Yeah, this will be huge support for Cyclone/Miracle Mage. Will definitely have a deck. However, with the 2-attack statline, it could easily die to a turn 4 zephrys (by fetching a Shadow Word Pain), so it would not be possible to have as the only wincon in the deck.
It's barely passable on curve. But if you play it with the condition met, it's absolutely nuts. So bottom line: we're going to be seeing a LOT of this guy going into the expac.
Holy frick, that's a card. Not sure I can open my eyes any wider than I already have them open. Between this, Zephrys, and Kronx, Galakras decks be like, "Mmmhmmm."
Yeah, 7 mana draw 4 is the same as Sprint, as others have mentioned. So the fact that it has a body already makes it a VERY good card. Add increased hand size, and cards that care about hand size .... Handlock is definitely coming back in a big way.
This is way too similar to Vilespine Slayer to not see play. Vilespine was an absolute staple card in almost every rogue deck. This card is very good and it will definitely see play. Unconditional removal attached to a body is far too good to not be played; this WILL be played. Probably a lot.
This has to be just about the most blatant power creep I've seen so far. Same healing as Antique Healbot, but versatile, and the body has 2/3 additional stats, AND it has the tribal that this expansion is pushing. There is zero chance of this not ending up in a competitive deck after the expac drops.
This guy has a chance to set up some surprise lethals for sure. Attack with any mechs you have out, then stealth them and send everybody in next turn, possibly with some magnetize to seal the deal.
Goodness gracious, this is absolutely bonkers strong. Auto-include in every single deck that has Galakrond in it. And the curve! Is it just me, or do I feel an insane power creep coming on?
3 mana for 6 attack and 6 armor once you completed the sidequest (which will be completed very easily - I'm legit surprised they only require 2 hero attacks to trigger). I see people already talking about Gonk Druid coming back, but even without him that has some real burst potential. Heck do the sidequest twice and on 10 mana you can have 12 hero dmg plus another 4 off Swipe plus 2 more from double Moonfire = 18 total dmg assuming no spell dmg buff - nothing to sneeze at...
This is a very good point. Side quests can be doubled-up, and the burst potential of the completed quest isdefinitely not to be underestimated. It's basically a 3-mana fireball that also gives you 6 armor ... not sure why people are thinking that is bad for some reason, especially when all you have to do is what druids do already anyways.
There are enough good hunter rush cards for this to take up a deck slot. I'm sure it sees play in some form. Nothing amazing, but not that shabby either.
This went from very interesting, and definitely strong enough to play, to really quite awful in the blink of an eye (that blink of an eye being when I read the twitter post and saw the actual mechanics ... yeah, guess which one they are holding right now ... or perhaps you'd like to spin a roulette wheel for a better chance of getting your money's worth?) The fact that all three choices are in their deck means this is slightly better than utter garbage. It's a 2/2 for 2 with a 33% chance to get a card off it. At epic quality. No thanks.
This card does seem like it would enable a tempo/aggro warrior, even if you never play Galakrond himself. His invoke minions give either 3 face damage, or 3 damage to use as removal, each time you invoke. Seems very strong, and probably allows enough tempo for aggro warrior to close out the game quite fast.
I'm shocked that so many people think this is unplayable. This card is a MUST-answer threat, and the only answers are silence or transform, which are NOT super common inclusions in deck builds. This will see play, and it will be VERY good.
I do like this a lot. It has some serious potential with some version of secret hunter. Totally unclear what the best build would be for a secret hunter, but whatever it is, this is in it.
This only works if you can put it into a deck that can make much better use of 10 mana than your opponent. Can very easily backfire. Anyone remember that one priest legendary that did that thing kinda like this ... oh, right, I don't remember it either.
Why hate so hard on the Amalgam? Just make your own. Problem solved.
Also, Brann has very little impact on Amalgam directly. His hero power hits a random friendly minion when you battlecry. How does that have anything to do with Amalgam? People use battlecries on a lot more than just amalgam.
Yeah, this will be huge support for Cyclone/Miracle Mage. Will definitely have a deck. However, with the 2-attack statline, it could easily die to a turn 4 zephrys (by fetching a Shadow Word Pain), so it would not be possible to have as the only wincon in the deck.
It's barely passable on curve. But if you play it with the condition met, it's absolutely nuts. So bottom line: we're going to be seeing a LOT of this guy going into the expac.
Holy frick, that's a card. Not sure I can open my eyes any wider than I already have them open. Between this, Zephrys, and Kronx, Galakras decks be like, "Mmmhmmm."
Yeah, 7 mana draw 4 is the same as Sprint, as others have mentioned. So the fact that it has a body already makes it a VERY good card. Add increased hand size, and cards that care about hand size .... Handlock is definitely coming back in a big way.
This is way too similar to Vilespine Slayer to not see play. Vilespine was an absolute staple card in almost every rogue deck. This card is very good and it will definitely see play. Unconditional removal attached to a body is far too good to not be played; this WILL be played. Probably a lot.
This does seem like it would be rather simple to complete, and a 2-mana 3/6 taunt is pretty good. Thumbs up!
This has to be just about the most blatant power creep I've seen so far. Same healing as Antique Healbot, but versatile, and the body has 2/3 additional stats, AND it has the tribal that this expansion is pushing. There is zero chance of this not ending up in a competitive deck after the expac drops.
This guy has a chance to set up some surprise lethals for sure. Attack with any mechs you have out, then stealth them and send everybody in next turn, possibly with some magnetize to seal the deal.
Goodness gracious, this is absolutely bonkers strong. Auto-include in every single deck that has Galakrond in it. And the curve! Is it just me, or do I feel an insane power creep coming on?
This is a very good point. Side quests can be doubled-up, and the burst potential of the completed quest isdefinitely not to be underestimated. It's basically a 3-mana fireball that also gives you 6 armor ... not sure why people are thinking that is bad for some reason, especially when all you have to do is what druids do already anyways.
There are enough good hunter rush cards for this to take up a deck slot. I'm sure it sees play in some form. Nothing amazing, but not that shabby either.
This went from very interesting, and definitely strong enough to play, to really quite awful in the blink of an eye (that blink of an eye being when I read the twitter post and saw the actual mechanics ... yeah, guess which one they are holding right now ... or perhaps you'd like to spin a roulette wheel for a better chance of getting your money's worth?) The fact that all three choices are in their deck means this is slightly better than utter garbage. It's a 2/2 for 2 with a 33% chance to get a card off it. At epic quality. No thanks.
LOL. That's one of the funniest ways I've seen in a long time to say "yeah, this is utter steaming garbage."
((Since literally no one ever plays Onyxia ... this must be beyond horrible for you to say you'd rather play Onyxia.))
This card does seem like it would enable a tempo/aggro warrior, even if you never play Galakrond himself. His invoke minions give either 3 face damage, or 3 damage to use as removal, each time you invoke. Seems very strong, and probably allows enough tempo for aggro warrior to close out the game quite fast.
I'm shocked that so many people think this is unplayable. This card is a MUST-answer threat, and the only answers are silence or transform, which are NOT super common inclusions in deck builds. This will see play, and it will be VERY good.
I do like this a lot. It has some serious potential with some version of secret hunter. Totally unclear what the best build would be for a secret hunter, but whatever it is, this is in it.
This is a very solid card. Probably auto-include in literally every hunter deck. Probably kinda busted.
This only works if you can put it into a deck that can make much better use of 10 mana than your opponent. Can very easily backfire. Anyone remember that one priest legendary that did that thing kinda like this ... oh, right, I don't remember it either.
Why hate so hard on the Amalgam? Just make your own. Problem solved.
Also, Brann has very little impact on Amalgam directly. His hero power hits a random friendly minion when you battlecry. How does that have anything to do with Amalgam? People use battlecries on a lot more than just amalgam.
You should go post that one where Mike Donais will see it.