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sule

LV.13

Dinosaur

1,190/1,493 XP
Joined Aug. 2019 1,001 posts 8,654 XP 885 achievement pts

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976 total
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New Rogue Minion - Swarthy Swordshiner

I don't see the use of this in Rogue, since most premium Rogue weapons have their own way of stretching out their durability or are Weapons you actively want to destroy. It is a Pirate, so Raiding Party could be …

1 year, 9 months ago
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New Rogue Spell - Snatch and Grab

I mean, Mining Rogue does have access to various cheap cards from other classes (and Petty Theft will be this card's best friend), so it might not be that hard to make this cost a negligible amount of Mana. You'd …

1 year, 9 months ago
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New Rogue Minion - Treasure Hunter Eudora

Sounds like a fun card, and certainly it gives you access to powerful tools you might not otherwise have... but realistically you're completing the quest on turn 7 or 8 at the earliest (unless you have Dorian shenanigans) and that's …

1 year, 9 months ago
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New Rogue Minion - Maestra, Mask Merchant

I'm really only seeing this as an on-demand "switch classes" card for Thief Rogue to replay its bounce and evasion effects (mainly in Wild). You could do some memey things with Announce Darkness maybe but I'll leave it to the …

1 year, 9 months ago
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New Paladin Weapon - Volley Maul

You're running this to get more spells to discount Sea Shanty, and for likely no other reason. The good news is that, if you're going that route, Instrument Tech can tutor this. The bad news is that Handbuff Paladin is …

1 year, 9 months ago
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New Paladin Minion - Grillmaster

This is some fantastic card draw. At the very least we're going to see this in Reno decks (and it can draw Reno, thanks to his most recent nerf [as of 29 June 2024]). A low-curve minion that draws two …

1 year, 9 months ago
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New Paladin Spell - Power Spike

Feels way too expensive for what it does. By the time you get to 6 Mana dealing 4 Damage isn't the best use of your Mana. It can go face, though so maybe that'll win some people a few games.

1 year, 9 months ago
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New Paladin Spell - Lifesaving Aura

Good for Sea Shanty decks, but I'm not seeing it for anything else. If you're running the minion that draws Auras, you'd probably rather tutor a specific Aura, not just any Aura and this one doesn't do as much as …

1 year, 9 months ago
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New Paladin Spell - Divine Brew

An efficiently cheap buff that also works well because it's three spells that only use one deck slot. If you're running Sea Shanty, you're definitely going to want to run it. In any other deck, it could be a fine …

1 year, 9 months ago
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New Paladin Minion - Lifeguard

This feels like a card designed specifically for Mage Tourists and not for Paladin itself. There are a few damage spells in Paladin, but not enough and besides Paladin has plenty of other ways to regain health.

1 year, 9 months ago
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New Paladin Minion - Service Ace

This doesn't work with buffs received when in hand, so I don't think that there's going to be a lot of decks that would seriously consider running this card. You can make it work, but it feels really clunky. But, …

1 year, 9 months ago
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New Paladin Spell - Sea Shanty

Although this feels like a good fit for Flood Paladin, it would require a significant overhaul of current builds to add in spells that can be cast on minions. Running Lynessa gets you Oh, Manager! and you can run Divine …

1 year, 9 months ago
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New Paladin Minion - Sanc'Azel

Becoming a closed Location after the second use means this isn't a 5-Cost "If you have a minion on board clear your opponent's board" minion in Handbuff (which sounds OP to me but what do I know) but it's still …

1 year, 9 months ago
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New Paladin Minion - Sunsapper Lynessa

There aren't too many exciting tools from Rogue that would work, but the effect itself without Tourist might make this good enough to find a home in a few Paladin decks (and giving yourself more options for cards in Reno …

1 year, 9 months ago
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New Mage Spell - Seabreeze Chalice

You lose one shot of damage from Arcane Missiles, but in exchange you get two more uses without taking up an extra spot in your deck. I think this is worth running - at the very least you've got myriad …

1 year, 10 months ago
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New Mage Minion - Marooned Archmage

This is the kind of card that can force Mage away from Spell-centric builds. I don't see it having much use in Big Spells, despite the relevant cost reduction, because I don't think that deck will be able to protect …

1 year, 10 months ago
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New Mage Location - Tide Pools

Really strong fodder for Mages trying to dig for cheap answers or extra burn. The fact that it isn't a minion makes me feel pretty good about its chances in Spell Mage, but we could see it in any sort …

1 year, 10 months ago
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New Mage Spell - Rising Waves

This feels like really strong removal for all sorts of Mage decks (except perhaps Big Spells) and I'd imagine we see this a lot. It's good board control in the early game and can answer a decently chunky minion or …

1 year, 10 months ago
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New Mage Minion - Surfalopod

Some more little fuel for Big Spell Mage (and curving into Under the Sea) although it feels a little too slow for a meta where Paladins and Hunters are going to run you over very quickly if you can't keep …

1 year, 10 months ago
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New Mage Spell - Under the Sea

Spiteful Summoner without the 4/4 body. I don't think Mage's current options in Standard make a Big Spells only deck viable, so I'm not sold on this, except - if you can somehow get [card]Marooned Archmage[/card] to stick on curve, …

1 year, 10 months ago