sule
LV.13Dinosaur
Comments
976 totalIf you can swing it, this minion can sometimes gain a two-for-one. Or, if you can give it Rush it can attack into a minion, survive, then deal 5 damage to the face. It's a bit janky and probably too …
Infinite* Value, which I am always a fan of. Not sure if this is something you really want to be playing with in most Hunter decks, but I think there's definitely a niche for [card]Dire Frenzy[/card] style decks in the …
Works really well with buffs. Provides a decent Neutral tool for any deck that thinks they can take advantage of his Frenzy effect. One of the few Frenzy cards that has a reliable way of triggering Frenzy. Should see some …
If you've built your deck correctly, a Blackthorn turn should be pretty big. I think he can work in a variety of decks so long as you have enough Deathrattle for him to pull from your deck. He thins your …
Could be an OK board control tool in the early game, and I like that it might force an opponent to think about how they want to arrange their minions. Decently powerful, but not something so pushed that it has …
It's like [card]Doomsayer[/card], except there's no way for you opponent to kill it, or like [card]Flame Ward[/card] except you don't punish an aggressive opponent for hitting your face. This could be decent for Control Demon Hunter if the meta is …
This is good, and it has some very good Deathrattle minions to pull into play. The weird thing about this minion is that I don't think it makes it into [card]Death Speaker Blackthorn[/card] decks because it isn't a good pull …
Powerful. Hard to set up, and easy for an opponent to play around, but it costs 0 so you can always fit it into any turn. Might be good in aggro as a way to deny your opponent the ability …
Reminds me of [card]Elven Minstrel[/card], but obviously harder to trigger whenever. I like what it does. I was a little underwhelmed by the Deathrattle minions revealed for Demon Hunter and in general, but I still like this card. Cheap body …
I like what this does for Taunt Druid. It's not necessarily a supremely powerful play that epitomizes what the entire deck wants to do, but that doesn't mean that it can't do some powerful things. I like this for a …
Cool tool to get extra stats in a Token Druid deck. I like it. It might be a little out of the way for most Token decks, but I definitely think its worth a shot.
Very useful card draw for the right kinds of Druid decks. I think Guardians Druid and Taunt Druid both have real reasons to run this card, and I think that it will see play. Obviously Druid has the best potential …
I like getting extra cards, especially when it was a minion that I already put in my deck on purpose. This works really well with the kind of Taunt Druid things that Druid will want to be doing, more as …
I like that this helps to enable Taunt Druid, and cheat out big bodies (while coincidentally being protected by the Taunt minions it enables). Can be really good on curve with [card]Annoy-o-Tron[/card] or the Toad boy, then you can get …
A lot of people forget the Kodobane, but I think it's important. This could be a nice little card draw for Spell Hunter, but it feels too expensive to see play.
One of my favorite build around cards in Elder Scrolls Legends was Altar of Despair, which did something kind of similar to what Tavish does. Maybe it's too hard to pull off, but that will not stop me from trying …
Big Boy Finisher for Hero Power Mage. If you've got it ready, this almost always clears the board and does a heckuva lotta damage to the enemy hero. I like how he's shredding that axe in the picture.
Very nice replacement for [card]Frost Nova[/card], and works almost as well with [card]Glacier Racer[/card]. I like what this card does. They fit well enough into most Mage strategies that it feels like they will be a part of most Mage …
Cool spell for Hero Power Mage. A Permanent buff to the Hero Power is pretty powerful, making it a lot easier to use your HP to remove minions or deliver relevant damage to the face. Maybe Face Mage is a …
I like the idea of Hero Power Mage, and with [card]Wildfire[/card] and [card]Fallen Hero[/card], this can become an actually relevant board clear. Not sure if the deck actually is good enough, but I think that there is some potential here.