Removing Hoggar and Eliza seems like a bullet right to Pirate's face; we'll see how well they survive those losses.
Probably won't buy the Pass for this one - frosty Death Knight flavor was cooler (no pun intended), and I'm trying to cut back on Hearthstone expenditures.
Nebula seems great so far - better than Sunspot in some decks. I don't want to float Energy if I can help it, so Nebula is more my speed. She's also less likely to whiff if I get into an on-curve situation, and plays very well with Storm.
Crusader2010 - Gaining all keywords, in my opinion, will always be concerning because of Charge. A simple Stonetusk Boar on the board and people will find a way to give all their minions Charge. I'm gonna echo this to Demon, but I personally don't think it's a good idea for that reason.
BasilAnguis - I find this card to be messy. The keywords don't mesh well together - you don't need Rush if you have Charge, you don't want Stealth if you want Taunt, etc. - but you have to cover for redundancies. They don't stick to the class' flavor profile, either; Lifesteal would have been a good one for Priest, but it's missing. There's got to be a more creative idea out there - you're usually good for it :)
Wailor - I like the Saurolisk; pretty straight-forward, but the flavor is quite amusing. I might not have got it without the explanation, though lol. I agree with Basil in-that Spell Damage +2 has been an overused concept lately.
Demonxz95 - As I alluded to with Crusader's feedback, that this can gain Charge is a problem in my opinion. It's the most readily available keyword you can acquire in Death Knight, it is the most relevant to a big-statted minion, and it is also the most dangerous. This could be a 5-Mana King Krush easily, and with Blood/Unholy as your combination the odds of it getting better than that are high. Would someone try shenanigans with The One-Amalgam Band to make some super-killer? Sure, and that sounds fun, but you don't need it when Charge is just sitting there on your Hero Power.
I have Age of Wonders 4 on my Steam Wishlist, although I've never played any of the "Age" games before. It just looked really cool, mixing 4X with RPG mechanics. I have some 4X experience in Civilization IV and V, plus Endless Legend; not sure how close it is to them.
Diablo IV and The Legend of Zelda: Tears of the Kingdom are THE games I plan to play over the next couple months. If you were to see my upcoming "playlist", it goes something like:
Hooray, I feel better. Or at least, half-better 'cause I have to share it :P Plus the system can't show more than one winner, so you wouldn't even know I also won unless you go into the Transparency Report lol
On the subject of activity (or lack thereof)...yeah. I've been busy with personal stuff on top of just being generally frustrated with my competition-output, so combined I've been less inclined to do much beyond the minimum. I don't know if that's fair to the group at-large, but it's how I've been feeling. At the rate we're goin' there might not be competitions for much longer anyway. I agree it's a shame :/
Really surprised they skipped over the possibility of giving Enchantress 5-Power and went straight to 6. Seems like quite the jump - I was already using her a bit, and now I have barely any reason not to lol.
That's what I did, as well. An early Malygos the Spellweaver got me my Front Lines, plus Equality + Consecration. Tried to scam with Rivendare, Warrider on turn 1, too, but they stole a Horseman with Sylvanas :/
I just threw The Thing into my DoomWave-without-Doctor Doom deck, and it totally worked lol. I had a spot leftover anyway because I also don't own Patriot; I was filling it with various tech cards as it was. But I won all my games today because I could sneak The Thing into The Sandbar alongside White Tiger's tokens. The one time it didn't show, Washington D.C. appeared instead, and I won with The Thing there too :D
Yeah like I said on our Discord, you're either stuck with "cross-contamination" or a "double-down" on the Runes. If Blood DK uses Nerubian Vizier, they might not find Frostwyrm's Fury or The Scourge...but they'll find Vampiric Blood that much more.
In making this rule change, it's a bit "damned if you do, damned if you don't". The class' options haven't become diluted enough, in my opinion, to make such a change right now without causing more problems.
We didn't get a Finale weapon because everyone got instruments, but Kodohide Drumkit is awkward to use and doesn't mesh as readily with what the Warrior has received lately. This can support Fire Warrior - however that shakes out - and can also tutor Blackrock 'n' Roll.
I was too slow to level/too stuck in the mud with the Druid to fight Ashava last time; maybe I should pick a different class and put Zelda on hold for a weekend.
Just typing that out felt wrong and dirty and wrong.
Playing against Blood DK makes me want to eat my shoe. It is such a boring matchup no matter what deck you are using. They discover multiple copies of the exact card they need from a very limited pool of cards. +40 health with Vampiric Blood? No problem. 3-4 straight Frostwyrm's Fury? No problem either. Build a board, have it destroyed and rebuild? Enjoy and endless stream of Corpse Explosion, Blood Boil or Soulstealer.
I know, right? A Control player's dream! It's awesome :D
...but seriously something should probably be done.
You control how to engage with the enemy board: do you counterattack and lose Health from "trading", or do you try and heal over the damage? Your opponent wouldn't know your choice until they attempted to run something into your face, like testing a Secret.
Edit: I also have the Blade of Entropy; couldn't decide if it should be a Legendary with (3) more/less or not. The effect does take away your ability to attack with stuff that's still alive so maybe it's not worth it.
Removing Hoggar and Eliza seems like a bullet right to Pirate's face; we'll see how well they survive those losses.
Probably won't buy the Pass for this one - frosty Death Knight flavor was cooler (no pun intended), and I'm trying to cut back on Hearthstone expenditures.
Nebula seems great so far - better than Sunspot in some decks. I don't want to float Energy if I can help it, so Nebula is more my speed. She's also less likely to whiff if I get into an on-curve situation, and plays very well with Storm.
Gonna make myself take time for feedback:
Crusader2010 - Gaining all keywords, in my opinion, will always be concerning because of Charge. A simple Stonetusk Boar on the board and people will find a way to give all their minions Charge. I'm gonna echo this to Demon, but I personally don't think it's a good idea for that reason.
BasilAnguis - I find this card to be messy. The keywords don't mesh well together - you don't need Rush if you have Charge, you don't want Stealth if you want Taunt, etc. - but you have to cover for redundancies. They don't stick to the class' flavor profile, either; Lifesteal would have been a good one for Priest, but it's missing. There's got to be a more creative idea out there - you're usually good for it :)
Wailor - I like the Saurolisk; pretty straight-forward, but the flavor is quite amusing. I might not have got it without the explanation, though lol. I agree with Basil in-that Spell Damage +2 has been an overused concept lately.
Demonxz95 - As I alluded to with Crusader's feedback, that this can gain Charge is a problem in my opinion. It's the most readily available keyword you can acquire in Death Knight, it is the most relevant to a big-statted minion, and it is also the most dangerous. This could be a 5-Mana King Krush easily, and with Blood/Unholy as your combination the odds of it getting better than that are high. Would someone try shenanigans with The One-Amalgam Band to make some super-killer? Sure, and that sounds fun, but you don't need it when Charge is just sitting there on your Hero Power.
I have Age of Wonders 4 on my Steam Wishlist, although I've never played any of the "Age" games before. It just looked really cool, mixing 4X with RPG mechanics. I have some 4X experience in Civilization IV and V, plus Endless Legend; not sure how close it is to them.
Diablo IV and The Legend of Zelda: Tears of the Kingdom are THE games I plan to play over the next couple months. If you were to see my upcoming "playlist", it goes something like:
lol :D
Hooray, I feel better. Or at least, half-better 'cause I have to share it :P Plus the system can't show more than one winner, so you wouldn't even know I also won unless you go into the Transparency Report lol
Anyway, congratulations to Chegwin!
Probably not a healthy card, but I thought the condition was unique/different so I went for it haha.
Good luck to the finalists! :)
On the subject of activity (or lack thereof)...yeah. I've been busy with personal stuff on top of just being generally frustrated with my competition-output, so combined I've been less inclined to do much beyond the minimum. I don't know if that's fair to the group at-large, but it's how I've been feeling. At the rate we're goin' there might not be competitions for much longer anyway. I agree it's a shame :/
Really surprised they skipped over the possibility of giving Enchantress 5-Power and went straight to 6. Seems like quite the jump - I was already using her a bit, and now I have barely any reason not to lol.
That's what I did, as well. An early Malygos the Spellweaver got me my Front Lines, plus Equality + Consecration. Tried to scam with Rivendare, Warrider on turn 1, too, but they stole a Horseman with Sylvanas :/
I just threw The Thing into my DoomWave-without-Doctor Doom deck, and it totally worked lol. I had a spot leftover anyway because I also don't own Patriot; I was filling it with various tech cards as it was. But I won all my games today because I could sneak The Thing into The Sandbar alongside White Tiger's tokens. The one time it didn't show, Washington D.C. appeared instead, and I won with The Thing there too :D
Yeah like I said on our Discord, you're either stuck with "cross-contamination" or a "double-down" on the Runes. If Blood DK uses Nerubian Vizier, they might not find Frostwyrm's Fury or The Scourge...but they'll find Vampiric Blood that much more.
In making this rule change, it's a bit "damned if you do, damned if you don't". The class' options haven't become diluted enough, in my opinion, to make such a change right now without causing more problems.
Just got back into Snap after a break; I have my eye on two of these:
Will have to tinker around!
We didn't get a Finale weapon because everyone got instruments, but Kodohide Drumkit is awkward to use and doesn't mesh as readily with what the Warrior has received lately. This can support Fire Warrior - however that shakes out - and can also tutor Blackrock 'n' Roll.
Congratulations to Wailor!
Three hours left before the finalist phase. Get them votes in! Good luck we merry few everyone.
I was too slow to level/too stuck in the mud with the Druid to fight Ashava last time; maybe I should pick a different class and put Zelda on hold for a weekend.
Just typing that out felt wrong and dirty and wrong.
The Legend of Zelda: Tears of the Kingdom comes out that day. Y U DO TIS 2 URSELF?
I participated in the previous open beta, so I guess I'm sitting this one out. Diablo IV can wait until June/whenever I finish with TotK lol.
I know, right? A Control player's dream! It's awesome :D
...but seriously something should probably be done.
Congratulations to Loknax! Two in a row if I'm not mistaken.
You control how to engage with the enemy board: do you counterattack and lose Health from "trading", or do you try and heal over the damage? Your opponent wouldn't know your choice until they attempted to run something into your face, like testing a Secret.
Edit: I also have the Blade of Entropy; couldn't decide if it should be a Legendary with (3) more/less or not. The effect does take away your ability to attack with stuff that's still alive so maybe it's not worth it.