sule
LV.13Dinosaur
Comments
976 totalSynergizes with [card]Pen Flinger[/card], I guess? No, this card is bad.
Cheap, versatile Mech that gives Warrior the ability to control the board in the early game. Could be decent for a Tempo deck, plays real pretty well with [card]Risky Skipper[/card].
Dude Paladin's entire game plan is going to be "play Lothraxion on 5 or bust." Unless Dude Paladin can grind out games where they don't get Lothraxion, I doubt it will be a very competitive deck in Standard (this is …
Cheap way to get extra stats onto good minions that you chose to put in your deck. My biggest issue is that as the game goes on this kills fewer and fewer minions, which means you're swinging it just to …
It's fine. If Rogue is hurting for 3-drops, this slots in nicely as a well-statted minion with upside, but it's nothing to get excited about on its own.
A great tempo card, giving you a reasonable defensive body and the ability to eat one of your opponent's smaller minions. This will be in Menagerie Warrior, if such a deck exists, and could actually be good enough for other …
This is a very good card. The only thing holding it back is the quality of Shaman's weapons.
I expect this card to be everywhere on ladder. Unless Pure Paladin just can't find a foothold in the upcoming meta, it will be played on ladder and there will be no reason not to put Yrel in that deck. …
Huge tempo swing potential, and the "blood" effect is permanent, which means you don't have to play those cards immediately (which might open up some combo possibilities that are otherwise impossible). It's a real good card.
Very powerful in the right deck. A 3-Cost 4/1 "draw a card" isn't overly displeasing, but it's obviously not what you put this into a deck for. Probably finds a home in a cheap-card oriented aggro Demon Hunter.
Cool payoff for Secrets. Might be best in a slower Mage deck that doesn't mind the poor Tempo of playing a 5/5 on 6 to draw some cards. If there was more burn in Standard he might work as a …
It's a decent card, but probably too expensive to get put into an actual deck. That said, I wouldn't be displeased to see this off of [card]Lightforged Crusader[/card].
Great for slower decks that play expensive spells, but it has to be in hand to take advantage. For all that, it's a free 6/6 Taunt which by the time you play an 8 or greater cost card could be …
This is a mediocre Rush minion, but that Deathrattle is exceptional. Put them together and you get a card that is probably OK.
This is a very slow way to win a game of Hearthstone, and it requires you to play four 5 cost Spells (none of which you would willingly put into your deck on their own). It just takes too long …
If you put this card in your deck it means you are expecting your opponent to have a very specific board state that you can answer with 14 1/1s. Demon Hunter has a vast array of better cards, and cheaper …
Not sure how much better this is than [card]Arcane Intellect[/card], but forcing your opponent to keep up a steady stream of damage or watch you draw three is a great way to win a Control matchup. It probably works best …
It's a good on-curve play for a Tempo Secret deck, but what else is Secret Mage doing in Standard? It doesn't really have the burn and there aren't any other powerful tempo plays that it can make. Maybe this sees …
At this point it feels like there are more spells in Warrior that buff Taunts than there are actual Taunts in Warrior. The only way this card could see less play is if it didn't exist.