This is good, and it has some very good Deathrattle minions to pull into play. The weird thing about this minion is that I don't think it makes it into Death Speaker Blackthorn decks because it isn't a good pull for the 7-Drop. Could be nice in a more aggressive Deathrattle Demon Hunter list. Did someone say Egg Demon Hunter? Just me?
Powerful. Hard to set up, and easy for an opponent to play around, but it costs 0 so you can always fit it into any turn. Might be good in aggro as a way to deny your opponent the ability to Taunt you for a turn (as if Kayn wasn't bad enough) or to remove some very annoying Deathrattles or buffs.
Reminds me of Elven Minstrel, but obviously harder to trigger whenever. I like what it does. I was a little underwhelmed by the Deathrattle minions revealed for Demon Hunter and in general, but I still like this card. Cheap body that draws two very specific minions is usually good. I am optimistic enough to think this card finds something to do.
I like what this does for Taunt Druid. It's not necessarily a supremely powerful play that epitomizes what the entire deck wants to do, but that doesn't mean that it can't do some powerful things. I like this for a lot of reasons.
Cool tool to get extra stats in a Token Druid deck. I like it. It might be a little out of the way for most Token decks, but I definitely think its worth a shot.
Very useful card draw for the right kinds of Druid decks. I think Guardians Druid and Taunt Druid both have real reasons to run this card, and I think that it will see play. Obviously Druid has the best potential for abusing the Ranked spells with their Mana ramp, so power plays with a ranked up version of this spell can come a lot sooner and be a lot more impactful.
I like getting extra cards, especially when it was a minion that I already put in my deck on purpose. This works really well with the kind of Taunt Druid things that Druid will want to be doing, more as an enabler or a way to get more minions. Decent card.
I like that this helps to enable Taunt Druid, and cheat out big bodies (while coincidentally being protected by the Taunt minions it enables). Can be really good on curve with Annoy-o-Tron or the Toad boy, then you can get into your bigger Taunts and keep protecting this guy. Very good for Taunt Druid, you will feel it in the games when you don't have him early.
A lot of people forget the Kodobane, but I think it's important. This could be a nice little card draw for Spell Hunter, but it feels too expensive to see play.
One of my favorite build around cards in Elder Scrolls Legends was Altar of Despair, which did something kind of similar to what Tavish does. Maybe it's too hard to pull off, but that will not stop me from trying it out. I'm also getting the jones to play some Altar Scout right now. R.I.P. ESL.
Big Boy Finisher for Hero Power Mage. If you've got it ready, this almost always clears the board and does a heckuva lotta damage to the enemy hero. I like how he's shredding that axe in the picture.
Very nice replacement for Frost Nova, and works almost as well with Glacier Racer. I like what this card does. They fit well enough into most Mage strategies that it feels like they will be a part of most Mage decks in the coming meta. Solid stall/removal attached to a fairly cheap body is just a good card.
Cool spell for Hero Power Mage. A Permanent buff to the Hero Power is pretty powerful, making it a lot easier to use your HP to remove minions or deliver relevant damage to the face. Maybe Face Mage is a thing?
I like the idea of Hero Power Mage, and with Wildfire and Fallen Hero, this can become an actually relevant board clear. Not sure if the deck actually is good enough, but I think that there is some potential here.
Freezing Potion, but it gets better later in the game. I don't think anyone would want to put this intentionally into their deck, but with Ray of Frost gone this could be useful from Discover to stall out your opponent while trying to find your more powerful finishers.
Really like the effect. It's unlike anything we've ever seen before, so it's hard to judge, but I think that this is a very powerful payoff for Secret decks, turning untriggered or underwhelming Secrets into actual bodies that can contest the board. This will be one of the more powerful things in Secret decks for Paladin.
A solid body with initiative and protection. The Holy spell discount seems like it's more of an added bonus to push a particular archetype rather than something that makes this card in particular good. You might just run this for the Rush Divine Shield alone.
Violet Teacher but only with Holy spells. In exchange for that restriction, you get much better bodies summoned from the spells. I like this as a build around and Holy spell payoff, but I don't think that kind of deck will be very good when compared with the other things going on in the Barrens.
Good for Secret decks, thinning your deck and getting a Secret into play so you can trigger some of the many cards that care about having Secrets. This feels like a must-run in Secret decks.
Cool way to turn cheap heal spells like Renew and Flash Heal into removal. I like the effect; I like anything that uses Healing to do something that either effects the board or gains you value. I think this will be a must-run for Control Priest so long as Murloc Shaman is a thing.
This is good, and it has some very good Deathrattle minions to pull into play. The weird thing about this minion is that I don't think it makes it into Death Speaker Blackthorn decks because it isn't a good pull for the 7-Drop. Could be nice in a more aggressive Deathrattle Demon Hunter list. Did someone say Egg Demon Hunter? Just me?
Powerful. Hard to set up, and easy for an opponent to play around, but it costs 0 so you can always fit it into any turn. Might be good in aggro as a way to deny your opponent the ability to Taunt you for a turn (as if Kayn wasn't bad enough) or to remove some very annoying Deathrattles or buffs.
Reminds me of Elven Minstrel, but obviously harder to trigger whenever. I like what it does. I was a little underwhelmed by the Deathrattle minions revealed for Demon Hunter and in general, but I still like this card. Cheap body that draws two very specific minions is usually good. I am optimistic enough to think this card finds something to do.
I like what this does for Taunt Druid. It's not necessarily a supremely powerful play that epitomizes what the entire deck wants to do, but that doesn't mean that it can't do some powerful things. I like this for a lot of reasons.
Cool tool to get extra stats in a Token Druid deck. I like it. It might be a little out of the way for most Token decks, but I definitely think its worth a shot.
Very useful card draw for the right kinds of Druid decks. I think Guardians Druid and Taunt Druid both have real reasons to run this card, and I think that it will see play. Obviously Druid has the best potential for abusing the Ranked spells with their Mana ramp, so power plays with a ranked up version of this spell can come a lot sooner and be a lot more impactful.
I like getting extra cards, especially when it was a minion that I already put in my deck on purpose. This works really well with the kind of Taunt Druid things that Druid will want to be doing, more as an enabler or a way to get more minions. Decent card.
I like that this helps to enable Taunt Druid, and cheat out big bodies (while coincidentally being protected by the Taunt minions it enables). Can be really good on curve with Annoy-o-Tron or the Toad boy, then you can get into your bigger Taunts and keep protecting this guy. Very good for Taunt Druid, you will feel it in the games when you don't have him early.
A lot of people forget the Kodobane, but I think it's important. This could be a nice little card draw for Spell Hunter, but it feels too expensive to see play.
One of my favorite build around cards in Elder Scrolls Legends was Altar of Despair, which did something kind of similar to what Tavish does. Maybe it's too hard to pull off, but that will not stop me from trying it out. I'm also getting the jones to play some Altar Scout right now. R.I.P. ESL.
Big Boy Finisher for Hero Power Mage. If you've got it ready, this almost always clears the board and does a heckuva lotta damage to the enemy hero. I like how he's shredding that axe in the picture.
Very nice replacement for Frost Nova, and works almost as well with Glacier Racer. I like what this card does. They fit well enough into most Mage strategies that it feels like they will be a part of most Mage decks in the coming meta. Solid stall/removal attached to a fairly cheap body is just a good card.
Cool spell for Hero Power Mage. A Permanent buff to the Hero Power is pretty powerful, making it a lot easier to use your HP to remove minions or deliver relevant damage to the face. Maybe Face Mage is a thing?
I like the idea of Hero Power Mage, and with Wildfire and Fallen Hero, this can become an actually relevant board clear. Not sure if the deck actually is good enough, but I think that there is some potential here.
Freezing Potion, but it gets better later in the game. I don't think anyone would want to put this intentionally into their deck, but with Ray of Frost gone this could be useful from Discover to stall out your opponent while trying to find your more powerful finishers.
Really like the effect. It's unlike anything we've ever seen before, so it's hard to judge, but I think that this is a very powerful payoff for Secret decks, turning untriggered or underwhelming Secrets into actual bodies that can contest the board. This will be one of the more powerful things in Secret decks for Paladin.
A solid body with initiative and protection. The Holy spell discount seems like it's more of an added bonus to push a particular archetype rather than something that makes this card in particular good. You might just run this for the Rush Divine Shield alone.
Violet Teacher but only with Holy spells. In exchange for that restriction, you get much better bodies summoned from the spells. I like this as a build around and Holy spell payoff, but I don't think that kind of deck will be very good when compared with the other things going on in the Barrens.
Good for Secret decks, thinning your deck and getting a Secret into play so you can trigger some of the many cards that care about having Secrets. This feels like a must-run in Secret decks.
Cool way to turn cheap heal spells like Renew and Flash Heal into removal. I like the effect; I like anything that uses Healing to do something that either effects the board or gains you value. I think this will be a must-run for Control Priest so long as Murloc Shaman is a thing.