It's Arcane Intellect at a base. If you Forge it, the card becomes Divine Favor instead with two more cards drawn after it matches your hand-size with your opponent, for 5 total Mana.
Now you can "Powering up! Portals online!" without having to rely on a body sticking heh
I also really like the decision-making behind Astral Serpent. Is 3 damage worth it in this moment versus more cards in hand? It probably won't live long enough to matter, being a 3/3, but dammit if the central idea isn't cool at least.
The token is a 2/2 that says "After this is summoned, gain +2/+2 for each other Earthen you've summoned this game." So presumably it's more akin to Pogo-Hopper than Jade Golem.
At this point maybe they should make Treant an official minion type - then they can do whatever they want with Ancients and they'll still be classified as Treants. This even has the side-effect of instantly creating another minion type to potentially mess around with for Battlegrounds.
They've done this Treant -> Ancient conversion before, and each time I think it's destined for failure. If Ancients were classified as Treants too I could understand it, but they aren't. So instead, you lose access to the Treant, meaning your Mulchmunchers, your Aeroponics, etc. don't work anymore because you don't have the Treants anymore. The inherent idea - build up a board, then upgrade it - seems okay, I guess, but it's at odds with the underlying mechanics of the situation.
...that's not even getting into the whole "wide board wants to buff and swing for lethal, you're transforming so you can't attack with the upgraded stats" thing.
What a weird card. You've got an Evolve-like effect (Shaman), but it's an Arcane spell (Mage). Then they give the Priest Astral Automaton, a Pogo-Hopper wannabe, and a couple other minions that don't want to be Evolved. The Stars Align doesn't make sense for the set at all.
I can see that as a concern, for sure...but on the flip-side, I also know from experience how intimidating and confusing Path of Exile was when I was playing it. I can only imagine how much more there is to contend with years later. More and more complex content can draw in people....but it can also push them away, if the mechanics are too obtuse or a new player constantly feels behind.
Should be interesting to see if Blizzard can find the balance.
Whether he's your favorite or not, I honestly think people should vote for Sargeras because he will make it through the rounds. Don't know if I would consider him as iconic as, say, The Lich King, but Sargeras is still a major Warcraft villain and has the recognition-factor going for him that the others simply lack. With a material reward on the line, it makes sense to think along the lines of "who will everyone else vote for?" rather than strictly the one you like the most; my apologies to Golganneth, the Thunderer.
I find it funny how most people look back on the genesis age of sonic and think its gameplay still holds up.
...
The sonic franchise remains alive today inspite of its games, from solid and very strong marketing, and the fact that its japanese overlords simply refuses to let the franchise die a natural death.
Honestly, even as someone who enjoyed Sonic 2 when I was a child, I'm inclined to agree. Sonic in general has missed *way* more than he has hit, but Sega stubbornly refuses to let him go away. It's actually really weird, when you think about it: how many other companies have a mascot who's very popular despite the fact that so many things related to him kinda suck?
In the livestream, they stressed that most seasonal mechanics would not carry over to Eternal/stick around because the game would "bloat" in game knowledge required, overall complexity, and of course power level. If something is worth keeping they'll of course consider it, and they reserve the right to change their minds on the subject, but for the most part, feature-creep will be hedged off from the start.
With Titans you get to use an ability on the turn you played them, so he will at least get to make one trade before he is inevitably removed. Still seems bad, though.
Been away from my computer for a few days while I'm house- and dog-sitting, but I brought my PlayStation 5. Decided to start God of War: Ragnarok finally, and...I don't know what it is, but I can't stay motivated to keep playing on. I'm constantly taking breaks to browse on my phone or switching to Netflix for a bit.
Honestly, I blame the demo for Final Fantasy XVI: played it before starting Ragnarok, and I'm more interested in that than I am a game I've been sitting on for a long while. Guess I'll end up buying that when I get home...not that I'm close to done with God of War: I looked it up, and I'm only on chapter 6 of 17 D:
How "free to play" are we talking? Because no matter what you've got at least a $70 charge upfront just to own the game: it's not like Diablo Immortal or Path of Exile in that sense. Beyond that, the only thing you can currently buy in-game are cosmetics; the seasons haven't started yet, and we don't know the full details about what the season passes will amount to. They will contain cosmetics and "character boosts", and will have paid and free parts of the track - the boosts will be on the free side, by the way - but we won't know more until we get further into July.
It's Arcane Intellect at a base. If you Forge it, the card becomes Divine Favor instead with two more cards drawn after it matches your hand-size with your opponent, for 5 total Mana.
Now you can "Powering up! Portals online!" without having to rely on a body sticking heh
I also really like the decision-making behind Astral Serpent. Is 3 damage worth it in this moment versus more cards in hand? It probably won't live long enough to matter, being a 3/3, but dammit if the central idea isn't cool at least.
The token is a 2/2 that says "After this is summoned, gain +2/+2 for each other Earthen you've summoned this game." So presumably it's more akin to Pogo-Hopper than Jade Golem.
Source: https://hearthstone.blizzard.com/en-us/cards/98058-disciple-of-amitus?set=titans
At this point maybe they should make Treant an official minion type - then they can do whatever they want with Ancients and they'll still be classified as Treants. This even has the side-effect of instantly creating another minion type to potentially mess around with for Battlegrounds.
They've done this Treant -> Ancient conversion before, and each time I think it's destined for failure. If Ancients were classified as Treants too I could understand it, but they aren't. So instead, you lose access to the Treant, meaning your Mulchmunchers, your Aeroponics, etc. don't work anymore because you don't have the Treants anymore. The inherent idea - build up a board, then upgrade it - seems okay, I guess, but it's at odds with the underlying mechanics of the situation.
...that's not even getting into the whole "wide board wants to buff and swing for lethal, you're transforming so you can't attack with the upgraded stats" thing.
What a weird card. You've got an Evolve-like effect (Shaman), but it's an Arcane spell (Mage). Then they give the Priest Astral Automaton, a Pogo-Hopper wannabe, and a couple other minions that don't want to be Evolved. The Stars Align doesn't make sense for the set at all.
That's what I said on the Discord haha. And it's not like the card was wanting for text space.
Mage is doing stuff with spell schools this expansion, so maybe they use him as access to Holy.
It means it's a promotional email reveal; the support article in the "by" section gives it away :P
I can see that as a concern, for sure...but on the flip-side, I also know from experience how intimidating and confusing Path of Exile was when I was playing it. I can only imagine how much more there is to contend with years later. More and more complex content can draw in people....but it can also push them away, if the mechanics are too obtuse or a new player constantly feels behind.
Should be interesting to see if Blizzard can find the balance.
Indeed: don't hate the player, hate the game lol
The "T1T4N" was a nice touch.
Whether he's your favorite or not, I honestly think people should vote for Sargeras because he will make it through the rounds. Don't know if I would consider him as iconic as, say, The Lich King, but Sargeras is still a major Warcraft villain and has the recognition-factor going for him that the others simply lack. With a material reward on the line, it makes sense to think along the lines of "who will everyone else vote for?" rather than strictly the one you like the most; my apologies to Golganneth, the Thunderer.
Honestly, even as someone who enjoyed Sonic 2 when I was a child, I'm inclined to agree. Sonic in general has missed *way* more than he has hit, but Sega stubbornly refuses to let him go away. It's actually really weird, when you think about it: how many other companies have a mascot who's very popular despite the fact that so many things related to him kinda suck?
In the livestream, they stressed that most seasonal mechanics would not carry over to Eternal/stick around because the game would "bloat" in game knowledge required, overall complexity, and of course power level. If something is worth keeping they'll of course consider it, and they reserve the right to change their minds on the subject, but for the most part, feature-creep will be hedged off from the start.
With Titans you get to use an ability on the turn you played them, so he will at least get to make one trade before he is inevitably removed. Still seems bad, though.
Been away from my computer for a few days while I'm house- and dog-sitting, but I brought my PlayStation 5. Decided to start God of War: Ragnarok finally, and...I don't know what it is, but I can't stay motivated to keep playing on. I'm constantly taking breaks to browse on my phone or switching to Netflix for a bit.
Honestly, I blame the demo for Final Fantasy XVI: played it before starting Ragnarok, and I'm more interested in that than I am a game I've been sitting on for a long while. Guess I'll end up buying that when I get home...not that I'm close to done with God of War: I looked it up, and I'm only on chapter 6 of 17 D:
She has Taunt and can set the Health of all enemy minions to 2...but only has 1 Attack, so she can't kill them. That is tragic.
No, the reveal season is until the 23rd of July; the information about next week is for revealing the Titans specifically.
How "free to play" are we talking? Because no matter what you've got at least a $70 charge upfront just to own the game: it's not like Diablo Immortal or Path of Exile in that sense. Beyond that, the only thing you can currently buy in-game are cosmetics; the seasons haven't started yet, and we don't know the full details about what the season passes will amount to. They will contain cosmetics and "character boosts", and will have paid and free parts of the track - the boosts will be on the free side, by the way - but we won't know more until we get further into July.