sule
LV.17 ProDinosaur
Comments
1,002 totalComes down insanely early for a Hero card, so that could work in its favor. The ramp is useful, and I love the idea of Druid finally being able to work outside the bounds of a 10 mana limit. Great …
Like [card]Darkshire Councilman[/card], but the opposite. DH has already had cards that like it when it kills off small tokens, but none of those were good enough to make the deck work and I doubt this one will be any …
Token DH has never really been a thing, and I don't think this will make it any better than Tier 4. Maybe if Aggro DH gets some more powerful early minions, this could make the cut? Probably not going to …
Could be an OK defensive Taunt for slower Big Demon decks, but DH already has a number of purely defensive Taunt minions, and none of them see play so I hardly think this one can make Big Demon Hunter a …
Not a huge discount for getting a big Demon into play, considering most big Demons in DH are only 2 mana more. If you can discount this lady, then copy her with [card]Felosophy[/card], now we're talkin'.
I mean, Quest rewards are Legendary minions, right? Sure, once Tamsin or Varden comes down a 4/2 isn't really going to change things but it could have value if Pirate Warrior makes up a chunk of the meta. This will …
In theory, these are decks designed more to be played by someone who doesn't have a lot of Legendaries or Epics and I certainly don't expect any of them to be the new Kings of the meta.
Dang, I wish you'd been on the initial design team for Mercenaries. I like your additions to the random events, and your approach to the "grinding overleveled bounties" problem.
I agree with you that Boons and Spirit Healer should …
"Intention of the change was to stop players from feeling like they have to farm the same low-level content over and over again to play optimally."
I find this quote interesting because, in my experience, a lot of the …
You definitely want [card]Darkspear Berserker[/card].
On its face, looks like a card that won't be very fun to play or play against. If this card does see play, maybe players are able to figure out a way to complete it while still playing a two-person …
Built a wild shaman deck designed to kill myself as quickly as possible: we got evolves and buffs and windfuries to buff our opponent's minions so they can smash them into our face and we can get the damn legendary …
Thanks for pointing that out
uh oh Big Kiwi found me.
Why is [card]Oh My Yogg![/card] allowed to exist in its current form? Why couldn't Blizzard change it to something like, "After your opponent casts a spell, cast a random one of the same Cost," or "When you cast this from …
Board state is thus: Opponent (of course it's paladin, is there any other class?) has two big Kazakus golems and a 3/4. I have a Kazakus and a big Kazakus golem with lifesteal. Opponent has had Steed secret up for …
I definitely feel your pain with regards to not having the dust to craft the "good" cards in a deck. Tickatus is definitely a bugger right now for any control deck to face. I haven't tested a lot of Control …
kaladin, my advice would be to find a deck that you enjoy playing and if there aren't any decks that you enjoy playing now, then it is perfectly all right to stop playing for a bit. Hearthstone is a game …
It's probably an underdog in those matchups (as you might expect from a budget deck) but it has legs. It's best to play against Lunacy Mage like it's a Control deck (mulligan for Ironclad, draw hard for Grom and buffs …
ZelKnow tweeted this list yesterday, apparently had some nice success with it on ladder.
https://twitter.com/ZelKnow/status/1379372310646427648