Druid was a bit of a slog in the previous open beta, at least in my opinion. It needed some buffs, but it could also be because the class' unique feature was locked beyond the acceptable area you could roam around. That would be a lame situation, though, gating their power outside the walls of the beta and expecting us to find the class enjoyable.
I briefly messed around with the Rogue and found her really fun, way more than my Druid despite being lower level and with less legendary gear. Missed the boat on Chain Lightning Sorc, though.
I've updated my package...but now I'm concerned it's less a "Doomhammer archetype" and more a "Static Charge archetype". I like the decision-making on display, though, balancing how many SCs are in your deck to boost your support cards versus how many you draw to boost your main damage via the weapon. With the Hero card in particular, you also have to decide now if you Doomhammer on-curve, or wait to draw some Charges first.
Also I double checked and I can fit it :D Forgot I upped the token limit for this one, just in case.
I really like the new Static Charge approach, it does a very good job at setting itself appart from the other entries. I'm not sure if you'll be able to fit so many tokens, though.
Some thoughts about it:
Discharge needs to say "Passive Hero Power" instead of just Passive, if I'm not mistaken.
The Battlecry of Thrall is too synergistic. I mean, if you randomly generate the card it can very easily be useless. I'd suggest changing it a little or making it a minion (although you'd have to forgo the Hero Power, which I really like).
I like that your hero is a cyborg version of Thrall, so I'd suggest changing the art and flavor of the other two cards to fit this sci-fi vibe. Electric Enthusiast could be a Mech if you go this route.
I'm not home so I can't tinker with anything, but I think you have great points 😀 With the Hero Powers, they no longer explicitly say "Hero Power" on them anymore - they made the change with Battlegrounds and Duels to fit more words, I think, then made it universal.
I think your cards are much better now, and if I make Enthusiast a Mech we won't be overlapping images anymore lol
I was inspired to come up with something different; let me know what you think!
It's all about the Static Charges, building up to a super-Doomhammer which you then unleash for massive damage with Discharge. Not 100% sure on the Thrall, and maybe the Static Charge could be tweaked, but I'm happy with the first two.
I'm bummed most went straight for the "equip Doomhammer" direction; seems like low-hanging fruit, in my opinion. Not saying I'm a creative genius or whatever - I ain't that arrogant lol - but still.
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CursedParrot - I find this to be rather clunky, but I didn't explicitly ban new weapons so maybe that's on me. The idea is for Doomhammer to be the main glue holding the archetype together, so filling its equip slot with something else seems wrong. If you are hard-running DH - which you should be, given the purpose behind the prompt - that's six weapons and a Hero card that gives you another one; nearly a quarter of the deck. There's gonna be situations where your hand is cluttered with weapons you can't use because you're busy with one already.
AeroJulwin - I like applying Doomhammer's Windfury to your Elementals: that's an interesting take, and perhaps helps meld Doomhammer with an existing archetype for better/cleaner results. Also thank you for not just equipping DH straight-up. Good call dropping Charged Stormer's stats down. I do wonder if Forge Goliath needs Taunt: it's already a 5/4/6 that's cheating 5-Mana (or 7 if it ignores the Overload too). Edit: I forgot about Hoard Pillager.
Demonxz95 - You already heard my two-cents, although Shock Surger is probably better than I originally gave it credit.
Wailor - Flavor is great - I was trying hard not to lean toward Thor, myself lol. Thunderous Gladiator seems a little…on the nose, gameplay-wise: supporting Doomhammer is one thing, but it's practically impossible to trigger the Battlecry without it :P Hearthstone tends to frown on such things.
As someone who opened Nick Fury and Thor back-to-back despite having the Signed and Throg variants, I can definitely tell you that acquiring the base version of a card you already own is deflating. You're not guaranteed to open two cards in a single week's worth of modest play; losing that amount of time + effort to something you 100% don't need is messed up.
Big shoutout to Chegwin, who graciously allowed me to take the reins on this one <3 Also Demon, whose lamentation about Doomhammer's lack of use inspired this prompt in the first place.
I have four cards because I can't decide between them; I might even make more lol:
If there's a tie for one of the spots, it's whoever has the greater victory at the spot they won.
For example:
Their locations are 15 20 15
Your locations are 10 20 25
In this situation, you lost the left by 5, tied the middle, and won the right by 10. Your 10 is higher than their 5, so you win the game. Don't go by total Power like some people (and the game) say, specifically because the Bar With No Name screws that up: the location says something like "Whoever has the least Power here wins", so you can't go by your total Power because it's actually a detriment in that spot.
1) Generosity- This links back to the background story, but more. I believe I opened around 60 HS packs out of the new expansion, but only "won" one legendary out of packs. In Snap, the feeling is that F2P have access to the strongest of cards, for "legendary" cards are not a grantee win.
Not to be a Cynical Sally, but this peters off when you're neck-deep in Series 3 and can't acquire the cards you want. There are *so* many Series 3 cards now that getting a specific individual card can be a nightmare, as our own sule explained a week ago. The one free card-per-Season is not enough; after that, you're at the complete mercy of the Collector's Reserve chests containing what you want, and that's assuming they drop a card in the first place :/ We really need the "1000 tokens for a Series 3 card" offer to reappear, at the very least. Gives us back the freedom to spend our tokens how we want.
I really enjoy Marvel Snap, don't get me wrong; I'm trying (and failing) to ween myself off Hearthstone even as I ramp back up in my Snap-ing. I have multiple decks I find fun and their design philosophy of "play with what you have" is not entirely misguided in my opinion. But the early-game generosity definitely falls away after a point, as the mid-game stress comes to a head, and going a couple weeks without seeing a card you want enter your collection can be rather disheartening.
As a personal example, "play with what (I) have" isn't all it's cracked up to be when I pull Discard cards left-and-right and I thoroughly dislike the concept...
Seemingly every Totem Shaman I go against has The Stonewright in their opening hand; it can be disheartening after multiple games of it in a day. Guess that's what I get for playing Rogue during this rare moment of time the class isn't good 😕
EDIT: I thought about making the Chameleon (which seems to be the preferred card of the two) a 1 Mana 2/2. What do you guys think?
That seems fine - a 1/2/2 Beast with a positive creeps on Enchanted Raven, but they're for different classes and from different times so I don't hate it. Gives you more leeway to slip in a card from another class for that initial Stealth. Conversely, if you were thinking to give it Stealth from the start like Demon suggested, I would leave its stats alone.
Congratulations to Loknax!
...I came in last in my own comp 😕
Good luck to everyone!
Nice timing on the location combined with the "Win a location with 20 or more Power" season quest. Really helped me grind that out.
Druid was a bit of a slog in the previous open beta, at least in my opinion. It needed some buffs, but it could also be because the class' unique feature was locked beyond the acceptable area you could roam around. That would be a lame situation, though, gating their power outside the walls of the beta and expecting us to find the class enjoyable.
I briefly messed around with the Rogue and found her really fun, way more than my Druid despite being lower level and with less legendary gear. Missed the boat on Chain Lightning Sorc, though.
I've updated my package...but now I'm concerned it's less a "Doomhammer archetype" and more a "Static Charge archetype". I like the decision-making on display, though, balancing how many SCs are in your deck to boost your support cards versus how many you draw to boost your main damage via the weapon. With the Hero card in particular, you also have to decide now if you Doomhammer on-curve, or wait to draw some Charges first.
Also I double checked and I can fit it :D Forgot I upped the token limit for this one, just in case.
I'm not home so I can't tinker with anything, but I think you have great points 😀 With the Hero Powers, they no longer explicitly say "Hero Power" on them anymore - they made the change with Battlegrounds and Duels to fit more words, I think, then made it universal.
I think your cards are much better now, and if I make Enthusiast a Mech we won't be overlapping images anymore lol
Thinking about it now, I should have asked for 4 cards in the package - one for each rarity. Whoops.
I was inspired to come up with something different; let me know what you think!
It's all about the Static Charges, building up to a super-Doomhammer which you then unleash for massive damage with Discharge. Not 100% sure on the Thrall, and maybe the Static Charge could be tweaked, but I'm happy with the first two.
I'm bummed most went straight for the "equip Doomhammer" direction; seems like low-hanging fruit, in my opinion. Not saying I'm a creative genius or whatever - I ain't that arrogant lol - but still.
CursedParrot - I find this to be rather clunky, but I didn't explicitly ban new weapons so maybe that's on me. The idea is for Doomhammer to be the main glue holding the archetype together, so filling its equip slot with something else seems wrong. If you are hard-running DH - which you should be, given the purpose behind the prompt - that's six weapons and a Hero card that gives you another one; nearly a quarter of the deck. There's gonna be situations where your hand is cluttered with weapons you can't use because you're busy with one already.
AeroJulwin - I like applying Doomhammer's Windfury to your Elementals: that's an interesting take, and perhaps helps meld Doomhammer with an existing archetype for better/cleaner results. Also thank you for not just equipping DH straight-up. Good call dropping Charged Stormer's stats down. I do wonder if Forge Goliath needs Taunt: it's already a 5/4/6 that's cheating 5-Mana (or 7 if it ignores the Overload too). Edit: I forgot about Hoard Pillager.
Demonxz95 - You already heard my two-cents, although Shock Surger is probably better than I originally gave it credit.
Wailor - Flavor is great - I was trying hard not to lean toward Thor, myself lol. Thunderous Gladiator seems a little…on the nose, gameplay-wise: supporting Doomhammer is one thing, but it's practically impossible to trigger the Battlecry without it :P Hearthstone tends to frown on such things.
I'll have more feedback later, but Storm's Wrath is a card already :P
As someone who opened Nick Fury and Thor back-to-back despite having the Signed and Throg variants, I can definitely tell you that acquiring the base version of a card you already own is deflating. You're not guaranteed to open two cards in a single week's worth of modest play; losing that amount of time + effort to something you 100% don't need is messed up.
I'm about to head to bed so feedback will have to wait, but Shockspitter is a card already :P
Wailor's runnin' up the scoreboard! Congratulations once again :)
Big shoutout to Chegwin, who graciously allowed me to take the reins on this one <3 Also Demon, whose lamentation about Doomhammer's lack of use inspired this prompt in the first place.
I have four cards because I can't decide between them; I might even make more lol:
If there's a tie for one of the spots, it's whoever has the greater victory at the spot they won.
For example:
In this situation, you lost the left by 5, tied the middle, and won the right by 10. Your 10 is higher than their 5, so you win the game. Don't go by total Power like some people (and the game) say, specifically because the Bar With No Name screws that up: the location says something like "Whoever has the least Power here wins", so you can't go by your total Power because it's actually a detriment in that spot.
Not to be a Cynical Sally, but this peters off when you're neck-deep in Series 3 and can't acquire the cards you want. There are *so* many Series 3 cards now that getting a specific individual card can be a nightmare, as our own sule explained a week ago. The one free card-per-Season is not enough; after that, you're at the complete mercy of the Collector's Reserve chests containing what you want, and that's assuming they drop a card in the first place :/ We really need the "1000 tokens for a Series 3 card" offer to reappear, at the very least. Gives us back the freedom to spend our tokens how we want.
I really enjoy Marvel Snap, don't get me wrong; I'm trying (and failing) to ween myself off Hearthstone even as I ramp back up in my Snap-ing. I have multiple decks I find fun and their design philosophy of "play with what you have" is not entirely misguided in my opinion. But the early-game generosity definitely falls away after a point, as the mid-game stress comes to a head, and going a couple weeks without seeing a card you want enter your collection can be rather disheartening.
As a personal example, "play with what (I) have" isn't all it's cracked up to be when I pull Discard cards left-and-right and I thoroughly dislike the concept...
...sorry, now I'm the one ranting lol.
Seemingly every Totem Shaman I go against has The Stonewright in their opening hand; it can be disheartening after multiple games of it in a day. Guess that's what I get for playing Rogue during this rare moment of time the class isn't good 😕
Luke Cage going to 2-Power lets him reunite with Hazmat in a Cerebro deck. Maybe not a "major" impact, but not nothin' :)
Their love will go on! lol
That seems fine - a 1/2/2 Beast with a positive creeps on Enchanted Raven, but they're for different classes and from different times so I don't hate it. Gives you more leeway to slip in a card from another class for that initial Stealth. Conversely, if you were thinking to give it Stealth from the start like Demon suggested, I would leave its stats alone.
Don't worry, all the furries are still there to ogle, if you're into that sort of thing lol XD