Comments
200 totalI had not been following the recent Grandmasters so am sad/surprised to hear of his relegation. He'll always be the first of firsts in Hearthstone - nothing can take that away from him.
Speaking from a purely wild perspective, I didn't think turtle mage was a problem, at least no stronger than other infinite value decks eg DMH warrior, Shudderwock shaman, Shadowcaster rogue - they are slow and they can be thwarted. It's …
I would like to see the current 3-wins-10-gold system replaced with something that encourages varied play styles and not the most efficient win rate over time. Maybe a formula based on time, rounds or cards played. For now, I feel …
I'm not sure how the game mechanic relates to the meaning of the word nightfall. You play one card and suddenly it's nighttime?
I had thought about purchasing Sylvanas, but the real money cost is not justifiable to me. I would happily plonk down 2000 gold or even dust for her though.
As a casual F2P, I do hope Blizzard rethinks this. Giving rewards in the form of packs is a terrible idea, even if they were comparable in value to the gold we get now. I save my gold for the …
This card could have been a Hunter-Rogue dual class, if such a pairing existed.
[card]Hagatha the Witch[/card] would synergise nicely with this in wild.
I find the wording leaves some room for ambiguity until we see the card in action or hear from Blizzard: "Your opponent does the same" could mean that it is your opponent who does the shuffling, not you. Why not …
About [card] Augmented Elekk[/card]: which side of the board does it have to be to trigger for your opponent?
I find it strange that the top 4 of the division B round-robin are automatically safe from relegation, whereas the 7th and 8th of division A (who scored higher than every person in division B during the first 3 weeks) …
When I'm exhausted from a string of losses on the ladder, I turn to this 'no-brainer'. Win or lose, I know I'll have fun with the resurrection shenanigans. I don't like polluting my resurrection pool so no [card]Barnes[/card] for me.
…Death rates don't reflect the full extent of the problem. For every person that dies from the disease, there are x more who don't but for medical intervention. Medical intervention which costs money AND uses up limited medical resources and …
I don't have an opinion on [card]Pilfered Goods[/card] per se, but I am surprised that a card-stealing mechanic might be considered OP. Its analogue in Hearthstone has been so lackluster that I simply assumed that the mechanic is inherently sub-optimal. …
This is quite possibly the worst legendary I've had the misfortune of opening. I couldn't begin to fathom what Team 5 was thinking when they made this card - an 8-mana 3/3 weapon that, if you were very lucky, offer …
[card]Starving Buzzard[/card] makes a comeback!
I hope they just raise the number of spells needed to complete [card]Open the Waygate[/card], and not nerf the reward. Back when it was first introduced, completing the quest required some build-around with sub-optimal cards; it was a suitably challenging …
The new legendary spell [card]Evocation[/card] seems like a good fit for this deck - one could do with 1-2 less random spell generators, and/or be less reliant on the elemental synergies with [card]Lesser Ruby Spellstone[/card].
[quote from="Author"]Cairne Bloodhoof is beaten by Cursed Vagrant. it has more value than the mana cost.[/quote]
A little like the time [card]Terrorscale Stalker[/card] supplanted [card]Princess Huhuran[/card] but sadder. Apart from the lore behind Cairne, there's hardly anything "legendary" about …
[card]Explorer's Hat[/card] for Paladins.