Now, Koma. Koma would be very cool...if the Mage's current Colossal didn't exist. As it stands, this is basically a more powerful, Naga version of Gaia, the Techtonic. Same class, it has the "when a friendly (X) attacks" condition, and the tokens have Rush; you even made it a 5/7. I don't mean to hate on it, but it's just too similar for my liking...I think you can make something more original with that artwork.
Wow. I never played any Mech Mage, and I totally forgot about Gaia, the Techtonic. You're absolutely right about that, it just totally slipped my mind haha. I'll work on it and come back with something better lol.
No worries :) I have faith in your ability to make a cool snake-Naga Colossal..thing lol
sunbird1002 - Hey, let me welcome you to Out of Cards, and our side of things most especially :D I don't know how long you've been at this whole card-makin' business, but I wanted to start by saying your cards are well made and without flagrant errors, so that's awesome. Going through them, I think Suspicious Angler is the best one. Bonehull is fine but not my favorite, while Anub'arak having Reborn as a Colossal would mean the appendages respawn as well. This could be okay, but it also means your Taunt minions will explode up in Attack because the Claws will trigger at least four times per play of Anub'arak. Suspicious Angler, meanwhile, seems balanced and good, while also supporting an archetype in need of help.
AeroJulwin - I think just for the sake of not being blatantly better than Embalming Ritual, it should cost 2. Otherwise you're arguing that being Reborn with enchantments is worth 0-Mana, which doesn't sound right to me at all. Cool location, though.
Dolphinslayer - Uh oh, another 1-Mana Suspicious Dredger. Sadistic Spellweaver has a neat riff of Naga synergy playing off the Undead condition, but alluding to the condition without including it means this doesn't actually have "Undead synergy". Simply being Undead is not enough. Now, Koma. Koma would be very cool…if the Mage's current Colossal didn't exist. As it stands, this is basically a more powerful, Naga version of Gaia, the Techtonic. Same class, it has the "when a friendly (X) attacks" condition, and the tokens have Rush; you even made it a 5/7. I don't mean to hate on it, but it's just too similar for my liking…I think you can make something more original with that artwork.
CursedParrot - Corpse Researcher is a cool way to use Infuse. I like it much more than Scrapmetal Avenger. In this day and age, though, the Researcher could get away with something other than Novice Engineer stats :P All that being said…does it use a second thing from the list, as the prompt requires? Not really…not sure how to fix that.
Neoguli - This is neat: I tried to do something similar with an idea I threw out, a Colossal that grows from Infusing. Seems like a strong card for turning things around in a heavy back-and-forth kind of game. One niggle I have is the text of the second image: it should say "Infused (line break) Colossal +1 (line break) Endlessly Infuse (2): (line break) Colossal +2", to demonstrate it has gained Colossal +1 and now would upgrade to Colossal +2. Another complaint is that the appendages gain Attack only when their Lifesteal becomes useless; maybe it should be the opposite, where they heal more after you get really low? Like "Rush, Lifesteal (line break) Has +3 Attack while your hero is at 15 or less Health." Lastly, the appendages should be a part of the core Colossal, not separate entities/individual dragons. It could grow more claws, for example.
Me0203 - I like War Council the most, although it doesn't necessarily support Wrathspine Enchanter well, because having a second/third copy of a particular Fire spell (for example) doesn't allow the Enchanter to then pop off more. They need variety, not a double-down. Writing that out, I suppose you would do it to ensure you could play the spell while holding a copy back for the Enchanter, but that's not super intuitive. What about "Draw a spell. Infuse (2 Naga): And add a copy to your hand."? You can then get a spell out of your deck that you might be lacking, while maintaining the copy ability.
Demonxz95 - Way to take Infantry Reanimator's job away, just as she received a buff, too! lol. Like with her, I imagine you wouldn't be using this for general board value, but rather to resurrect a specific Undead numerous times, such as a deck focused on Dar'Khan Drathir. I could see it, and having more resurrects ensures you can hit a critical mass of Dar'Khans for all your face-blasting pleasure. Not terribly original, though, given the aforementioned Warlock minion that does the same thing but with Reborn too.
Wailor - I think the Master does want it the other way, if I'm thinking things through properly. You usually need the Naga in hand when you go to cast spells, so maybe you'd rather have the Naga now and the spell after? Another thing to consider is how few "draw a Naga" cards there are: I think it's just Crushclaw Enforcer and a Hunter card.
[Hearthstone] Several minions have had their minion Types adjusted to better match what they are.
I wonder if this'll include a stealth-nerf to The Curator (because it is not technically a Mech). The Purator reflects the truth, so maybe they'll bring its past incarnation in line?
I made a few ideas, but threw them out. Trying to do something more simple this week:
Combines Dredge and Locations, of course. Like Holy Wrath you must choose your target before you Dredge, so you won't be able to guarantee it's the best choice (unless you go face, because that is the place).
Technically-speaking, if we're going by WoW's rules and classifications, The Curator should not have been a Mech in the first place. This could be seen as a correction on that mistake.
Thrall, Elemental Master combines your Fire, Frost, and Nature spells into one school, making it so that every spell school synergy Shaman has works for all of their spells with those spell school. This is especially powerful with Wrathspine Enchanter and Radiance of Azshara, but the no duplicates rule should prevent an OTK deck from functioning. Overall, I think it might push the power envelope so maybe I should make it a battlecry affecting just the hand instead? Let me know if it seems too good.
I think this is fine, but what about "Start of Game: If your deck has no duplicates, your Fire, Frost, and Nature spells gain all three schools." I think that might be better wording; the "your" is important to avoid confusion with your opponent, and "become one spell school" could imply they're now all Fire, or all Frost, which isn't what you wanted. If you do change it to a Battlecry, you'll need to say "this game" at the end. Probably more balanced as a Battlecry.
Overall I like it more than the Valeera...not that there's anything wrong with her, but mixing the Shaman's spell schools creates really cool deck-building ideas whereas Valeera is just more of the same Thief package.
Thank you for all the feedback, but I submitted something not-Jaina related so don't worry about it anymore hehe
Feedback for those I haven't already spoken to:
Show Spoiler
BloodMefist - I like Garrosh more: the art is cool, and he goes very well with handbuffing and a general Taunt deck. A resurgence of Fire Plume's Heart, maybe? I don't like Gul'dan but I hate Discolock in general, so I am biased here.
AeroJulwin - I prefer the 4/4/4 version more: copying all the enchantments over and over means only Silence has a change of stopping the snowball from rolling down the hill and crushing your opponent with something gargantuan.
Dolphinslayer - The third version of Jaina is the best, in my opinion. Encourages deck-building toward Elemental Mage - the best Mage - and the payoff is an ice barrage. The 3/6 connection to Water Elementals like what I did doesn't apply here, though, so she could probably have a better Attack value.
Neoguli - Nice usage of Anduin for a dual-class card; that's knowing your Warcraft history haha. I think I like it more than Uther, if only because Uther can get really out of hand with all the SHR stuff that's been printed; Lothraxion the Redeemed comes to mind.
BasilAnguis - That's a cool and powerful card, but I'm actually concerned with the whole "can only have one at a time" nature of the Blessings. Most of the time you only care about one, anyway, but that means the card exists for four separate decks, rather than being a unifying force. For being a Master of the Elements, Thrall puts up a fence around the Shaman's archetypes and says "you're not allowed to play together." Also, if you want something for Al'Akir, I would make him an Enhancement Shaman card, about Windfury and/or hero attacks.
Wailor - A lot of us had the Water Elemental idea, eh? I like Jaina better, even if there are so many different iterations of her that revolve around the same flavor. Rexxar + Animal Companion is also a fairly on-the-nose connection, so when in doubt pick my favorite character and enjoy your high score from me lol
Disappointing that they couldn't find a way to resuscitate the game mode, but perhaps it was flawed from the start and beyond saving. I burnt out on Mercenaries pretty fast...which is a little awkward considering I reviewed it for this website and ended with saying this:
Quote From Me
Everything in the final two sections could come with a qualifier "yeah, but it's still fun." Because Mercenaries is fun, and with some changes and general fixes we believe a good quality product can arise. All-in-all, we'll continue to play, long into the night, leveling up Mercs and bashing our heads together. And in the end, what more can you ask?
Maybe my expectations were too high but I was hoping for something more substantive, a new game mode that could actually keep truckin' like Battlegrounds, but single-player. Slay the Spire has its fans, and this could have been something like that but for Warcraft (which would've been awesome). Alas it was not to be; instead, Mercenaries will be relegated to a phase and nothing more...except the occasional heavy pause when anyone asks "how much did you spend on it?"
Really bummed/annoyed that it puts Demon up there when I make the post. I want some recognition too! lol :/
Just to reiterate - because while it's found on the Competition Home page, not everyone will notice - you do not have to "play it straight" with your cards. If you want to do Dreadlord Jaina, or Gul'dan before he became a Warlock, or whatever, you can do that. I'm sticking with my favorite look of my favorite Warcraft character: Jaina, the Daughter of the Sea.
The first one is a bigger Poison Seeds with a body. The second one leans more into Jaina's knack for teleportation. I have her as a 4/3/6 because the Water Elemental is a 4/3/6, and I thought that was clever :)
I also want to thank everyone for their feedback. It led me to...submit a completely different card lol :D
No worries :) I have faith in your ability to make a cool snake-Naga Colossal..thing lol
Feedback time!
sunbird1002 - Hey, let me welcome you to Out of Cards, and our side of things most especially :D I don't know how long you've been at this whole card-makin' business, but I wanted to start by saying your cards are well made and without flagrant errors, so that's awesome. Going through them, I think Suspicious Angler is the best one. Bonehull is fine but not my favorite, while Anub'arak having Reborn as a Colossal would mean the appendages respawn as well. This could be okay, but it also means your Taunt minions will explode up in Attack because the Claws will trigger at least four times per play of Anub'arak. Suspicious Angler, meanwhile, seems balanced and good, while also supporting an archetype in need of help.
AeroJulwin - I think just for the sake of not being blatantly better than Embalming Ritual, it should cost 2. Otherwise you're arguing that being Reborn with enchantments is worth 0-Mana, which doesn't sound right to me at all. Cool location, though.
Dolphinslayer - Uh oh, another 1-Mana Suspicious Dredger. Sadistic Spellweaver has a neat riff of Naga synergy playing off the Undead condition, but alluding to the condition without including it means this doesn't actually have "Undead synergy". Simply being Undead is not enough. Now, Koma. Koma would be very cool…if the Mage's current Colossal didn't exist. As it stands, this is basically a more powerful, Naga version of Gaia, the Techtonic. Same class, it has the "when a friendly (X) attacks" condition, and the tokens have Rush; you even made it a 5/7. I don't mean to hate on it, but it's just too similar for my liking…I think you can make something more original with that artwork.
CursedParrot - Corpse Researcher is a cool way to use Infuse. I like it much more than Scrapmetal Avenger. In this day and age, though, the Researcher could get away with something other than Novice Engineer stats :P All that being said…does it use a second thing from the list, as the prompt requires? Not really…not sure how to fix that.
Neoguli - This is neat: I tried to do something similar with an idea I threw out, a Colossal that grows from Infusing. Seems like a strong card for turning things around in a heavy back-and-forth kind of game. One niggle I have is the text of the second image: it should say "Infused (line break) Colossal +1 (line break) Endlessly Infuse (2): (line break) Colossal +2", to demonstrate it has gained Colossal +1 and now would upgrade to Colossal +2. Another complaint is that the appendages gain Attack only when their Lifesteal becomes useless; maybe it should be the opposite, where they heal more after you get really low? Like "Rush, Lifesteal (line break) Has +3 Attack while your hero is at 15 or less Health." Lastly, the appendages should be a part of the core Colossal, not separate entities/individual dragons. It could grow more claws, for example.
Me0203 - I like War Council the most, although it doesn't necessarily support Wrathspine Enchanter well, because having a second/third copy of a particular Fire spell (for example) doesn't allow the Enchanter to then pop off more. They need variety, not a double-down. Writing that out, I suppose you would do it to ensure you could play the spell while holding a copy back for the Enchanter, but that's not super intuitive. What about "Draw a spell. Infuse (2 Naga): And add a copy to your hand."? You can then get a spell out of your deck that you might be lacking, while maintaining the copy ability.
Demonxz95 - Way to take Infantry Reanimator's job away, just as she received a buff, too! lol. Like with her, I imagine you wouldn't be using this for general board value, but rather to resurrect a specific Undead numerous times, such as a deck focused on Dar'Khan Drathir. I could see it, and having more resurrects ensures you can hit a critical mass of Dar'Khans for all your face-blasting pleasure. Not terribly original, though, given the aforementioned Warlock minion that does the same thing but with Reborn too.
Wailor - I think the Master does want it the other way, if I'm thinking things through properly. You usually need the Naga in hand when you go to cast spells, so maybe you'd rather have the Naga now and the spell after? Another thing to consider is how few "draw a Naga" cards there are: I think it's just Crushclaw Enforcer and a Hunter card.
I wonder if this'll include a stealth-nerf to The Curator (because it is not technically a Mech). The Purator reflects the truth, so maybe they'll bring its past incarnation in line?
In a word, no. Not to be mysterious or dramatic but I don't want to get into it right now :/ The important thing is that I'm not dead yet lol
I made a few ideas, but threw them out. Trying to do something more simple this week:
Combines Dredge and Locations, of course. Like Holy Wrath you must choose your target before you Dredge, so you won't be able to guarantee it's the best choice (unless you go face, because that is the place).
Congratulations to BloodMefist!
Finalist confirmation/the Transparency Report came late because I was at the hospital. Apologies for that.
Technically-speaking, if we're going by WoW's rules and classifications, The Curator should not have been a Mech in the first place. This could be seen as a correction on that mistake.
Seems like anti-synergy to me, because then you won't reach 11 Mana Crystals for the Manathirst.
The Curator was never supposed to be a Mech: in Warcraft, arcane golems are not technically mechs. This is them fixing their mistake, so to speak.
Good luck to our finalists!
Stitched Creation looks like a fan-made card lol
Good luck to everyone in the voting!
I think this is fine, but what about "Start of Game: If your deck has no duplicates, your Fire, Frost, and Nature spells gain all three schools." I think that might be better wording; the "your" is important to avoid confusion with your opponent, and "become one spell school" could imply they're now all Fire, or all Frost, which isn't what you wanted. If you do change it to a Battlecry, you'll need to say "this game" at the end. Probably more balanced as a Battlecry.
Overall I like it more than the Valeera...not that there's anything wrong with her, but mixing the Shaman's spell schools creates really cool deck-building ideas whereas Valeera is just more of the same Thief package.
Thank you for all the feedback, but I submitted something not-Jaina related so don't worry about it anymore hehe
Feedback for those I haven't already spoken to:
BloodMefist - I like Garrosh more: the art is cool, and he goes very well with handbuffing and a general Taunt deck. A resurgence of Fire Plume's Heart, maybe? I don't like Gul'dan but I hate Discolock in general, so I am biased here.
AeroJulwin - I prefer the 4/4/4 version more: copying all the enchantments over and over means only Silence has a change of stopping the snowball from rolling down the hill and crushing your opponent with something gargantuan.
Dolphinslayer - The third version of Jaina is the best, in my opinion. Encourages deck-building toward Elemental Mage - the best Mage - and the payoff is an ice barrage. The 3/6 connection to Water Elementals like what I did doesn't apply here, though, so she could probably have a better Attack value.
Neoguli - Nice usage of Anduin for a dual-class card; that's knowing your Warcraft history haha. I think I like it more than Uther, if only because Uther can get really out of hand with all the SHR stuff that's been printed; Lothraxion the Redeemed comes to mind.
BasilAnguis - That's a cool and powerful card, but I'm actually concerned with the whole "can only have one at a time" nature of the Blessings. Most of the time you only care about one, anyway, but that means the card exists for four separate decks, rather than being a unifying force. For being a Master of the Elements, Thrall puts up a fence around the Shaman's archetypes and says "you're not allowed to play together." Also, if you want something for Al'Akir, I would make him an Enhancement Shaman card, about Windfury and/or hero attacks.
Wailor - A lot of us had the Water Elemental idea, eh? I like Jaina better, even if there are so many different iterations of her that revolve around the same flavor. Rexxar + Animal Companion is also a fairly on-the-nose connection, so when in doubt pick my favorite character and enjoy your high score from me lol
Disappointing that they couldn't find a way to resuscitate the game mode, but perhaps it was flawed from the start and beyond saving. I burnt out on Mercenaries pretty fast...which is a little awkward considering I reviewed it for this website and ended with saying this:
Maybe my expectations were too high but I was hoping for something more substantive, a new game mode that could actually keep truckin' like Battlegrounds, but single-player. Slay the Spire has its fans, and this could have been something like that but for Warcraft (which would've been awesome). Alas it was not to be; instead, Mercenaries will be relegated to a phase and nothing more...except the occasional heavy pause when anyone asks "how much did you spend on it?"
Something like this, maybe? I would like the "teleport" to be more reliable than just random shuffling heh
Congrats to Demon for winning two in a row!
Really bummed/annoyed that it puts Demon up there when I make the post. I want some recognition too! lol :/
Just to reiterate - because while it's found on the Competition Home page, not everyone will notice - you do not have to "play it straight" with your cards. If you want to do Dreadlord Jaina, or Gul'dan before he became a Warlock, or whatever, you can do that. I'm sticking with my favorite look of my favorite Warcraft character: Jaina, the Daughter of the Sea.
The first one is a bigger Poison Seeds with a body. The second one leans more into Jaina's knack for teleportation. I have her as a 4/3/6 because the Water Elemental is a 4/3/6, and I thought that was clever :)