sule
LV.13Dinosaur
Comments
976 totalSolid stats for a 4-drop, and it is an Elemental. Really goes to town if your opponent can't answer it-- but your opponent will probably answer it if they're playing a serious deck.
Yeah, someone is working on a [card]Malygos[/card] deck with this but what happens if you draw Malygos first? Then you're running this as part of a busted win condition (and it takes a full six mana to play without any …
An OK spell, but dealing 3 (to a minion) is actually one of the things Druid does really well and for cheaper than this. The armor gain is minimal, and requires you to hold onto this until you can play …
Could be funny. Probably at its best in an aggressive Paladin deck that wants to deny their opponent's board-clear for a turn. Not much else this does, other than be annoying.
Pretty expensive for a card-draw minion, especially when Rogue got access to a much more flexible and cheaper spell in the same expansion. And this isn't a tutor--this gives you three choices, you don't get to search your whole deck …
Stop trying to make Hunter Handbuff happen, Blizzard. It's not going to happen.
Cheap Corrupt minion, meaning that it's more likely it gets Corrupted and gets Corrupted early. Once Corrupted, this is just a pile of stats and a headache for aggressive decks to get through (while being a meaningful threat to other …
This is a good Secret, specifically because of how it interacts with other Hunter Secrets to force a punish on the opponent no matter how they play around it. This likely fits into aggressive Hunter decks that already ran [card]Phase …
This wants to be in Token Druid, but Token Druid won't run enough cards to Corrupt it regularly. Either choice is fine by itself, but fine doesn't cut it.
OK stats. I'm not sure the Poisonous from Corrupt means anything ([card]Emperor Cobra[/card] is in how many Hunter decks?), but it is very hard to kill with trades, especially in the early game. I don't think this is worth running …
Better Brewmaster, with the bonus being that it allows neat tricks like a double-Kronx turn. In other words, it gives Rogue a [card]Shadowstep[/card] while also putting more stats on the board and in a lot of cases is better than …
[card]Arcane Intellect[/card] with upside. It's kind of funny that I have to question whether a card that is unquestionably better than a staple card-draw spell for Mage can even make the cut in Demon Hunter, but that is where Blizzard …
Bad stats for its cost, and it gives you...two cards that you can just choose to run in your Druid deck without it. Thanks for the dust, I guess.
Mage secrets in Standard just aren't that threatening, and [card]Kirin Tor Mage[/card] does most of what this card does better.
This is really expensive for a minion that seems to want to be an aggressive minion, and there are very few ways to cheat it out early (and most ways to cheat it out can cheat out much better Deathrattle …
[card]Doomhammer[/card] without Overload, with the trade-off being it's easier for your opponent to get rid of (but the upside that it isn't limited by Durability). It's great for controlling the board, or finishing your opponent off with a few Attack …
The weird weakness of Aggro Demon Hunter was the lack of very good 2-drops. This is a very good 2-drop, because at the very least it forces your opponent to kill it before it can get really big (even if …
Is good card. Discover, and mana discount on a cheap spell for a class that already likes to play slow, spell-centric decks and have lots of spells in hand already.
It's better in Wild, where you have tempo-positive shufflers like [card]Fal'dorei Strider[/card] that are just good and as a side effect make this cost less. You're not building a deck trying to make this cost less, you're running it because …
Random 8-drop for 8. So, no mana discount for the random effect, just 8 armor. Thanks, [card]Natalie Seline[/card], I guess I'll die now.