A must-have for its versatility. Use it on your own minion to reset their health or keyword (stealth, divine shield etc.), or save them for a later combo; or use it on your opponent's minion as a temporary sap.
Not clear but they may have addressed this loophole:
Quote From No Author Specified
Crafting a card counts towards acquiring it, and any cards you acquire and later disenchant (whether golden or non-golden) count as well. This means that if you get a card that you don’t want, you can disenchant it and you will not receive it again until you have all cards of that rarity from that set.
My guess is that Blizzard would implement in such a way that you could only get the disenchanted card again through the usual RNG.
I've opened 6 duplicate epics from 120 packs of one expansion. That's a lot of disappointment I won't be getting from future expansions. It also means I might actually get all the Classic epics through the weekly tavern brawl reward before I shuffle off this mortal coil. I've been with Hearthstone since it's launch and I have 5 Twisting Nethers, 5 Far Sights, 8 Doomsayers, and not a single Pyroblast or Doomhammer; that's just bloody ridiculous.
I was browsing on a small screen and the first thing I read was 'No Refunds for Card Nerfs', and I was like, WHAT, and then I saw it was for Runeterra. Whew, that was quite the roller coaster.
Anyway, it'd be interesting to see how this design philosophy plays out - hopefully Hearthstone can learn from them (or vice versa).
Is The Fist of Ra-den the last legendary in the set then? It's a weird distribution of class legendaries, especially given the extra legendaries that the EVIL classes got in DoD.
Great work. I wanted to zoom in on the first turn after Reno is played, when the board will likely only have your opponent's minions. In this case, I would move 54 cards from Ehh to Hits and 14 from Ehh to Bad (mostly cards that affect minions). That results in a greater than 50% chance of a 'Hit' on that turn.
Hits
Show Spoiler
arcane breath, awaken, backstab, BEEES!!!, blast wave, brawl, cheap shot, cone of cold, corrosive breath, dark skies, demonbolt, demonfire, Earth shock, Earthquake, equality, explosive shot, hagatha's scheme, hex, holy water, humility, hunter's mark, icicle, improve morale, lightning breath, marked shot, mass hysteria, molten breath, penance, plague of death, polymorph, ramming speed, ray of frost, rolling fireball, scorch, seal of fate, shadow bolt, shadow word: death, shadow word: pain, shooting star, shrink ray, silence, siphon soul, snap freeze, starfall, subdue, time rip, twisting nether, unidentified contract, vendetta, walk the plank, wanted!, Warpath, Whirlwind, wing blast
Bad
Show Spoiler
Ancestral Spirit, blessed champion, blessing of kings, blessing of might, cold blood, embalming ritual, grave rune, hand of protection, mark of nature, pharoah's blessing, sand breath, storm's wrath, sweeping strikes, Windfury
This card seems to be a nod to what Yogg did in competitive play, which was to (maybe) turn an unwinnable situation around. They're like: heck, you're probably hoping for a board clear and maybe a little health from your Yogg, so we're just going to straight up give that to you without making it too unfair for your opponent. As for the ongoing RNG effect? That's the spice or the price, depending on how you look at it. Also nothing that a little Frost Lich Jaina can't solve in wild, which is where this guy is headed to in a little over a year.
Battlegrounds may well be the most important addition/change to the game in 2019. It provides an alternative to the ladder when the standard/wild meta gets stale or off-balance (Arena who?). Changes are cheaper/faster to implement thereby ensuring that the game mode itself doesn't become stale. As a bonus, it even brought back streamers who would, for all likelihood, never have returned to Hearthstone.
I think extreme nerfs were made in the past because balance updates were so infrequent - they had to be absolutely certain the problem was dealt with or risk further aggravating the player base. Faster and more frequent balance updates should give Team 5 more room to try out milder nerfs. If the problem still persists, at least players won't have to wait too long for the next update.
Hey magikman, happy to see your take on Reno Mage with the DoD cards. Glad that Inkmaster Solia has been replaced by Dragoncaster - that's a lot of dust saved and it enables Luna's Pocket Galaxy to be played on turn 6 (the way it should be?).
Doomsayer punished
A must-have for its versatility. Use it on your own minion to reset their health or keyword (stealth, divine shield etc.), or save them for a later combo; or use it on your opponent's minion as a temporary sap.
Shouldn't it be 'destroy all other friendly minions'? Unless it's supposed to kill itself too?
Fills a Mountain Giant-shaped hole in Handlock.
Not clear but they may have addressed this loophole:
My guess is that Blizzard would implement in such a way that you could only get the disenchanted card again through the usual RNG.
I've opened 6 duplicate epics from 120 packs of one expansion. That's a lot of disappointment I won't be getting from future expansions. It also means I might actually get all the Classic epics through the weekly tavern brawl reward before I shuffle off this mortal coil. I've been with Hearthstone since it's launch and I have 5 Twisting Nethers, 5 Far Sights, 8 Doomsayers, and not a single Pyroblast or Doomhammer; that's just bloody ridiculous.
I was browsing on a small screen and the first thing I read was 'No Refunds for Card Nerfs', and I was like, WHAT, and then I saw it was for Runeterra. Whew, that was quite the roller coaster.
Anyway, it'd be interesting to see how this design philosophy plays out - hopefully Hearthstone can learn from them (or vice versa).
I'm partial to Lunara's bush
Is The Fist of Ra-den the last legendary in the set then? It's a weird distribution of class legendaries, especially given the extra legendaries that the EVIL classes got in DoD.
Great work. I wanted to zoom in on the first turn after Reno is played, when the board will likely only have your opponent's minions. In this case, I would move 54 cards from Ehh to Hits and 14 from Ehh to Bad (mostly cards that affect minions). That results in a greater than 50% chance of a 'Hit' on that turn.
Hits
Bad
This card seems to be a nod to what Yogg did in competitive play, which was to (maybe) turn an unwinnable situation around. They're like: heck, you're probably hoping for a board clear and maybe a little health from your Yogg, so we're just going to straight up give that to you without making it too unfair for your opponent. As for the ongoing RNG effect? That's the spice or the price, depending on how you look at it. Also nothing that a little Frost Lich Jaina can't solve in wild, which is where this guy is headed to in a little over a year.
Battlegrounds may well be the most important addition/change to the game in 2019. It provides an alternative to the ladder when the standard/wild meta gets stale or off-balance (Arena who?). Changes are cheaper/faster to implement thereby ensuring that the game mode itself doesn't become stale. As a bonus, it even brought back streamers who would, for all likelihood, never have returned to Hearthstone.
Thanks for the write-up!
It's a pity they didn't change the shapeshift hero power to something more befitting a tree.
It will happen for sure. Meanwhile, I'm still holding out for Doomsayer (8 copies) and Twisting Nether (5 copies) to be nerfed.
I think extreme nerfs were made in the past because balance updates were so infrequent - they had to be absolutely certain the problem was dealt with or risk further aggravating the player base. Faster and more frequent balance updates should give Team 5 more room to try out milder nerfs. If the problem still persists, at least players won't have to wait too long for the next update.
Hey magikman, happy to see your take on Reno Mage with the DoD cards. Glad that Inkmaster Solia has been replaced by Dragoncaster - that's a lot of dust saved and it enables Luna's Pocket Galaxy to be played on turn 6 (the way it should be?).
Is it safe to unnerf Reckless Experimenter now?
Thanks for the insight, I didn't realise there were so many interesting cards during that event.
If you really hate Deathknights in wild: Sideshow Spelleater, then Grizzled Wizard, then Sir Finley Mrrgglton. Bonus points if you discover Shaman's useless hero power. Don't forget to thank your opponent.