StormKnightSera
LV.17 CreatorSerra Angel
Comments
2,853 totalQuote From Wailor High Priestess Ishanah implements passive healing, which is something I've always wanted to see. I'm wondering if turn 3 is too early for an infinite effect like this, though.
I absolutely believe …
This is the last competition of the Season...but hopefully not the last one period. We'll see :/
Anyway, I think I might dust off my old Edwin for this: the reward can be tweaked, but I've always been high …
Quote From Crusader2010 …Anyone else still seeing the "out of cards" logo on the top left of the page? Yet the title in the link is "out of games".
Bug or something wrong with my browser?
Congratulations to Wailor! You crushed that one.
Good luck to the finalists!
I almost Reality Stone'd the location by accident when I first saw it lol. A couple games later, my opponent played Galactus there even though they were clearly losing the spot, just to preserve the bonus 🙂
You have about 6 hours left to submit! I only just submitted a card, myself: been busy a lot lately...or distracted with Tears of the Kingdom lol.
Didn't get around to doing the Noz quest two days ago...they did this just for me :D
At least I got a couple weeks in of the [snapcard]Wave[/snapcard] + [snapcard]She-Hulk[/snapcard] combo before I lost it. Bought them both with tokens, too :( All well; back to an older deck, I guess.
Don't own [snapcard]Spider-Man[/snapcard] but I'll make do with [snapcard]Doctor Octopus[/snapcard] or [snapcard]Hobgoblin[/snapcard], I guess.


Charge is only used once in the Paladin, and Spell Damage is not on any Warlock cards:
- The Myrmidon has seemingly lost his faith, and gains strength when others waver (i.e: their Divine Shields breaking). A solid …
Congratulations to Loknax!
...I came in last in my own comp 😕
Good luck to everyone!
Nice timing on the location combined with the "Win a location with 20 or more Power" season quest. Really helped me grind that out.
Druid was a bit of a slog in the previous open beta, at least in my opinion. It needed some buffs, but it could also be because the class' unique feature was locked beyond the acceptable area you could roam …
I've updated my package...but now I'm concerned it's less a "Doomhammer archetype" and more a "Static Charge archetype". I like the decision-making on display, though, balancing how many SCs are in your deck to boost your support cards versus how …
Quote From Wailor [spoiler text="linkblade91"]I really like the new Static Charge approach, it does a very good job at setting itself appart from the other entries. I'm not sure if you'll be able to fit so many tokens, …
Thinking about it now, I should have asked for 4 cards in the package - one for each rarity. Whoops.
I was inspired to come up with something different; let me know what you think!





It's all about the Static Charges, building up to a super-[card]Doomhammer[/card] which you then unleash for massive damage with Discharge. Not 100% …
I'm bummed most went straight for the "equip Doomhammer" direction; seems like low-hanging fruit, in my opinion. Not saying I'm a creative genius or whatever - I ain't that arrogant lol - but still.
[spoiler]
CursedParrot - I …