful in that regard.
…I was watching Lifecoach (one-time Hearthstone player and general over-achiever) on a 100-game StS grind and thinking there must be something to the game that would hold his interest for so long, and maybe I should try it? Welp looks …
My sense is that Classic packs will only contain cards that are playable in the upcoming Classic mode. Cards that replaced the HoF’ed cards, like Natalie Seline, will not appear in Classic packs after rotation, which is why a dev …
Wild player here, FWIW this discussion has highlighted a deck that I wasn’t even aware of. I was 100% pleased that Air Totem was getting removed because the Shaman decks that I play don’t focus on burn and I couldn’t …
Interesting note about the spell schools vs classes - I assume these come from WoW. I wonder if they ever do another grouping of classes like in MSoG, they’d use the number of spell schools to rank how ‘magical’ a …
Agree that Natalie is not a very interesting legendary, however I’ve got the impression that she is going to legacy so yay?
On Vanessa, personally I think she’s more interesting than Edwin. Play lots of cards in one turn …
I suppose the ‘no-brainer” approach would be to offer the upgrade as a difference of the normal and golden dust cost. I would also welcome an alternative means of getting the upgrade, but since there is no obvious conversion rate …
“With the Classic Set joining the Legacy Set in Wild, all Classic cards and their Golden versions will now be craftable and disenchantable.”
I’m puzzled by this statement. Aren’t all Classic cards already craftable and disenchantable? Or are they …
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The Shaman hero power is uniquely RNG-based (summons in random order) and rather unintuitive (always a different totem; stops working after all 4) compared to the other hero powers. Ever seriously discussed changing parts of it?
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Based on others' comments/predictions, here is what I hope will happen:
All Hall of Fame cards will return to their original sets, and will be once again be obtainable from their respective packs.
There will be a new …
I’m assuming no Choose synergies for [card]Guidance[/card]? It would have been a nice little bonus for quest druid to get both cards without overload.
First! post expressing amazement and admiration at your uncanny ability to know the unknowable.