sule
LV.17 ProDinosaur
Comments
1,002 totalThis is a mediocre Rush minion, but that Deathrattle is exceptional. Put them together and you get a card that is probably OK.
This is a very slow way to win a game of Hearthstone, and it requires you to play four 5 cost Spells (none of which you would willingly put into your deck on their own). It just takes too long …
If you put this card in your deck it means you are expecting your opponent to have a very specific board state that you can answer with 14 1/1s. Demon Hunter has a vast array of better cards, and cheaper …
Not sure how much better this is than [card]Arcane Intellect[/card], but forcing your opponent to keep up a steady stream of damage or watch you draw three is a great way to win a Control matchup. It probably works best …
It's a good on-curve play for a Tempo Secret deck, but what else is Secret Mage doing in Standard? It doesn't really have the burn and there aren't any other powerful tempo plays that it can make. Maybe this sees …
At this point it feels like there are more spells in Warrior that buff Taunts than there are actual Taunts in Warrior. The only way this card could see less play is if it didn't exist.
Pretty good. Worse than the original N'Zoth at building a board that is hard for your opponent to deal with, but makes up for that with the ability to pick and choose the exact minions you get back. I don't …
Good finisher, provides you with free copies of powerful cards that you already played this game. Probably the best of the four Old Gods from DMF at actually winning you the game.
It has OK stats, but the Deathrattle really needs you to have other minions on board or it's just a single 4/6 with Taunt for 5. Feels pretty inflexible, not likely to be a huge part of any of Druid's …
It's a lot of stats just having one Secret up, and a huge punish for an opponent who doesn't want to risk triggering your Secrets. Not to mention the new Hunter Secret that your opponent just can't trigger if you …
Cheaper Mirror Entity, except it's easier to play around and you have to get hit by the thing you copy first. The best thing this has going for it is that your opponent will always assume it's another Rogue Secret, …
It's a little expensive for cheating out bigger minions, but there are a lot of cool expensive Deathrattles ([card]Plagued Protodrake[/card], [card]Scrapyard Colossus[/card]) that leave behind a meaningful body after they die. The big problem is that Hunter can't stall into …
The thing that truly makes this worse than [card]Devolve[/card] is not that it changes your opponent's minions into ones that cost the same, it's that it also changes your minions, which means you can't trade into your opponent's newly transformed …
It's an OK Elemental. If an Elemental deck runs this, that's probably because it lacks good Elementals to play (and is therefore not a good deck).
A very good comeback mechanic, but very rarely game-winning on its own. It feels a bit like a plug-and-play legendary for the vast majority of control decks just because of its ability to get you out of an otherwise unwinnable …
[card]Spider Tank[/card] with upside, and still probably not good enough to make the cut in a good deck.
This is a 3-Cost minion with 5 Health that has to be answered or else the person who played it can just run away with the game. That's pretty good. It might even get nerfed.
Pretty interesting that Blizzard used as this card's art a picture of every person who puts it into their deck.