Utter failure 6 times with random opponents. All of them were cooperating with me well. The brawl is just that hard.
Finally beat it after 2 attempts with my wife across the room, planning every turn with full knowledge of what the other person has. And it still took two tries that way. Holy cow, way too hard.
For sure get some DRAGONS in there. At least several buff cards buff a dragon, but there is literally no target for that aspect anymore, since there is no more amalgam.
Does anyone else find it extremely odd that the League side has a Priest card in it, and the EVIL side has a Paladin card in it? Shouldn't those be reversed?
My favorite Hearthstone moment from 2019 was not even in-game, hilariously enough. I was the moment that I first saw/heard the song for the Saviors of Uldum. Man, did they hit a home run with that song.
Looking forward to in 2020 - maybe having some success with Treant Druid.
This deck is VERY good. I subbed out Goru for Power of the Wild #2, and I've been tearing up the ladder. I don't care about making legend, but if I had time and desire, I could easily do it with this deck. Rank 3 presently.
I do have to say that nerfing Mogu Flesh-shaper to 9 mana makes it harder to get it on the board, but it also drastically improves the Mutate options. The 9-slot has only 1-2 duds in it in standard, and those are a 5/5 and a 6/6. Everything else is better than that, including many 8/8, a 9/9 rush, and King Krush. Sooo yeah. "Nerfed" ... but the combo with Mutate is now waaaay more consistent than the 7-slot was.
It's not really anything new or surprising. That's how almost all aggro decks work, honestly. There is absolutely nothing special about the newest version of face hunter, an archetype that has almost never been absent from the meta for longer than an expansion. Hasn't usually been quite this good, but it's been at least a niche presence forever.
For the pirate list, I suggest dropping faceless corrupter, 1x live wire lance, and 1x hoard plunderer, and adding 2x southsea captain and Darius crowley.
I think the best way to run Galakrond Warrior is as an aggro deck. Basically port over most of the old Aggro Warrior that has Redband Wasp and Bloodsworn Mercenary, but put in Galakrond, the invokes, the Scions, and Kronx. It's been working pretty well for me anyways.
For once, blizzard designed warrior to not be only a control class this time. Aggro galakrond works pretty well. In fact, I have not yet lost with it (over a very small sample size at ranks 11 and 12). The invoke lends itself much more to aggressive game play.
The Dragon's Pack would be more OK if Shamans didn't have a way to invoke twice with a single card. The design of the Dragon's Pack is meant to require more than one card to enable it; I have no idea how it got through testing with a double-invoke card in the same set. 10/12 of taunt stats on turn 5 or 6 is just way over the line powerful.
Utter failure 6 times with random opponents. All of them were cooperating with me well. The brawl is just that hard.
Finally beat it after 2 attempts with my wife across the room, planning every turn with full knowledge of what the other person has. And it still took two tries that way. Holy cow, way too hard.
A 1-mana Sap with a body attached to it will see play??? No way!
If you join this one, be aware - most decks have at least some strangers in them.
This comment isn't about the article, but about the art on the article thumbnail. It looks incredibly familiar to me: https://eternalwarcry.com/cards/d/7-152/ramba-arena-showman
For sure get some DRAGONS in there. At least several buff cards buff a dragon, but there is literally no target for that aspect anymore, since there is no more amalgam.
Does anyone else find it extremely odd that the League side has a Priest card in it, and the EVIL side has a Paladin card in it? Shouldn't those be reversed?
My favorite Hearthstone moment from 2019 was not even in-game, hilariously enough. I was the moment that I first saw/heard the song for the Saviors of Uldum. Man, did they hit a home run with that song.
Looking forward to in 2020 - maybe having some success with Treant Druid.
This is a lot better than a 3-drop. It will generally create a 2/5 or a 2/6 ... those are VERY good stats for a 3 drop.
This was a huge balance change, and the changes are now live. It has shaken things up quite a bit already, and it's only a few hours old.
This deck is VERY good. I subbed out Goru for Power of the Wild #2, and I've been tearing up the ladder. I don't care about making legend, but if I had time and desire, I could easily do it with this deck. Rank 3 presently.
I do have to say that nerfing Mogu Flesh-shaper to 9 mana makes it harder to get it on the board, but it also drastically improves the Mutate options. The 9-slot has only 1-2 duds in it in standard, and those are a 5/5 and a 6/6. Everything else is better than that, including many 8/8, a 9/9 rush, and King Krush. Sooo yeah. "Nerfed" ... but the combo with Mutate is now waaaay more consistent than the 7-slot was.
It's not really anything new or surprising. That's how almost all aggro decks work, honestly. There is absolutely nothing special about the newest version of face hunter, an archetype that has almost never been absent from the meta for longer than an expansion. Hasn't usually been quite this good, but it's been at least a niche presence forever.
For the pirate list, I suggest dropping faceless corrupter, 1x live wire lance, and 1x hoard plunderer, and adding 2x southsea captain and Darius crowley.
I think the best way to run Galakrond Warrior is as an aggro deck. Basically port over most of the old Aggro Warrior that has Redband Wasp and Bloodsworn Mercenary, but put in Galakrond, the invokes, the Scions, and Kronx. It's been working pretty well for me anyways.
For once, blizzard designed warrior to not be only a control class this time. Aggro galakrond works pretty well. In fact, I have not yet lost with it (over a very small sample size at ranks 11 and 12). The invoke lends itself much more to aggressive game play.
I don't have bankers. Used Zola and Sathrovar instead. My version was not infinite, and I got bored, but it worked! Let myself die after 300+ damage.
They had better not forget to nerf Hex to 5 mana as well.
The Dragon's Pack would be more OK if Shamans didn't have a way to invoke twice with a single card. The design of the Dragon's Pack is meant to require more than one card to enable it; I have no idea how it got through testing with a double-invoke card in the same set. 10/12 of taunt stats on turn 5 or 6 is just way over the line powerful.
It's a server side update.
You never trade out Bloodsworn Mercenary from current aggro/tempo warrior. It's the best card in the deck by a wide margin.
Also, this is an aggro warrior list. If you're playing a fully Invoked Galakrond with weapon and everything, you're doing it wrong.